Attracts particles towards a position or a shape. 更多...
import 语句: | import QtQuick3D.Particles3D |
Since: | Qt 6.2 |
继承: | Affector3D |
This element attracts particles towards a position inside the 3D view. To model the gravity of a massive object whose center of gravity is far away, use Gravity3D .
The attraction position is defined either with the position and positionVariation or with shape . If both are defined, shape 被使用。
duration : int |
This property defines the duration in milliseconds how long it takes for particles to reach the attaction position. When the value is -1, particle lifeSpan is used as the duration.
默认值为
-1
.
durationVariation : int |
This property defines the duration variation in milliseconds. The actual duration to reach attractor is between
duration
-
durationVariation
and
duration
+
durationVariation
.
默认值为
0
(no variation).
hideAtEnd : bool |
This property defines if the particle should disappear when it reaches the attractor.
默认值为
false
.
positionVariation : vector3d |
This property defines the variation on attract position. It can be used to not attract into a single point, but randomly towards a wider area. Here is an example how to attract particles into some random point inside (50, 50, 50) cube at position (100, 0, 0) within 2 to 4 seconds:
Attractor3D { position: Qt.vector3d(100, 0, 0) positionVariation: Qt.vector3d(50, 50, 50) duration: 3000 durationVariation: 1000 }
默认值为
(0, 0, 0)
(no variation).
另请参阅 Node::position and shape .
positionsAmount : int |
This property defines the amount of possible positions stored within the attractor shape. By default the amount equals the particle count, but a lower amount can be used for a smaller cache. Higher amount can be used for additional randomization.
shape : ParticleAbstractShape3D |
This property defines a ParticleAbstractShape3D for particles attraction. Each particle will be attracted into a random position inside this shape. This is an alternative for defining position and positionVariation . Here is an example how to attract particles into some random point inside sphere by the end of the particles lifeSpan :
Attractor3D { position: Qt.vector3d(100, 0, 0) shape: ParticleShape3D { type: ParticleShape3D.Sphere fill: true } }
另请参阅 Node::position and positionVariation .
useCachedPositions : bool |
This property defines if the attractor caches possible positions within its shape. Cached positions give less random results but are better for performance.
默认值为
true
.