QPerVertexColorMaterial Class

class Qt3DExtras ::QPerVertexColorMaterial

The QPerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex. 更多...

头: #include <QPerVertexColorMaterial>
CMake: find_package(Qt6 REQUIRED COMPONENTS 3dextras)
target_link_libraries(mytarget PRIVATE Qt6::3dextras)
qmake: QT += 3dextras
继承: Qt3DRender::QMaterial

公共函数

QPerVertexColorMaterial (Qt3DCore::QNode * parent = nullptr)
virtual ~QPerVertexColorMaterial ()

详细描述

This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color. Diffuse takes in account the normal distribution of each vertex.

  • Ambient is the color that is emitted by an object without any other light source.
  • Diffuse is the color that is emitted for rough surface reflections with the lights

This material uses an effect with a single render pass approach and forms fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

成员函数文档编制

[explicit] QPerVertexColorMaterial:: QPerVertexColorMaterial ( Qt3DCore::QNode * parent = nullptr)

Constructs a new QPerVertexColorMaterial instance with parent object parent .

[虚拟] QPerVertexColorMaterial:: ~QPerVertexColorMaterial ()

销毁 QPerVertexColorMaterial