QShaderDescription Class

Describes the interface of a shader. 更多...

头: #include <QShaderDescription>
CMake: find_package(Qt6 REQUIRED COMPONENTS Gui)
target_link_libraries(mytarget PRIVATE Qt6::Gui)
qmake: QT += gui
Since: Qt 6.6

公共类型

struct BlockVariable
struct BuiltinVariable
struct InOutVariable
struct PushConstantBlock
struct StorageBlock
struct UniformBlock
enum BuiltinType { PositionBuiltin, PointSizeBuiltin, ClipDistanceBuiltin, CullDistanceBuiltin, VertexIdBuiltin, …, InstanceIndexBuiltin }
enum ImageFlag { ReadOnlyImage, WriteOnlyImage }
flags ImageFlags
enum ImageFormat { ImageFormatUnknown, ImageFormatRgba32f, ImageFormatRgba16f, ImageFormatR32f, ImageFormatRgba8, …, ImageFormatR8ui }
enum QualifierFlag { QualifierReadOnly, QualifierWriteOnly, QualifierCoherent, QualifierVolatile, QualifierRestrict }
flags QualifierFlags
enum TessellationMode { UnknownTessellationMode, TrianglesTessellationMode, QuadTessellationMode, IsolineTessellationMode }
enum TessellationPartitioning { UnknownTessellationPartitioning, EqualTessellationPartitioning, FractionalEvenTessellationPartitioning, FractionalOddTessellationPartitioning }
enum TessellationWindingOrder { UnknownTessellationWindingOrder, CwTessellationWindingOrder, CcwTessellationWindingOrder }
enum VariableType { Unknown, Float, Vec2, Vec3, Vec4, …, Half4 }

公共函数

QShaderDescription ()
QShaderDescription (const QShaderDescription & other )
~QShaderDescription ()
QList<QShaderDescription::InOutVariable> combinedImageSamplers () const
std::array<uint, 3> computeShaderLocalSize () const
QList<QShaderDescription::BuiltinVariable> inputBuiltinVariables () const
QList<QShaderDescription::InOutVariable> inputVariables () const
bool isValid () const
QList<QShaderDescription::BuiltinVariable> outputBuiltinVariables () const
QList<QShaderDescription::InOutVariable> outputVariables () const
QList<QShaderDescription::PushConstantBlock> pushConstantBlocks () const
void serialize (QDataStream * stream , int version ) const
QList<QShaderDescription::StorageBlock> storageBlocks () const
QList<QShaderDescription::InOutVariable> storageImages () const
QShaderDescription::TessellationMode tessellationMode () const
uint tessellationOutputVertexCount () const
QShaderDescription::TessellationPartitioning tessellationPartitioning () const
QShaderDescription::TessellationWindingOrder tessellationWindingOrder () const
QByteArray toJson () const
QList<QShaderDescription::UniformBlock> uniformBlocks () const
QShaderDescription & operator= (const QShaderDescription & other )

静态公共成员

QShaderDescription deserialize (QDataStream * stream , int version )
bool operator== (const QShaderDescription & lhs , const QShaderDescription & rhs )

详细描述

警告: The QRhi family of classes in the Qt Gui module, including QShader and QShaderDescription, offer limited compatibility guarantees. There are no source or binary compatibility guarantees for these classes, meaning the API is only guaranteed to work with the Qt version the application was developed against. Source incompatible changes are however aimed to be kept at a minimum and will only be made in minor releases (6.7, 6.8, and so on). To use these classes in an application, link to Qt::GuiPrivate (if using CMake), and include the headers with the rhi prefix, for example #include <rhi/qshaderdescription.h> .

A shader typically has a set of inputs and outputs. A vertex shader for example has a number of input variables and may use one or more uniform buffers to access data (e.g. a modelview matrix) provided by the application. The shader for the fragment stage receives data from the vertex stage (in a simple setup) and may also rely on data from uniform buffers, images, and samplers.

