Qt 3D Render C++ 类

Qt 3D Render 模块包含使用 Qt 3D 支持 2D 和 3D 渲染的功能。 更多...

名称空间

Qt3DRender 包含启用 2D 和 3D 渲染的类
Qt3DRender::Render 用于访问 Renderer 和 QRenderPlugin 类的名称空间

Qt3DRender::QAbstractLight 将 QAbstractLight 对象封装在 Qt 3D 场景中
Qt3DRender::QAbstractRayCaster 用于在 3D 场景中,投射光线的抽象基类
Qt3DRender::QAbstractTexture 用于提供纹理的基类
Qt3DRender::QAbstractTextureImage Encapsulates the necessary information to create an OpenGL texture image
Qt3DRender::QAlphaCoverage Enable alpha-to-coverage multisampling mode
Qt3DRender::QAlphaTest 指定 Alpha 参考测试
Qt3DRender::QBlendEquation Specifies the equation used for both the RGB blend equation and the Alpha blend equation
Qt3DRender::QBlendEquationArguments Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn)
Qt3DRender::QBlitFramebuffer FrameGraph node to transfer a rectangle of pixel values from one region of a render target to another
Qt3DRender::QBufferCapture Exchanges buffer data between GPU and CPU
Qt3DRender::QCamera Defines a view point through which the scene will be rendered
Qt3DRender::QCameraLens Qt3DRender::QCameraLens specifies the projection matrix that will be used to define a Camera for a 3D scene
Qt3DRender::QCameraSelector Class to allow for selection of camera to be used
Qt3DRender::QClearBuffers 用于清零缓冲的类
Qt3DRender::QClipPlane Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance
Qt3DRender::QColorMask Allows specifying which color components should be written to the currently bound frame buffer
Qt3DRender::QComputeCommand QComponent to issue work for the compute shader on GPU
Qt3DRender::QCullFace Specifies whether front or back face culling is enabled
Qt3DRender::QDebugOverlay Enables a visual overlay with scene details
Qt3DRender::QDepthRange Enables remapping depth values written into the depth buffer
Qt3DRender::QDepthTest Tests the fragment shader's depth value against the depth of a sample being written to
Qt3DRender::QDirectionalLight Encapsulate a Directional Light object in a Qt 3D scene
Qt3DRender::QDispatchCompute FrameGraph node to issue work for the compute shader on GPU
Qt3DRender::QDithering 启用抖动
Qt3DRender::QEffect Base class for effects in a Qt 3D scene
Qt3DRender::QEnvironmentLight Encapsulate an environment light object in a Qt 3D scene
Qt3DRender::QFilterKey Storage for filter keys and their values
Qt3DRender::QFrameGraphNode Base class of all FrameGraph configuration nodes
Qt3DRender::QFrontFace Defines front and back facing polygons
Qt3DRender::QFrustumCulling Enable frustum culling for the FrameGraph
Qt3DRender::QGeometryRenderer 封装几何体渲染
Qt3DRender::QGraphicsApiFilter Identifies the API required for the attached QTechnique
Qt3DRender::QLayer Way of filtering which entities will be rendered
Qt3DRender::QLayerFilter Controls layers drawn in a frame graph branch
Qt3DRender::QLevelOfDetail Way of controlling the complexity of rendered entities based on their size on the screen
Qt3DRender::QLevelOfDetailBoundingSphere Simple spherical volume, defined by its center and radius
Qt3DRender::QLevelOfDetailSwitch Provides a way of enabling child entities based on distance or screen size
Qt3DRender::QLineWidth Specifies the width of rasterized lines
Qt3DRender::QMaterial Provides an abstract class that should be the base of all material component classes in a scene
Qt3DRender::QMemoryBarrier Class to emplace a memory barrier
Qt3DRender::QMesh 自定义网格加载器
Qt3DRender::QMultiSampleAntiAliasing Enable multisample antialiasing
Qt3DRender::QNoDepthMask Disable depth write
Qt3DRender::QNoDraw When a Qt3DRender::QNoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive
Qt3DRender::QNoPicking When a Qt3DRender::QNoPicking node is present in a FrameGraph branch, this prevents the render aspect from performing picking selection for the given branch
Qt3DRender::QObjectPicker Instantiates a component that can be used to interact with a QEntity by a process known as picking
Qt3DRender::QPaintedTextureImage A QAbstractTextureImage that can be written through a QPainter
Qt3DRender::QParameter Provides storage for a name and value pair. This maps to a shader uniform
Qt3DRender::QPickEvent Holds information when an object is picked
Qt3DRender::QPickLineEvent Holds information when a segment of a line is picked
Qt3DRender::QPickPointEvent Holds information when a segment of a point cloud is picked
Qt3DRender::QPickTriangleEvent Holds information when a triangle is picked
Qt3DRender::QPickingProxy Can be used to provide an alternate QGeometryView used only for picking
Qt3DRender::QPickingSettings Specifies how entity picking is handled
Qt3DRender::QPointLight Encapsulate a Point Light object in a Qt 3D scene
Qt3DRender::QPointSize Specifies the size of rasterized points. May either be set statically or by shader programs
Qt3DRender::QPolygonOffset Sets the scale and steps to calculate depth values for polygon offsets
