Base type for collision shapes. 更多...
| import 语句: | import QtQuick3D.Physics | 
| Since: | Qt 6.4 | 
| 继承: | |
| 继承者: | BoxShape , CapsuleShape , ConvexMeshShape , HeightFieldShape , PlaneShape , SphereShape ,和 TriangleMeshShape | 
This is the base type for all collision shapes. A collision shape is used to define the physical shape and extent of an object for the purposes of the physics simulation.
另请参阅 Shapes and Bodies overview documentation .
| enableDebugDraw : bool | 
This property enables drawing the shape's debug view.