QLerpClipBlend Class

class Qt3DAnimation ::QLerpClipBlend

Performs a linear interpolation of two animation clips based on a normalized factor. 更多...

头: #include <QLerpClipBlend>
CMake: find_package(Qt6 REQUIRED COMPONENTS 3danimation)
target_link_libraries(mytarget PRIVATE Qt6::3danimation)
qmake: QT += 3danimation
实例化: LerpClipBlend
继承: Qt3DAnimation::QAbstractClipBlendNode

特性

公共函数

float blendFactor () const
Qt3DAnimation::QAbstractClipBlendNode * endClip () const
Qt3DAnimation::QAbstractClipBlendNode * startClip () const

公共槽

void setBlendFactor (float blendFactor )
void setEndClip (Qt3DAnimation::QAbstractClipBlendNode * endClip )
void setStartClip (Qt3DAnimation::QAbstractClipBlendNode * startClip )

信号

void blendFactorChanged (float blendFactor )
void endClipChanged (Qt3DAnimation::QAbstractClipBlendNode * endClip )
void startClipChanged (Qt3DAnimation::QAbstractClipBlendNode * startClip )

详细描述

QLerpClipBlend can be useful to create advanced animation effects based on individual animation clips. For instance, given a player character, lerp blending could be used to combine a walking animation clip with an injured animation clip based on a blend factor that increases the more the player gets injured. This would then allow with blend factor == 0 to have a non injured walking player, with blend factor == 1 a fully injured player, with blend factor == 0.5 a partially walking and injured player.

另请参阅 QBlendedClipAnimator .

特性文档编制

blendFactor : float

Specifies the blending factor between 0 and 1 to control the blending of two animation clips.

访问函数:

float blendFactor () const
void setBlendFactor (float blendFactor )

通知程序信号:

void blendFactorChanged (float blendFactor )

endClip : Qt3DAnimation::QAbstractClipBlendNode *

Holds the sub-tree that should be used as the start clip for this lerp blend node. That is, the clip returned by this blend node when the blendFactor is set to a value of 1.

访问函数:

Qt3DAnimation::QAbstractClipBlendNode * endClip () const
void setEndClip (Qt3DAnimation::QAbstractClipBlendNode * endClip )

通知程序信号:

void endClipChanged (Qt3DAnimation::QAbstractClipBlendNode * endClip )

startClip : Qt3DAnimation::QAbstractClipBlendNode *

Holds the sub-tree that should be used as the start clip for this lerp blend node. That is, the clip returned by this blend node when the blendFactor is set to a value of 0.

访问函数:

Qt3DAnimation::QAbstractClipBlendNode * startClip () const
void setStartClip (Qt3DAnimation::QAbstractClipBlendNode * startClip )

通知程序信号:

void startClipChanged (Qt3DAnimation::QAbstractClipBlendNode * startClip )