Qt 3D C++ 类

Qt 3D 模块提供用于近实时模拟 (构建在 Qt 3D 框架上) 的基础和核心类型。

名称空间

Qt3DAnimation 包含来自 Qt3DAnimation 模块的类
Qt3DCore 包含用于 Qt 3D 模拟框架的基础类,及提供使用 Qt 3D 框架进行渲染的能力类
Qt3DCore::Quick 包含用于把 QML 功能实现到 Qt3D 应用程序的类
Qt3DExtras 包含来自 Qt3DExtras 模块的类
Qt3DInput 包含使用户能够输入的类
Qt3DLogic 包含启用帧同步的类
Qt3DRender 包含启用 2D 和 3D 渲染的类

Qt 3D Core 模块

Qt3DCore::QAbstractAspect The base class for aspects that provide a vertical slice of behavior
Qt3DCore::QAbstractFunctor 用于所有函子的抽象基类
Qt3DCore::QAbstractSkeleton A skeleton contains the joints for a skinned mesh
Qt3DCore::QArmature Used to calculate skinning transform matrices and set them on shaders
Qt3DCore::QAspectEngine Responsible for handling all the QAbstractAspect subclasses that have been registered with the scene
Qt3DCore::QAspectJob Base class for jobs executed in an aspect
Qt3DCore::QAttribute Defines an attribute and how data should be read from a QBuffer
Qt3DCore::QBackendNode 用于所有 Qt3D 后端节点的基类
Qt3DCore::QBackendNodeMapper Creates and maps backend nodes to their respective frontend nodes
Qt3DCore::QBoundingVolume Can be used to override the bounding volume of an entity
Qt3DCore::QBuffer Provides a data store for raw data to later be used as vertices or uniforms
Qt3DCore::QComponent Base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component
Qt3DCore::QCoreSettings 保存核心数据处理过程的相关设置
Qt3DCore::QEntity Qt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior
Qt3DCore::QGeometry 封装几何体
Qt3DCore::QGeometryView 封装几何图形细节
Qt3DCore::QJoint Used to transforms parts of skinned meshes
Qt3DCore::QNode The base class of all Qt3D node classes used to build a Qt3D scene
Qt3DCore::QNodeId 唯一 QNode 标识
Qt3DCore::QSkeleton Holds the data for a skeleton to be used with skinned meshes
Qt3DCore::QSkeletonLoader Used to load a skeleton of joints from file
Qt3DCore::QTransform Used to perform transforms on meshes
Qt3DCore::Quick::QQmlAspectEngine Environment for the QAspectEngine and a method for instantiating QML components

Qt 3D Input 模块

Qt3DInput::QAbstractActionInput The base class for the Action Input and all Aggregate Action Inputs
Qt3DInput::QAbstractAxisInput QAbstractActionInput is the base class for all Axis Input
Qt3DInput::QAbstractPhysicalDevice The base class used by Qt3d to interact with arbitrary input devices
Qt3DInput::QAbstractPhysicalDeviceProxy Qt3DInput::QAbstractPhysicalDeviceProxy acts as a proxy for an actual Qt3DInput::QQAbstractPhysicalDevice device
Qt3DInput::QAction Links a set of QAbstractActionInput that trigger the same event
Qt3DInput::QActionInput Stores Device and Buttons used to trigger an input event
Qt3DInput::QAnalogAxisInput An axis input controlled by an analog input The axis value is controlled like a traditional analog input such as a joystick
Qt3DInput::QAxis Stores QAbstractAxisInputs used to trigger an input event
Qt3DInput::QAxisAccumulator Processes velocity or acceleration data from a QAxis
Qt3DInput::QAxisSetting Stores settings for the specified list of Axis
Qt3DInput::QButtonAxisInput An axis input controlled by buttons The axis value is controlled by buttons rather than a traditional analog input such as a joystick
Qt3DInput::QInputAspect Responsible for creating physical devices and handling associated jobs
Qt3DInput::QInputChord Represents a set of QAbstractActionInput's that must be triggerd at once
Qt3DInput::QInputDeviceIntegration Abstract base class used to define new input methods such as game controllers
Qt3DInput::QInputSequence Represents a set of QAbstractActionInput's that must be triggerd one after the other
Qt3DInput::QInputSettings Holds the pointer to an input event source object
Qt3DInput::QKeyEvent Event type send by KeyBoardHandler
Qt3DInput::QKeyboardDevice In charge of dispatching keyboard events to attached QQKeyboardHandler objects
Qt3DInput::QKeyboardHandler Provides keyboard event notification
Qt3DInput::QLogicalDevice Allows the user to define a set of actions that they wish to use within an application
Qt3DInput::QMouseDevice Delegates mouse events to the attached MouseHandler objects
Qt3DInput::QMouseEvent Qt3DCore::QMouseEvent contains parameters that describe a mouse event
Qt3DInput::QMouseHandler Provides a means of being notified about mouse events when attached to a QMouseDevice instance
Qt3DInput::QWheelEvent Contains parameters that describe a mouse wheel event

