Generates a Shader Program content from loaded graphs. 更多...
头: | #include <QShaderProgramBuilder> |
CMake: |
find_package(Qt6 REQUIRED COMPONENTS 3drender)
target_link_libraries(mytarget PRIVATE Qt6::3drender) |
qmake: | QT += 3drender |
实例化: | ShaderProgramBuilder |
继承: | Qt3DCore::QNode |
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QByteArray | computeShaderCode () const |
QUrl | computeShaderGraph () const |
QStringList | enabledLayers () const |
QByteArray | fragmentShaderCode () const |
QUrl | fragmentShaderGraph () const |
QByteArray | geometryShaderCode () const |
QUrl | geometryShaderGraph () const |
Qt3DRender::QShaderProgram * | shaderProgram () const |
QByteArray | tessellationControlShaderCode () const |
QUrl | tessellationControlShaderGraph () const |
QByteArray | tessellationEvaluationShaderCode () const |
QUrl | tessellationEvaluationShaderGraph () const |
QByteArray | vertexShaderCode () const |
QUrl | vertexShaderGraph () const |
void | setComputeShaderGraph (const QUrl & computeShaderGraph ) |
void | setEnabledLayers (const QStringList & layers ) |
void | setFragmentShaderGraph (const QUrl & fragmentShaderGraph ) |
void | setGeometryShaderGraph (const QUrl & geometryShaderGraph ) |
void | setShaderProgram (Qt3DRender::QShaderProgram * program ) |
void | setTessellationControlShaderGraph (const QUrl & tessellationControlShaderGraph ) |
void | setTessellationEvaluationShaderGraph (const QUrl & tessellationEvaluationShaderGraph ) |
void | setVertexShaderGraph (const QUrl & vertexShaderGraph ) |
void | computeShaderCodeChanged (const QByteArray & computeShaderCode ) |
void | computeShaderGraphChanged (const QUrl & computeShaderGraph ) |
void | enabledLayersChanged (const QStringList & layers ) |
void | fragmentShaderCodeChanged (const QByteArray & fragmentShaderCode ) |
void | fragmentShaderGraphChanged (const QUrl & fragmentShaderGraph ) |
void | geometryShaderCodeChanged (const QByteArray & geometryShaderCode ) |
void | geometryShaderGraphChanged (const QUrl & geometryShaderGraph ) |
void | shaderProgramChanged (Qt3DRender::QShaderProgram * shaderProgram ) |
void | tessellationControlShaderCodeChanged (const QByteArray & tessellationControlShaderCode ) |
void | tessellationControlShaderGraphChanged (const QUrl & tessellationControlShaderGraph ) |
void | tessellationEvaluationShaderCodeChanged (const QByteArray & tessellationEvaluationShaderCode ) |
void | tessellationEvaluationShaderGraphChanged (const QUrl & tessellationEvaluationShaderGraph ) |
void | vertexShaderCodeChanged (const QByteArray & vertexShaderCode ) |
void | vertexShaderGraphChanged (const QUrl & vertexShaderGraph ) |
A shader program builder consists of several different shader graphs used to generate shader code.
A cache of generated shader code is maintained. Generated shaders are by defaults saved in QStandardPaths::writableLocation ( QStandardPaths::TempLocation )). This path can be overridden by setting environment variable QT3D_WRITABLE_CACHE_PATH to a valid writable path.
The use of the cache can be disabled by setting environment variable QT3D_DISABLE_SHADER_CACHE.
In most cases, changes made to a graph are detected by Qt 3D and a new cache entry will be generated. One case were this will not happen is when code snippets included by a graphs are changed. To work around that, clearing the cache directory or setting environment variable QT3D_REBUILD_SHADER_CACHE can be used to force shader code to be generated again.
[read-only]
computeShaderCode
: const
QByteArray
Holds the generate compute shader code.
访问函数:
QByteArray | computeShaderCode () const |
通知程序信号:
void | computeShaderCodeChanged (const QByteArray & computeShaderCode ) |
Holds the URL to the compute shader graph used by this shader program builder.
