Qt Quick 3D QML 类型

This is the QML frontend for using the spatial renderer and scenegraph. For the time being, all 3D content goes through offscreen textures (FBO)s so that they can be composed into Qt Quick scenes (as a QQuickItem ).

Qt Quick 3D provides the following QML types:

QtQuick3D QML 类型

采用以下语句导入 QtQuick3D 模块:

import QtQuick3D
					
BakedLightmap Specifies baked lightmap settings for a model
Bounds Specifies the bounds of a model
Buffer Creates or references a color buffer to be used for a pass of an Effect
BufferInput Defines an input buffer to be used as input for a pass of an Effect
Camera Defines an abstract base for Cameras
Command Supertype of commands to be performed as part of a pass in an Effect
CubeMapTexture Defines a cube map texture for use in 3D scenes
CustomCamera Defines a Camera with a custom projection matrix
CustomMaterial Base component for creating custom materials used to shade models
DebugSettings Used to configure debug settings
DefaultMaterial Lets you define a material for 3D items using the specular/glossiness workflow
DirectionalLight Defines a directional light in the scene
Effect Base component for creating a post-processing effect
FileInstancing Allows reading instance tables from file
Fog Specifies fog settings for a scene
FrustumCamera Defines a PerspectiveCamera with a custom frustum
几何体 Base type for custom geometry
InstanceList Allows manually specifying instancing in QML
InstanceListEntry Specifies an instance in an InstanceList
Instancing Base type for instance tables
Joint Defines a node in a skeletal animation hierarchy
Light An uncreatable abstract base type for all lights
Lightmapper Specifies lightmap baking settings for a scene
Loader3D Allows dynamic loading of a 3D subtree from a URL or Component
Material Abstract base type providing functionality common to materials
Model Lets you load a 3D model data
MorphTarget Defines the properties of a morph target
Node Base component for an object that exists in a 3D scene
Object3D Abstract base type of all 3D nodes and resources
OrthographicCamera Defines an Camera with an orthographic projection matrix
Pass Defines a render pass in an Effect
PerspectiveCamera Defines a Perspective Camera for viewing the content of a 3D scene
PickResult Contains the results of a pick
PointLight Defines a point light in the scene
PrincipledMaterial Lets you define a material for 3D items using the metal/roughness workflow
Quaternion Provides utility functions for quaternion
QuaternionAnimation A PropertyAnimation for quaternions
ReflectionProbe Defines a reflection probe in the scene
RenderStats Provides information of the scene rendering
Repeater3D Instantiates a number of Node-based components using a provided model
ResourceLoader Allows pre-loading of 3D resources
SceneEnvironment Lets you configure how a scene is rendered
SetUniformValue Defines a value to be set during a single pass
Shader Container component for defining shader code used by post-processing effects
Skeleton Defines a skeletal animation hierarchy
Skin Defines a skinning animation
SpecularGlossyMaterial Lets you define a material for 3D items using the specular/glossiness workflow
SpotLight Defines a spot light in the scene
Texture Defines a texture for use in 3D scenes
TextureData Base type for custom texture data
TextureInput Specifies a texture exposed to the shaders of a CustomMaterial or Effect
View3D Provides a viewport on which to render a 3D scene

QtQuick3D.Helpers QML 类型

采用以下语句导入 QtQuick3D.Helpers 模块:

import QtQuick3D.Helpers
					
AxisHelper Visual helper for showing the 3 axes and a grid in a 3D scene
DebugView View to show rendering statistics and perform debug and developer actions
ExtendedSceneEnvironment A SceneEnvironment providing commonly used rendering effects
GridGeometry A custom geometry provider for rendering grids
HeightFieldGeometry A height field geometry
InfiniteGrid Shows an infinite grid
InstanceModel Defines a data model based on an instance table
InstanceRange Specifies a range for RandomInstancing
InstanceRepeater Instantiates components based on an instance table
LodManager Manager that handles level of detail visibility changes
LookAtNode A helper node that is automatically kept pointing at another node
OrbitCameraController Camera Controller which rotates around an origin
ProceduralSkyTextureData Generates an HDR skybox cubemap
RandomInstancing Generates a random instancing table
WasdController Control node position and orientation with keys and mouse

QtQuick3D.AssetUtils QML Types

Import the QtQuick3D.AssetUtils module with the following statement:

import QtQuick3D.AssetUtils
					
RuntimeLoader Imports a 3D asset at runtime

QtQuick3D.Particles3D QML Types

Import the QtQuick3D.Particles3D module with the following statement:

import QtQuick3D.Particles3D
					
Affector3D Affectors modify the attributes of particles during their lifetime
Attractor3D Attracts particles towards a position or a shape
Direction3D Directions assign velocity for the emitted particles
DynamicBurst3D Dynamic emitter bursts
EmitBurst3D Declarative emitter bursts
Gravity3D Accelerates particles to a vector of the specified magnitude in the specified direction
LineParticle3D Line particle
ModelBlendParticle3D Blends particle effect with a 3D model
ModelParticle3D Particle using a Qt Quick 3D Model
Particle3D Abstract logical particle
ParticleAbstractShape3D Abstract base type of particle shapes
ParticleCustomShape3D Loads custom particle shapes for emitters and affectors
ParticleEmitter3D Emitter for logical particles
ParticleModelShape3D Offers particle shape from model for emitters and affectors
ParticleShape3D Offers 3D shapes for emitters and affectors
ParticleSystem3D A system which includes particle, emitter, and affector types
ParticleSystem3DLogging Provides information of the particle system
PointRotator3D Rotates particles around a pivot point
Repeller3D Particle repeller
ScaleAffector3D Particle scale affector
SpriteParticle3D Particle using a 2D sprite texture
SpriteSequence3D Provides image sequence features for the Sprite particles
TargetDirection3D For specifying a direction towards the target position
TrailEmitter3D Emitter for logical particles from other particles
VectorDirection3D For specifying a direction towards the target direction
Wander3D Applies random wave curves to particles

过时 QML 类型

以下 QML 类型现已过时。过时类型不再维护。提供它们是为使旧源代码能继续工作,但在未来发行中会移除它们。强烈建议不要在新代码中使用这些类。

A
AdditiveColorGradient
B
Blur
BrushStrokes
C
ChromaticAberration
ColorMaster
D
DepthOfFieldHQBlur
Desaturate
DistortionRipple
DistortionSphere
DistortionSpiral
E
EdgeDetect
Emboss
F
Flip
Fxaa
G
GaussianBlur
H
HDRBloomTonemap
M
MotionBlur
S
Scatter
SCurveTonemap
设置
T
TiltShift
V
Vignette

具有过时特性或方法的 QML 类型

以下 QML 类型包含一个或多个现已过时的特性或方法。过时成员不再维护。提供它们是为使旧源代码能继续工作,但在未来发行中会移除它们。强烈建议不要在新代码中使用这些过时成员。点击类型查看其弃用成员。

A
应用程序
C
Canvas
D
DragHandler
G
Gravity
H
HeightFieldGeometry
L
区域设置
M
MouseEvent
P
PinchHandler
Q
Qt
S
Screen
T
TableView
文本
TouchPoint

内容