When it comes to vertex inputs and the layout of the uniform buffers (what are the names of the members? what is there size, offset, and so on), applications and frameworks may need to discover this dynamically at run time. This is typical when the shader is not built-in but provided by an external entity, like the user.

Modern and lean graphics APIs may no longer provide a way to query shader reflection information at run time. Therefore, such data is now automatically generated by QShaderBaker and is provided as a QShaderDescription object for each and every QShader .

范例

Take the following vertex shader:

#version 440
layout(location = 0) in vec4 position;
layout(location = 1) in vec3 color;
layout(location = 0) out vec3 v_color;
layout(std140, binding = 0) uniform buf {
    mat4 mvp;
    float opacity;
} ubuf;
void main()
{
    v_color = color;
    gl_Position = ubuf.mvp * position;
}
					

This shader has two inputs: 位置 at location 0 with a type of vec4 ,和 color at location 1 with a type of vec3 . It has one output: v_color , although this is typically not interesting for applications. What is more important, there is a uniform block at binding 0 with a size of 68 bytes and two members, a 4x4 matrix named mvp at offset 0, and a float opacity at offset 64.

All this is described by a QShaderDescription object. QShaderDescription can be serialized to JSON and to a binary format via QDataStream , and can be deserialized from this binary format. In practice this is rarely needed since QShader takes care of the associated QShaderDescription automatically, but if the QShaderDescription of the above shader would be written out as JSON (like it is done by the qsb tool's -d option), it would look like the following:

{
    "inputs": [
        {
            "location": 1,
            "name": "color",
            "type": "vec3"
        },
        {
            "location": 0,
            "name": "position",
            "type": "vec4"
        }
    ],
    "outputs": [
        {
            "location": 0,
            "name": "v_color",
            "type": "vec3"
        }
    ],
    "uniformBlocks": [
        {
            "binding": 0,
            "blockName": "buf",
            "members": [
                {
                    "matrixStride": 16,
                    "name": "mvp",
                    "offset": 0,
                    "size": 64,
                    "type": "mat4"
                },
                {
                    "name": "opacity",
                    "offset": 64,
                    "size": 4,
                    "type": "float"
                }
            ],
            "set": 0,
            "size": 68,
            "structName": "ubuf"
        }
    ]
}
					

The C++ API allows accessing a data structure like the above. For simplicity the inner structs only contain public data members, also considering that their layout is unlikely to change in the future.

另请参阅 QShaderBaker and QShader .

成员类型文档编制

enum QShaderDescription:: BuiltinType

Built-in variable type.

常量
QShaderDescription::PositionBuiltin 0
QShaderDescription::PointSizeBuiltin 1
QShaderDescription::ClipDistanceBuiltin 3
QShaderDescription::CullDistanceBuiltin 4
QShaderDescription::VertexIdBuiltin 5
QShaderDescription::InstanceIdBuiltin 6
QShaderDescription::PrimitiveIdBuiltin 7
QShaderDescription::InvocationIdBuiltin 8
QShaderDescription::LayerBuiltin 9
QShaderDescription::ViewportIndexBuiltin 10
QShaderDescription::TessLevelOuterBuiltin 11
QShaderDescription::TessLevelInnerBuiltin 12
QShaderDescription::TessCoordBuiltin 13
QShaderDescription::PatchVerticesBuiltin 14
QShaderDescription::FragCoordBuiltin 15
QShaderDescription::PointCoordBuiltin 16
QShaderDescription::FrontFacingBuiltin 17
QShaderDescription::SampleIdBuiltin 18
QShaderDescription::SamplePositionBuiltin 19
QShaderDescription::SampleMaskBuiltin 20
QShaderDescription::FragDepthBuiltin 22
QShaderDescription::NumWorkGroupsBuiltin 24
QShaderDescription::WorkgroupSizeBuiltin 25
QShaderDescription::WorkgroupIdBuiltin 26
QShaderDescription::LocalInvocationIdBuiltin 27
QShaderDescription::GlobalInvocationIdBuiltin 28
QShaderDescription::LocalInvocationIndexBuiltin 29
QShaderDescription::VertexIndexBuiltin 42
QShaderDescription::InstanceIndexBuiltin 43

enum QShaderDescription:: ImageFlag
flags QShaderDescription:: ImageFlags

Image flags.

