Qt 3D 模块包含支持近实时仿真系统的功能。 更多...
包含用于 Qt 3D 模拟框架的基础类,及提供使用 Qt 3D 框架进行渲染的能力类 | |
包含用于把 QML 功能实现到 Qt3D 应用程序的类 |
The base class for aspects that provide a vertical slice of behavior | |
用于所有函子的抽象基类 | |
A skeleton contains the joints for a skinned mesh | |
Used to calculate skinning transform matrices and set them on shaders | |
Responsible for handling all the QAbstractAspect subclasses that have been registered with the scene | |
Base class for jobs executed in an aspect | |
Defines an attribute and how data should be read from a QBuffer | |
用于所有 Qt3D 后端节点的基类 | |
Creates and maps backend nodes to their respective frontend nodes | |
Can be used to override the bounding volume of an entity | |
Provides a data store for raw data to later be used as vertices or uniforms | |
Base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component | |
保存核心数据处理过程的相关设置 | |
Qt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior | |
封装几何体 | |
封装几何图形细节 | |
Used to transforms parts of skinned meshes | |
The base class of all Qt3D node classes used to build a Qt3D scene | |
唯一 QNode 标识 | |
Holds the data for a skeleton to be used with skinned meshes | |
Used to load a skeleton of joints from file | |
Used to perform transforms on meshes | |
Environment for the QAspectEngine and a method for instantiating QML components |
Qt 3D 模块提供用于近实时模拟 (构建在 Qt 3D 框架上) 的基础和核心类型。