A skeleton contains the joints for a skinned mesh. 更多...
| 头: | #include <QAbstractSkeleton> |
| CMake: |
find_package(Qt6 REQUIRED COMPONENTS 3DCore)
target_link_libraries(mytarget PRIVATE Qt6::3DCore) |
| qmake: | QT += 3dcore |
| 实例化: | AbstractSkeleton |
| 继承: | Qt3DCore::QNode |
| 继承者: |
| int | jointCount () const |
| void | jointCountChanged (int jointCount ) |
Do not use this class directly. You should use QSkeletonLoader if loading skeleton data from a file (most likely) or QSkeleton if creating the skeleton and skinned mesh data yourself (mainly for people creating editors or tooling).
[read-only]
jointCount
: const
int
Holds the number of joints contained in the skeleton
访问函数:
| int | jointCount () const |
通知程序信号:
| void | jointCountChanged (int jointCount ) |