Defines a box collision shape. 更多...
import 语句: | import QtQuick3D.Physics |
Since: | Qt 6.4 |
继承: |
This type defines a box collision shape. The origin is at the center of the box.
注意: A non-uniform scaling transformation will scale the x, y and z directions individually. However, combining non-uniform scale and rotation may lead to shearing, which will not be applied to the BoxShape: it will always be a rectilinear box.
另请参阅 Shapes and Bodies overview documentation .
extents : vector3d |
This property defines the extents of the box in the x, y and z directions.