Qt 3D Logic 模块

Qt3DLogic::QFrameAction Provides a way to have a synchronous function executed each frame
Qt3DLogic::QLogicAspect Responsible for handling frame synchronization jobs

Qt 3D Render 模块

Qt3DRender::QAbstractLight 将 QAbstractLight 对象封装在 Qt 3D 场景中
Qt3DRender::QAbstractRayCaster 用于在 3D 场景中,投射光线的抽象基类
Qt3DRender::QAbstractTexture 用于提供纹理的基类
Qt3DRender::QAbstractTextureImage Encapsulates the necessary information to create an OpenGL texture image
Qt3DRender::QAlphaCoverage Enable alpha-to-coverage multisampling mode
Qt3DRender::QAlphaTest 指定 Alpha 参考测试
Qt3DRender::QBlendEquation Specifies the equation used for both the RGB blend equation and the Alpha blend equation
Qt3DRender::QBlendEquationArguments Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn)
Qt3DRender::QBlitFramebuffer FrameGraph node to transfer a rectangle of pixel values from one region of a render target to another
Qt3DRender::QBufferCapture Exchanges buffer data between GPU and CPU
Qt3DRender::QCamera Defines a view point through which the scene will be rendered
Qt3DRender::QCameraLens Qt3DRender::QCameraLens specifies the projection matrix that will be used to define a Camera for a 3D scene
Qt3DRender::QCameraSelector Class to allow for selection of camera to be used
Qt3DRender::QClearBuffers 用于清零缓冲的类
Qt3DRender::QClipPlane Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance
Qt3DRender::QColorMask Allows specifying which color components should be written to the currently bound frame buffer
Qt3DRender::QComputeCommand QComponent to issue work for the compute shader on GPU
Qt3DRender::QCullFace Specifies whether front or back face culling is enabled
Qt3DRender::QDebugOverlay Enables a visual overlay with scene details
Qt3DRender::QDepthRange Enables remapping depth values written into the depth buffer
Qt3DRender::QDepthTest Tests the fragment shader's depth value against the depth of a sample being written to
Qt3DRender::QDirectionalLight Encapsulate a Directional Light object in a Qt 3D scene
Qt3DRender::QDispatchCompute FrameGraph node to issue work for the compute shader on GPU
Qt3DRender::QDithering 启用抖动
Qt3DRender::QEffect Base class for effects in a Qt 3D scene
Qt3DRender::QEnvironmentLight Encapsulate an environment light object in a Qt 3D scene
Qt3DRender::QFilterKey Storage for filter keys and their values
Qt3DRender::QFrameGraphNode Base class of all FrameGraph configuration nodes
Qt3DRender::QFrontFace Defines front and back facing polygons
Qt3DRender::QFrustumCulling Enable frustum culling for the FrameGraph
Qt3DRender::QGeometryRenderer 封装几何体渲染
Qt3DRender::QGraphicsApiFilter Identifies the API required for the attached QTechnique
Qt3DRender::QLayer Way of filtering which entities will be rendered
Qt3DRender::QLayerFilter Controls layers drawn in a frame graph branch
Qt3DRender::QLevelOfDetail Way of controlling the complexity of rendered entities based on their size on the screen
Qt3DRender::QLevelOfDetailBoundingSphere Simple spherical volume, defined by its center and radius
Qt3DRender::QLevelOfDetailSwitch Provides a way of enabling child entities based on distance or screen size
Qt3DRender::QLineWidth Specifies the width of rasterized lines
Qt3DRender::QMaterial Provides an abstract class that should be the base of all material component classes in a scene
Qt3DRender::QMemoryBarrier Class to emplace a memory barrier
Qt3DRender::QMesh 自定义网格加载器
Qt3DRender::QMultiSampleAntiAliasing Enable multisample antialiasing
Qt3DRender::QNoDepthMask Disable depth write
Qt3DRender::QNoDraw When a Qt3DRender::QNoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive
Qt3DRender::QNoPicking When a Qt3DRender::QNoPicking node is present in a FrameGraph branch, this prevents the render aspect from performing picking selection for the given branch
Qt3DRender::QObjectPicker Instantiates a component that can be used to interact with a QEntity by a process known as picking
Qt3DRender::QPaintedTextureImage A QAbstractTextureImage that can be written through a QPainter
Qt3DRender::QParameter Provides storage for a name and value pair. This maps to a shader uniform
Qt3DRender::QPickEvent Holds information when an object is picked
Qt3DRender::QPickLineEvent Holds information when a segment of a line is picked
Qt3DRender::QPickPointEvent Holds information when a segment of a point cloud is picked
Qt3DRender::QPickTriangleEvent Holds information when a triangle is picked
Qt3DRender::QPickingProxy Can be used to provide an alternate QGeometryView used only for picking
Qt3DRender::QPickingSettings Specifies how entity picking is handled
Qt3DRender::QPointLight Encapsulate a Point Light object in a Qt 3D scene
Qt3DRender::QPointSize Specifies the size of rasterized points. May either be set statically or by shader programs
Qt3DRender::QPolygonOffset Sets the scale and steps to calculate depth values for polygon offsets