Qt3DRender::QProximityFilter Select entities which are within a distance threshold of a target entity
Qt3DRender::QRasterMode Render state allows to control the type of rasterization to be performed
Qt3DRender::QRayCaster Qt3DRender::QRayCaster is used to perform ray casting tests in 3d world coordinates
Qt3DRender::QRayCasterHit Details of a hit when casting a ray through a model
Qt3DRender::QRenderAspect
Qt3DRender::QRenderCapabilities Holds settings related to available rendering engines
Qt3DRender::QRenderCapture Frame graph node for render capture
Qt3DRender::QRenderCaptureReply Receives the result of render capture request
Qt3DRender::QRenderPass Encapsulates a Render Pass
Qt3DRender::QRenderPassFilter Provides storage for vectors of Filter Keys and Parameters
Qt3DRender::QRenderSettings Holds settings related to rendering process and host the active FrameGraph
Qt3DRender::QRenderState An abstract base class for all render states
Qt3DRender::QRenderStateSet FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch
Qt3DRender::QRenderSurfaceSelector Provides a way of specifying the render surface
Qt3DRender::QRenderTarget Encapsulates a target (usually a frame buffer object) which the renderer can render into
Qt3DRender::QRenderTargetOutput Allows the specification of an attachment of a render target (whether it is a color texture, a depth texture, etc... )
Qt3DRender::QRenderTargetSelector Provides a way of specifying a render target
Qt3DRender::QSceneLoader 提供加载现有场景的设施
Qt3DRender::QScissorTest Discards fragments that fall outside of a certain rectangular portion of the screen
Qt3DRender::QScreenRayCaster Performe ray casting test based on screen coordinates
Qt3DRender::QSeamlessCubemap Enables seamless cubemap texture filtering
Qt3DRender::QSetFence FrameGraphNode used to insert a fence in the graphics command stream
Qt3DRender::QShaderData Provides a way of specifying values of a Uniform Block or a shader structure
Qt3DRender::QShaderImage Provides Image access to shader programs
Qt3DRender::QShaderProgram Encapsulates a Shader Program
Qt3DRender::QShaderProgramBuilder Generates a Shader Program content from loaded graphs
Qt3DRender::QSharedGLTexture Allows to use a textureId from a separate OpenGL context in a Qt 3D scene
Qt3DRender::QSortPolicy Provides storage for the sort types to be used
Qt3DRender::QSpotLight Encapsulate a Spot Light object in a Qt 3D scene
Qt3DRender::QStencilMask Controls the front and back writing of individual bits in the stencil planes
Qt3DRender::QStencilOperation Specifies stencil operation
Qt3DRender::QStencilOperationArguments Sets the actions to be taken when stencil and depth tests fail
Qt3DRender::QStencilTest Specifies arguments for the stecil test
Qt3DRender::QStencilTestArguments Specifies arguments for stencil test
Qt3DRender::QSubtreeEnabler 启用或禁用框架图形节点的整个子树
Qt3DRender::QTechnique 封装技术
Qt3DRender::QTechniqueFilter A QFrameGraphNode used to select QTechniques to use
Qt3DRender::QTexture1D A QAbstractTexture with a Target1D target format
Qt3DRender::QTexture1DArray A QAbstractTexture with a Target1DArray target format
Qt3DRender::QTexture2D A QAbstractTexture with a Target2D target format
Qt3DRender::QTexture2DArray A QAbstractTexture with a Target2DArray target format
Qt3DRender::QTexture2DMultisample A QAbstractTexture with a Target2DMultisample target format
Qt3DRender::QTexture2DMultisampleArray A QAbstractTexture with a Target2DMultisampleArray target format
Qt3DRender::QTexture3D A QAbstractTexture with a Target3D target format
Qt3DRender::QTextureBuffer A QAbstractTexture with a TargetBuffer target format
Qt3DRender::QTextureCubeMap A QAbstractTexture with a TargetCubeMap target format
Qt3DRender::QTextureCubeMapArray A QAbstractTexture with a TargetCubeMapArray target format
Qt3DRender::QTextureData Stores texture information such as the target, height, width, depth, layers, wrap, and if mipmaps are enabled
Qt3DRender::QTextureDataUpdate Holds content and information required to perform partial updates of a texture content
Qt3DRender::QTextureGenerator Provides the image data for a texture
Qt3DRender::QTextureImage Encapsulates the necessary information to create an OpenGL texture image from an image source
Qt3DRender::QTextureImageData Stores data representing a texture
Qt3DRender::QTextureImageDataGenerator Provides texture image data for QAbstractTextureImage
Qt3DRender::QTextureLoader Handles the texture loading and setting the texture's properties
Qt3DRender::QTextureRectangle A QAbstractTexture with a TargetRectangle target format
Qt3DRender::QTextureWrapMode Defines the wrap mode a Qt3DRender::QAbstractTexture should apply to a texture
Qt3DRender::QViewport A viewport on the Qt3D Scene
Qt3DRender::QWaitFence FrameGraphNode used to wait for a fence in the graphics command stream to become signaled

