can be used to override the bounding volume of an entity. 更多...
头: | #include <Qt3DCore/QBoundingVolume> |
CMake: |
find_package(Qt6 REQUIRED COMPONENTS 3DCore)
target_link_libraries(mytarget PRIVATE Qt6::3DCore) |
qmake: | QT += 3dcore |
Since: | Qt 6.0 |
实例化: | BoundingVolume |
继承: | Qt3DCore::QComponent |
继承者: |
|
QBoundingVolume (Qt3DCore::QNode * parent = nullptr) | |
bool | areImplicitPointsValid () const |
QVector3D | implicitMaxPoint () const |
QVector3D | implicitMinPoint () const |
QVector3D | maxPoint () const |
QVector3D | minPoint () const |
Qt3DCore::QGeometryView * | view () const |
void | setMaxPoint (const QVector3D & maxPoint ) |
void | setMinPoint (const QVector3D & minPoint ) |
void | setView (Qt3DCore::QGeometryView * view ) |
bool | updateImplicitBounds () |
void | implicitMaxPointChanged (const QVector3D & implicitMaxPoint ) |
void | implicitMinPointChanged (const QVector3D & implicitMinPoint ) |
void | implicitPointsValidChanged (bool implicitPointsValid ) |
void | maxPointChanged (QVector3D maxPoint ) |
void | minPointChanged (QVector3D minPoint ) |
void | viewChanged (Qt3DCore::QGeometryView * view ) |
An entity's bounding volume is used for many operations such as picking or view frustum culling. It is normally computed by traversing the rendered geometry.
QBoundingVolume can be used when the extent of the geometry is known to the application so that Qt 3D does not have to compute it.
A bounding volume can be provided either as minimum and maximum extent coordinates, or a separate, usually simpler, geometry that approximates the rendered mesh.
When using minimum and maximum extents, these are considered to be the opposite corners of an axis aligned bounding box, in the geometry's local coordinate system.
QBoundingVolume can also be used to query the computed bounding volume of a GeometryView 。 implicitMinPoint and implicitMaxPoint properties will be updated if the geometry changes. Note that this is done asynchronously on a background thread so you should check the value of implicitPointsValid before reading them.
You can force the implicit extents to be updated by calling updateImplicitBounds . This will block on the calling thread until the results are available.
注意: GeometryRenderer 继承 BoundingVolume and thus supports reading implicit bounds or setting explicit bounds also.
[read-only]
implicitMaxPoint
: const
QVector3D
* * * Holds maximum extent of the bounding volume computed from the specified view.
访问函数:
QVector3D | implicitMaxPoint () const |
通知程序信号:
void | implicitMaxPointChanged (const QVector3D & implicitMaxPoint ) |
[read-only]
implicitMinPoint
: const
QVector3D
* * * Holds minimum extent of the bounding volume computed from the specified view.
访问函数:
QVector3D | implicitMinPoint () const |
通知程序信号:
void | implicitMinPointChanged (const QVector3D & implicitMinPoint ) |
[read-only]
implicitPointsValid
: const
bool
* * * True if a view has been assigned and the implicit extent properties are up to date. * *
访问函数:
bool | areImplicitPointsValid () const |
通知程序信号:
void | implicitPointsValidChanged (bool implicitPointsValid ) |
另请参阅 updateImplicitBounds .
* * * User specified maximum extent of the bounding volume. When set (along with minimum * extent), this will be used internally to avoid computing the volume from the * geometry.
访问函数:
QVector3D | maxPoint () const |
void | setMaxPoint (const QVector3D & maxPoint ) |
通知程序信号:
void | maxPointChanged (QVector3D maxPoint ) |
* * * User specified minimum extent of the bounding volume. When set (along with maximum * extent), this will be used internally to avoid computing the volume from the * geometry.
访问函数:
QVector3D | minPoint () const |
void | setMinPoint (const QVector3D & minPoint ) |
通知程序信号:
void | minPointChanged (QVector3D minPoint ) |
* * * Holds a pointer to the instance of QGeometryView which will be used, if set, * to compute the bounding volume.
访问函数:
Qt3DCore::QGeometryView * | view () const |
void | setView (Qt3DCore::QGeometryView * view ) |
通知程序信号:
void | viewChanged (Qt3DCore::QGeometryView * view ) |
[explicit]
QBoundingVolume::
QBoundingVolume
(
Qt3DCore::QNode
*
parent
= nullptr)
Constructs a new QBoundingVolume with parent .
[slot]
bool
QBoundingVolume::
updateImplicitBounds
()
* Updates the implicit bounds of the specified view. Returns *
true
if the computation succeeded and false otherwise. * *
注意: The calculations are done in the call thread, this * could take significant time for large meshes.