Qt3DRender::QProximityFilter Select entities which are within a distance threshold of a target entity
Qt3DRender::QRasterMode Render state allows to control the type of rasterization to be performed
Qt3DRender::QRayCaster Qt3DRender::QRayCaster is used to perform ray casting tests in 3d world coordinates
Qt3DRender::QRayCasterHit Details of a hit when casting a ray through a model
Qt3DRender::QRenderAspect
Qt3DRender::QRenderCapabilities Holds settings related to available rendering engines
Qt3DRender::QRenderCapture Frame graph node for render capture
Qt3DRender::QRenderCaptureReply Receives the result of render capture request
Qt3DRender::QRenderPass Encapsulates a Render Pass
Qt3DRender::QRenderPassFilter Provides storage for vectors of Filter Keys and Parameters
Qt3DRender::QRenderSettings Holds settings related to rendering process and host the active FrameGraph
Qt3DRender::QRenderState An abstract base class for all render states
Qt3DRender::QRenderStateSet FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch
Qt3DRender::QRenderSurfaceSelector Provides a way of specifying the render surface
Qt3DRender::QRenderTarget Encapsulates a target (usually a frame buffer object) which the renderer can render into
Qt3DRender::QRenderTargetOutput Allows the specification of an attachment of a render target (whether it is a color texture, a depth texture, etc... )
Qt3DRender::QRenderTargetSelector Provides a way of specifying a render target
Qt3DRender::QSceneLoader 提供加载现有场景的设施
Qt3DRender::QScissorTest Discards fragments that fall outside of a certain rectangular portion of the screen
Qt3DRender::QScreenRayCaster Performe ray casting test based on screen coordinates
Qt3DRender::QSeamlessCubemap Enables seamless cubemap texture filtering
Qt3DRender::QSetFence FrameGraphNode used to insert a fence in the graphics command stream
Qt3DRender::QShaderData Provides a way of specifying values of a Uniform Block or a shader structure
Qt3DRender::QShaderImage Provides Image access to shader programs
Qt3DRender::QShaderProgram Encapsulates a Shader Program
Qt3DRender::QShaderProgramBuilder Generates a Shader Program content from loaded graphs
Qt3DRender::QSharedGLTexture Allows to use a textureId from a separate OpenGL context in a Qt 3D scene
Qt3DRender::QSortPolicy Provides storage for the sort types to be used
Qt3DRender::QSpotLight Encapsulate a Spot Light object in a Qt 3D scene
Qt3DRender::QStencilMask Controls the front and back writing of individual bits in the stencil planes
Qt3DRender::QStencilOperation Specifies stencil operation
Qt3DRender::QStencilOperationArguments Sets the actions to be taken when stencil and depth tests fail
Qt3DRender::QStencilTest Specifies arguments for the stecil test
Qt3DRender::QStencilTestArguments Specifies arguments for stencil test
Qt3DRender::QSubtreeEnabler 启用或禁用框架图形节点的整个子树
Qt3DRender::QTechnique 封装技术
Qt3DRender::QTechniqueFilter A QFrameGraphNode used to select QTechniques to use
Qt3DRender::QTexture1D A QAbstractTexture with a Target1D target format
Qt3DRender::QTexture1DArray A QAbstractTexture with a Target1DArray target format
Qt3DRender::QTexture2D A QAbstractTexture with a Target2D target format
Qt3DRender::QTexture2DArray A QAbstractTexture with a Target2DArray target format
Qt3DRender::QTexture2DMultisample A QAbstractTexture with a Target2DMultisample target format
Qt3DRender::QTexture2DMultisampleArray A QAbstractTexture with a Target2DMultisampleArray target format
Qt3DRender::QTexture3D A QAbstractTexture with a Target3D target format
Qt3DRender::QTextureBuffer A QAbstractTexture with a TargetBuffer target format
Qt3DRender::QTextureCubeMap A QAbstractTexture with a TargetCubeMap target format
Qt3DRender::QTextureCubeMapArray A QAbstractTexture with a TargetCubeMapArray target format
Qt3DRender::QTextureData Stores texture information such as the target, height, width, depth, layers, wrap, and if mipmaps are enabled
Qt3DRender::QTextureDataUpdate Holds content and information required to perform partial updates of a texture content
Qt3DRender::QTextureGenerator Provides the image data for a texture
Qt3DRender::QTextureImage Encapsulates the necessary information to create an OpenGL texture image from an image source
Qt3DRender::QTextureImageData Stores data representing a texture
Qt3DRender::QTextureImageDataGenerator Provides texture image data for QAbstractTextureImage
Qt3DRender::QTextureLoader Handles the texture loading and setting the texture's properties
Qt3DRender::QTextureRectangle A QAbstractTexture with a TargetRectangle target format
Qt3DRender::QTextureWrapMode Defines the wrap mode a Qt3DRender::QAbstractTexture should apply to a texture
Qt3DRender::QViewport A viewport on the Qt3D Scene
Qt3DRender::QWaitFence FrameGraphNode used to wait for a fence in the graphics command stream to become signaled