详细描述

The Qt 3D Render module provides an aspect, components, and other supporting types necessary to implement 2D and 3D rendering as part of the Qt 3D framework.

To use classes from this module, add this directive into the C++ files:

#include <Qt3DRender>
					

To link against the corresponding C++ library, add the following to your qmake project file:

QT += 3drender
					

类、类型和函数的声明在 Qt3DRender 名称空间。

概述

The Qt 3D Render aspect offers support for data-driven configuration as described in Qt 3D 渲染 FrameGraph .

选择渲染后端

渲染方面带有 2 种渲染后端。

  • OpenGL 后端 (ES 2、ES 3.2、GL 2、GL 3、GL 3.2、GL 4.3)
  • RHI (渲染硬件接口) 后端 (ES 2、GL、DirectX、Vulkan、Metal)

If you are targeting OpenGL exclusively and are using specific OpenGL features, you might be better off using the OpenGL backend. This is the OpenGL backend that Qt 3D exclusively used in the Qt 5 series.

For cases where you are not using specific OpenGL features and want to target different platforms that might have deprecated OpenGL, using the RHI backend is a better alternative.

To select your rendering backend, the environment variable QT3D_RENDERER is to be set to either "opengl" or "rhi". Defaults to the OpenGL backend.

When using the RHI backend, you can further force the internal RHI backend by setting the QSG_RHI_BACKEND to one of the following values:

  • opengl -> RHI OpenGL backend
  • gl -> RHI OpenGL backend
  • gles2 -> RHI OpenGL backend
  • metal -> RHI Metal backend
  • vulkan -> RHI Vulkan backend
  • d3d11 -> RHI DirectX 11 backend

If not specified, RHI will default to what it deduces to be the best backend for the platform.

参考