A convex collision shape based on a 3D mesh. 更多...
import 语句: | import QtQuick3D.Physics |
Since: | Qt 6.4 |
继承: |
This type defines a convex shape based on the same 3D mesh file format used by QtQuick3D.Model . If the mesh is not convex, the convex hull of the mesh will be used.
另请参阅 Shapes and Bodies overview documentation and TriangleMeshShape .
geometry
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几何体
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This property defines the geometry of a mesh used to define the shape. If the mesh is not convex, the convex hull of the mesh will be used. The maximum number of faces and vertices is 255: If the mesh is more detailed than that, it will be simplified.
注意: If both the geometry and source properties are set then only geometry will be used.
This property was introduced in Qt 6.7.
另请参阅 ConvexMeshShape::source .
source : url |
This property defines the location of the mesh file used to define the shape. If the mesh is not convex, the convex hull of the mesh will be used. The maximum number of faces and vertices is 255: If the mesh is more detailed than that, it will be simplified.
在内部, ConvexMeshShape converts the mesh to an optimized data structure. This conversion can be done in advance. See the cooking overview documentation 了解细节。
注意: If both the geometry and source properties are set then only geometry 会被使用。
另请参阅 ConvexMeshShape::geometry .