Qt 3D Extras 模块

Qt3DExtras::QAbstractCameraController Basic functionality for camera controllers
Qt3DExtras::QConeGeometry Allows creation of a cone in 3D space. * * * * * The QConeGeometry class is most commonly used internally by the QConeMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses. The class * allows for creation of both a cone and a truncated cone
Qt3DExtras::QConeGeometryView 锥形网格
Qt3DExtras::QConeMesh 锥形网格
Qt3DExtras::QCuboidGeometry Allows creation of a cuboid in 3D space. * * * * * The QCuboidGeometry class is most commonly used internally by the QCuboidMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses
Qt3DExtras::QCuboidGeometryView 长方体网格
Qt3DExtras::QCuboidMesh 长方体网格
Qt3DExtras::QCylinderGeometry Allows creation of a cylinder in 3D space. * * * * * The QCylinderGeometry class is most commonly used internally by the QCylinderMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses
Qt3DExtras::QCylinderGeometryView 圆柱体网格
Qt3DExtras::QCylinderMesh 圆柱体网格
Qt3DExtras::QDiffuseSpecularMaterial Default implementation of the phong lighting effect
Qt3DExtras::QExtrudedTextGeometry Allows creation of a 3D extruded text in 3D space
Qt3DExtras::QExtrudedTextMesh A 3D extruded Text mesh
Qt3DExtras::QFirstPersonCameraController Allows controlling the scene camera from the first person perspective
Qt3DExtras::QForwardRenderer Default FrameGraph implementation of a forward renderer
Qt3DExtras::QGoochMaterial Material that implements the Gooch shading model, popular in CAD and CAM applications
Qt3DExtras::QMetalRoughMaterial Default implementation of PBR lighting
Qt3DExtras::QMorphPhongMaterial Default implementation of the phong lighting effect
Qt3DExtras::QOrbitCameraController Allows controlling the scene camera along orbital path
Qt3DExtras::QPerVertexColorMaterial Default implementation for rendering the color properties set for each vertex
Qt3DExtras::QPlaneGeometry Allows creation of a plane in 3D space. * * * * The QPlaneGeometry class is most commonly used internally by the QPlaneMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses
Qt3DExtras::QPlaneGeometryView A square planar mesh
Qt3DExtras::QPlaneMesh A square planar mesh
Qt3DExtras::QSkyboxEntity Qt3DExtras::QSkyboxEntity is a convenience Qt3DCore::QEntity subclass that can be used to insert a skybox in a 3D scene
Qt3DExtras::QSphereGeometry Allows creation of a sphere in 3D space. * * * * * The QSphereGeometry class is most commonly used internally by the QSphereMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses
Qt3DExtras::QSphereGeometryView A spherical mesh
Qt3DExtras::QSphereMesh A spherical mesh
Qt3DExtras::QText2DEntity Allows creation of a 2D text in 3D space
Qt3DExtras::QTextureMaterial Default implementation of a simple unlit texture material
Qt3DExtras::QTorusGeometry Allows creation of a torus in 3D space. * * * * * The QTorusGeometry class is most commonly used internally by the QTorusMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses
Qt3DExtras::QTorusGeometryView 环形网格
Qt3DExtras::QTorusMesh 环形网格

