Starting with the Qt 6.5.0 release, the Qt Quick 3D Physics module is no longer in Tech Preview. As a result of the API feedback and review process, some source-incompatible changes were made.
						The majority of the changes are renaming types and properties for consistency with other APIs and to make the names more descriptive. The most noticeable rename is changing
						
DynamicsWorld
						
						to
						
							PhysicsWorld
						
						, which will affect all applications.
					
						The most important behavioral change is the handling of
						
							kinematic bodies
						
						. Changing the position/orientation of a kinematic body is no longer done by using the
						
							Node
						
						properties (
						
位置
						
						,
						
rotation
						
						, etc.), but instead by using the new properties:
						
							kinematicPosition
						
						,
						
							kinematicEulerRotation
						
						,
						
							kinematicRotation
						
						,和
						
							kinematicPivot
						
						. The reason for this change was to make sure that the visual movement of kinematic bodies is synchronized with the rest of the simulation, instead of happening one simulation step too early.
					
						The
						
							DynamicRigidBody.density
						
						property no longer treats negative values (and zero) as a special case. Instead, there are two new
						
							massMode
						
						enumeration values replacing
						
Density
						
						:
					
| 
DefaultDensity
								 | The density of the body is defined by PhysicsWorld.defaultDensity . This is the default. | 
| 
CustomDensity
								 | The density of the body is defined by the density 特性。 | 
						The
						
enableTriggerReports
						
						property has been renamed to
						
							sendTriggerReports
						
						. In addition, physics objects can now be notified when they enter a trigger body by setting
						
							receiveTriggerReports
						
						.
					
The following is a complete list of all the API changes:
CollisionNode
							
							to
							
								PhysicsNode
							
							
speed
									
									to
									
										movement
									
								
meshSource
									
									to
									
										source
									
								
heightMap
									
									to
									
										source
									
								
meshSource
									
									to
									
										source
									
								
DynamicsWorld
							
							)
							
forceDebugView
									
									to
									
										forceDebugDraw
									
								
minTimestep
									
									/
									
maxTimestep
									
									to
									
										minimumTimestep
									
									/
									
										maximumTimestep
									
								
axisLockLinearX/Y/Z
									
									properties into a single property
									
										linearAxisLock
									
									that takes a bitfield
								
axisLockAngularX/Y/Z
									
									properties into a single property
									
										angularAxisLock
									
									that takes a bitfield
								
Density
									
									enum value to
									
										DefaultDensity/CustomDensity
									
									and removed special-casing of negative values.
								
linearVelocity
									
									property with the method
									
										setLinearVelocity
									
									.
								
angularVelocity
									
									property with the method
									
										setAngularVelocity
									
									.