包含用于 Qt 3D 模拟框架的基础类,及提供使用 Qt 3D 框架进行渲染的能力类。 更多...
头: | #include <Qt3DCore> |
CMake: |
find_package(Qt6 REQUIRED COMPONENTS 3DCore)
target_link_libraries(mytarget PRIVATE Qt6::3DCore) |
qmake: | QT += 3dcore |
namespace | Quick |
class | QAbstractAspect |
class | QAbstractFunctor |
class | QAbstractSkeleton |
class | QArmature |
class | QAspectEngine |
class | QAspectJob |
class | QAttribute |
class | QBackendNode |
class | QBackendNodeMapper |
(从 6.0 起)
class
|
QBoundingVolume |
class | QBuffer |
class | QComponent |
(从 6.0 起)
class
|
QCoreSettings |
class | QEntity |
class | QGeometry |
(从 6.0 起)
class
|
QGeometryView |
class | QJoint |
class | QNode |
class | QNodeId |
class | QSkeleton |
class | QSkeletonLoader |
class | QTransform |
QAspectJobPtr | |
QBackendNodeMapperPtr | |
QBufferPtr | |
QComponentVector | |
QEntityPtr | |
QNodeIdVector | |
QNodePtr | |
QNodeVector |
qintptr | functorTypeId () |
size_t | qHash (Qt3DCore::QNodeId id , size_t seed = 0) |
Qt3DCore::QNodeId | qIdForNode (Qt3DCore::QNode * node ) |
Qt3DCore::QNodeIdVector | qIdsForNodes (const T & nodes ) |
QDebug | operator<< (QDebug d , Qt3DCore::QNodeId id ) |
QAbstractAspect is the base class for aspects that provide a vertical slice of behavior. 更多...
QAbstractFunctor is an abstract base class for all functors. 更多...
A skeleton contains the joints for a skinned mesh. 更多...
Used to calculate skinning transform matrices and set them on shaders. 更多...
Responsible for handling all the QAbstractAspect subclasses that have been registered with the scene. 更多...
The base class for jobs executed in an aspect. 更多...
Defines an attribute and how data should be read from a QBuffer . 更多...
The base class for all Qt3D backend nodes. 更多...
创建后端节点并映射到它们各自的前端节点。 更多...
can be used to override the bounding volume of an entity. 更多...
Provides a data store for raw data to later be used as vertices or uniforms. 更多...
The base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component. 更多...
QCoreSettings 类保存核心数据处理过程的相关设置。 更多...
Qt3DCore::QEntity 是 Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior. 更多...
Encapsulates geometry. 更多...
Encapsulates geometry details. 更多...
Used to transforms parts of skinned meshes. 更多...
QNode is the base class of all Qt3D node classes used to build a Qt3D scene. 更多...
Holds the data for a skeleton to be used with skinned meshes. 更多...
Used to load a skeleton of joints from file. 更多...
Used to perform transforms on meshes. 更多...
共享指针为 QAspectJob .
共享指针为 QBackendNodeMapper .
[alias]
QComponentVector
List of QComponent pointers.
共享指针为 QEntity .
[alias]
QNodeIdVector
A vector of QNodeId 。
[alias]
QNodePtr
共享指针为 QNode .
[alias]
QNodeVector
List of QNode pointers.
Returns a pointer to the type id of the functor.
[constexpr noexcept]
size_t
qHash
(
Qt3DCore::QNodeId
id
,
size_t
seed
= 0)
Returns hash of node with id 和可选 seed .
Returns node id for node .
Returns vector of node ids for nodes .
<< with d and id 。返回 QDebug .