The QOpenGLVertexArrayObject::Binder 类是有助于绑定和释放 OpenGL 顶点数组对象的方便类。 更多...
注意: 此类的所有函数 可重入 .
Binder (QOpenGLVertexArrayObject * v ) | |
~Binder () | |
void | rebind () |
void | release () |
QOpenGLVertexArrayObject::Binder is a simple convenience class that can be used to assist with the binding and releasing of QOpenGLVertexArrayObject instances. This class is to QOpenGLVertexArrayObject as QMutexLocker is to QMutex .
This class implements the RAII principle which helps to ensure behavior in complex code or in the presence of exceptions.
The constructor of this class accepts a QOpenGLVertexArrayObject (VAO) as an argument and attempts to bind the VAO, calling QOpenGLVertexArrayObject::create () if necessary. The destructor of this class calls QOpenGLVertexArrayObject::release () which unbinds the VAO.
If needed the VAO can be temporarily unbound with the release () function and bound once more with rebind ().
另请参阅 QOpenGLVertexArrayObject .
创建 QOpenGLVertexArrayObject::Binder object and binds v 通过调用 QOpenGLVertexArrayObject::bind (). If necessary it first calls QOpenGLVertexArrayObject::create ().
[noexcept]
Binder::
~Binder
()
销毁 QOpenGLVertexArrayObject::Binder and releases the associated vertex array object.
Can be used to rebind the associated vertex array object.
另请参阅 release ().
Can be used to temporarily release the associated vertex array object.
另请参阅 rebind ().