Allows to use a textureId from a separate OpenGL context in a Qt 3D scene. 更多...
头: | #include <Qt3DRender/QTexture> |
CMake: |
find_package(Qt6 REQUIRED COMPONENTS 3drender)
target_link_libraries(mytarget PRIVATE Qt6::3drender) |
qmake: | QT += 3drender |
实例化: | SharedGLTexture |
继承: | Qt3DRender::QAbstractTexture |
int | textureId () const |
void | setTextureId (int id ) |
void | textureIdChanged (int textureId ) |
Depending on the rendering mode used by Qt 3D, the shared context will either be:
Any 3rd party engine that shares its context with the Qt 3D renderer can now provide texture ids that will be referenced by the Qt 3D texture.
You can omit specifying the texture properties, Qt 3D will try at runtime to determine what they are. If you know them, you can of course provide them, avoid additional work for Qt 3D.
Keep in mind that if you are using custom materials and shaders, you need to specify the correct sampler type to be used.
The OpenGL texture id value that you want Qt3D to gain access to.
访问函数:
int | textureId () const |
void | setTextureId (int id ) |
通知程序信号:
void | textureIdChanged (int textureId ) |