Qt 3D Animation 模块

Qt3DAnimation::QAbstractAnimation 用于 Qt3D 动画的抽象基类
Qt3DAnimation::QAbstractAnimationClip 用于提供关键帧动画数据的类型的基类
Qt3DAnimation::QAbstractClipAnimator The base class for types providing animation playback capabilities
Qt3DAnimation::QAbstractClipBlendNode The base class for types used to construct animation blend trees
Qt3DAnimation::QAdditiveClipBlend Performs an additive blend of two animation clips based on an additive factor
Qt3DAnimation::QAnimationAspect Provides key-frame animation capabilities to Qt 3D
Qt3DAnimation::QAnimationCallback Represents an animation callback object
Qt3DAnimation::QAnimationClip Specifies key frame animation data
Qt3DAnimation::QAnimationClipData Class containing the animation data
Qt3DAnimation::QAnimationClipLoader Enables loading key frame animation data from a file
Qt3DAnimation::QAnimationController A controller class for animations
Qt3DAnimation::QAnimationGroup A class grouping animations together
Qt3DAnimation::QBlendedClipAnimator Component providing animation playback capabilities of a tree of blend nodes
Qt3DAnimation::QCallbackMapping Allows to map the channels within the clip onto an invocation of a callback object
Qt3DAnimation::QChannel Defines a channel for a QAnimationClipData. The animation system interpolates each channel component independently except in the case the QChannel is called "Rotation" (case sensitive), it has four QChannelComponents and the same number of keyframes for each QChannelComponent. In that case the interpolation will be performed using SLERP
Qt3DAnimation::QChannelMapper Allows to map the channels within the clip onto properties of objects in the application
Qt3DAnimation::QChannelMapping Allows to map the channels within the clip onto properties of objects in the application
Qt3DAnimation::QClipAnimator Component providing simple animation playback capabilities
Qt3DAnimation::QClipBlendValue Class used for including a clip in a blend tree
Qt3DAnimation::QKeyFrame A base class for handling keyframes
Qt3DAnimation::QKeyframeAnimation A class implementing simple keyframe animation to a QTransform
Qt3DAnimation::QLerpClipBlend Performs a linear interpolation of two animation clips based on a normalized factor
Qt3DAnimation::QMorphTarget A class providing morph targets to blend-shape animation
Qt3DAnimation::QMorphingAnimation A class implementing blend-shape morphing animation
Qt3DAnimation::QVertexBlendAnimation A class implementing vertex-blend morphing animation

Qt 3D Scene2D 模块

Qt3DRender::Quick::QScene2D This class enables rendering qml into a texture, which then can be used as a part of 3D scene