Provides a way of specifying values of a Uniform Block or a shader structure. 更多...
头: | #include <Qt3DRender/QShaderData> |
CMake: |
find_package(Qt6 REQUIRED COMPONENTS 3drender)
target_link_libraries(mytarget PRIVATE Qt6::3drender) |
qmake: | QT += 3drender |
继承: | Qt3DCore::QComponent |
QShaderData (Qt3DCore::QNode * parent = nullptr) | |
Qt3DRender::PropertyReaderInterfacePtr | propertyReader () const |
注意: When subclassing and adding properties to QShaderData, note that if you need to nest an inner Qt3DRender::QShaderData , the data type of the property should be Qt3DRender::QShaderData * instead of the name of your subclass.
[explicit]
QShaderData::
QShaderData
(
Qt3DCore::QNode
*
parent
= nullptr)
Constructs a new QShaderData with the specified parent .
QShaderData::propertyReader Returns the PropertyReaderInterfacePtr for this shader data