The QMorphPhongMaterial class provides a default implementation of the phong lighting effect. 更多...
头: | #include <QMorphPhongMaterial> |
CMake: |
find_package(Qt6 REQUIRED COMPONENTS 3dextras)
target_link_libraries(mytarget PRIVATE Qt6::3dextras) |
qmake: | QT += 3dextras |
继承: | Qt3DRender::QMaterial |
|
QMorphPhongMaterial (Qt3DCore::QNode * parent = nullptr) | |
virtual | ~QMorphPhongMaterial () |
QColor | ambient () const |
QColor | diffuse () const |
float | interpolator () const |
float | shininess () const |
QColor | specular () const |
void | setAmbient (const QColor & ambient ) |
void | setDiffuse (const QColor & diffuse ) |
void | setInterpolator (float interpolator ) |
void | setShininess (float shininess ) |
void | setSpecular (const QColor & specular ) |
void | ambientChanged (const QColor & ambient ) |
void | diffuseChanged (const QColor & diffuse ) |
void | interpolatorChanged (float interpolator ) |
void | shininessChanged (float shininess ) |
void | specularChanged (const QColor & specular ) |
The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Holds the ambient color.
访问函数:
QColor | ambient () const |
void | setAmbient (const QColor & ambient ) |
通知程序信号:
void | ambientChanged (const QColor & ambient ) |
Holds the diffuse color.
访问函数:
QColor | diffuse () const |
void | setDiffuse (const QColor & diffuse ) |
通知程序信号:
void | diffuseChanged (const QColor & diffuse ) |
Contains the interpolation method of the Phong lighting effect.
访问函数:
float | interpolator () const |
void | setInterpolator (float interpolator ) |
通知程序信号:
void | interpolatorChanged (float interpolator ) |
Holds the shininess exponent.
访问函数:
float | shininess () const |
void | setShininess (float shininess ) |
通知程序信号:
void | shininessChanged (float shininess ) |
Holds the specular color.
访问函数:
QColor | specular () const |
void | setSpecular (const QColor & specular ) |
通知程序信号:
void | specularChanged (const QColor & specular ) |
[explicit]
QMorphPhongMaterial::
QMorphPhongMaterial
(
Qt3DCore::QNode
*
parent
= nullptr)
Constructs a new QMorphPhongMaterial instance with parent object parent .
[虚拟]
QMorphPhongMaterial::
~QMorphPhongMaterial
()
销毁 QMorphPhongMaterial .