Holds the data for a skeleton to be used with skinned meshes. 更多...
头: | #include <QSkeleton> |
CMake: |
find_package(Qt6 REQUIRED COMPONENTS 3DCore)
target_link_libraries(mytarget PRIVATE Qt6::3DCore) |
qmake: | QT += 3dcore |
实例化: | Skeleton |
继承: | Qt3DCore::QAbstractSkeleton |
QSkeleton (Qt3DCore::QNode * parent = nullptr) | |
Qt3DCore::QJoint * | rootJoint () const |
void | setRootJoint (Qt3DCore::QJoint * rootJoint ) |
void | rootJointChanged (Qt3DCore::QJoint * rootJoint ) |
Use QSkeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see QSkeletonLoader .
Holds the root joint of the hierarchy of joints forming the skeleton.
访问函数:
Qt3DCore::QJoint * | rootJoint () const |
void | setRootJoint (Qt3DCore::QJoint * rootJoint ) |
通知程序信号:
void | rootJointChanged (Qt3DCore::QJoint * rootJoint ) |
Constructs a new QSkeleton with parent .