访问函数:
QUrl | computeShaderGraph () const |
void | setComputeShaderGraph (const QUrl & computeShaderGraph ) |
通知程序信号:
void | computeShaderGraphChanged (const QUrl & computeShaderGraph ) |
Holds the list of layers this builder will activate on the shader graphs during code generation.
访问函数:
QStringList | enabledLayers () const |
void | setEnabledLayers (const QStringList & layers ) |
通知程序信号:
void | enabledLayersChanged (const QStringList & layers ) |
[read-only]
fragmentShaderCode
: const
QByteArray
Holds the generate fragment shader code.
访问函数:
QByteArray | fragmentShaderCode () const |
通知程序信号:
void | fragmentShaderCodeChanged (const QByteArray & fragmentShaderCode ) |
Holds the URL to the fragment shader graph used by this shader program builder.
访问函数:
QUrl | fragmentShaderGraph () const |
void | setFragmentShaderGraph (const QUrl & fragmentShaderGraph ) |
通知程序信号:
void | fragmentShaderGraphChanged (const QUrl & fragmentShaderGraph ) |
[read-only]
geometryShaderCode
: const
QByteArray
Holds the generate geometry shader code.
访问函数:
QByteArray | geometryShaderCode () const |
通知程序信号:
void | geometryShaderCodeChanged (const QByteArray & geometryShaderCode ) |
Holds the URL to the geometry shader graph used by this shader program builder.
访问函数:
QUrl | geometryShaderGraph () const |
void | setGeometryShaderGraph (const QUrl & geometryShaderGraph ) |
通知程序信号:
void | geometryShaderGraphChanged (const QUrl & geometryShaderGraph ) |
Holds the shader program on which this builder generates code.
访问函数:
Qt3DRender::QShaderProgram * | shaderProgram () const |
void | setShaderProgram (Qt3DRender::QShaderProgram * program ) |
通知程序信号:
void | shaderProgramChanged (Qt3DRender::QShaderProgram * shaderProgram ) |
[read-only]
tessellationControlShaderCode
: const
QByteArray
Holds the generate tessellation control shader code.
访问函数:
QByteArray | tessellationControlShaderCode () const |
通知程序信号:
void | tessellationControlShaderCodeChanged (const QByteArray & tessellationControlShaderCode ) |
Holds the URL to the tesselation control shader graph used by this shader program builder.
访问函数:
QUrl | tessellationControlShaderGraph () const |
void | setTessellationControlShaderGraph (const QUrl & tessellationControlShaderGraph ) |
通知程序信号:
void | tessellationControlShaderGraphChanged (const QUrl & tessellationControlShaderGraph ) |
[read-only]
tessellationEvaluationShaderCode
: const
QByteArray
Holds the generate tessellation evaluation shader code.
访问函数:
QByteArray | tessellationEvaluationShaderCode () const |
通知程序信号:
void | tessellationEvaluationShaderCodeChanged (const QByteArray & tessellationEvaluationShaderCode ) |
Holds the URL to the tesselation evaluation shader graph used by this shader program builder.
访问函数:
QUrl | tessellationEvaluationShaderGraph () const |
void | setTessellationEvaluationShaderGraph (const QUrl & tessellationEvaluationShaderGraph ) |
通知程序信号:
void | tessellationEvaluationShaderGraphChanged (const QUrl & tessellationEvaluationShaderGraph ) |
[read-only]
vertexShaderCode
: const
QByteArray
Holds the generate vertex shader code.
访问函数:
QByteArray | vertexShaderCode () const |
通知程序信号:
void | vertexShaderCodeChanged (const QByteArray & vertexShaderCode ) |
Holds the URL to the vertex shader graph used by this shader program builder.
访问函数:
QUrl | vertexShaderGraph () const |
void | setVertexShaderGraph (const QUrl & vertexShaderGraph ) |
通知程序信号:
void | vertexShaderGraphChanged (const QUrl & vertexShaderGraph ) |