常量
QShaderDescription::ReadOnlyImage 1 << 0
QShaderDescription::WriteOnlyImage 1 << 1

The ImageFlags type is a typedef for QFlags <ImageFlag>. It stores an OR combination of ImageFlag values.

enum QShaderDescription:: ImageFormat

Image format.

常量
QShaderDescription::ImageFormatUnknown 0
QShaderDescription::ImageFormatRgba32f 1
QShaderDescription::ImageFormatRgba16f 2
QShaderDescription::ImageFormatR32f 3
QShaderDescription::ImageFormatRgba8 4
QShaderDescription::ImageFormatRgba8Snorm 5
QShaderDescription::ImageFormatRg32f 6
QShaderDescription::ImageFormatRg16f 7
QShaderDescription::ImageFormatR11fG11fB10f 8
QShaderDescription::ImageFormatR16f 9
QShaderDescription::ImageFormatRgba16 10
QShaderDescription::ImageFormatRgb10A2 11
QShaderDescription::ImageFormatRg16 12
QShaderDescription::ImageFormatRg8 13
QShaderDescription::ImageFormatR16 14
QShaderDescription::ImageFormatR8 15
QShaderDescription::ImageFormatRgba16Snorm 16
QShaderDescription::ImageFormatRg16Snorm 17
QShaderDescription::ImageFormatRg8Snorm 18
QShaderDescription::ImageFormatR16Snorm 19
QShaderDescription::ImageFormatR8Snorm 20
QShaderDescription::ImageFormatRgba32i 21
QShaderDescription::ImageFormatRgba16i 22
QShaderDescription::ImageFormatRgba8i 23
QShaderDescription::ImageFormatR32i 24
QShaderDescription::ImageFormatRg32i 25
QShaderDescription::ImageFormatRg16i 26
QShaderDescription::ImageFormatRg8i 27
QShaderDescription::ImageFormatR16i 28
QShaderDescription::ImageFormatR8i 29
QShaderDescription::ImageFormatRgba32ui 30
QShaderDescription::ImageFormatRgba16ui 31
QShaderDescription::ImageFormatRgba8ui 32
QShaderDescription::ImageFormatR32ui 33
QShaderDescription::ImageFormatRgb10a2ui 34
QShaderDescription::ImageFormatRg32ui 35
QShaderDescription::ImageFormatRg16ui 36
QShaderDescription::ImageFormatRg8ui 37
QShaderDescription::ImageFormatR16ui 38
QShaderDescription::ImageFormatR8ui 39

enum QShaderDescription:: QualifierFlag
flags QShaderDescription:: QualifierFlags

Qualifier flags.

常量
QShaderDescription::QualifierReadOnly 1 << 0
QShaderDescription::QualifierWriteOnly 1 << 1
QShaderDescription::QualifierCoherent 1 << 2
QShaderDescription::QualifierVolatile 1 << 3
QShaderDescription::QualifierRestrict 1 << 4

The QualifierFlags type is a typedef for QFlags <QualifierFlag>. It stores an OR combination of QualifierFlag values.

enum QShaderDescription:: TessellationMode

常量
QShaderDescription::UnknownTessellationMode 0
QShaderDescription::TrianglesTessellationMode 1
QShaderDescription::QuadTessellationMode 2
QShaderDescription::IsolineTessellationMode 3

enum QShaderDescription:: TessellationPartitioning

常量
QShaderDescription::UnknownTessellationPartitioning 0
QShaderDescription::EqualTessellationPartitioning 1
QShaderDescription::FractionalEvenTessellationPartitioning 2
QShaderDescription::FractionalOddTessellationPartitioning 3

enum QShaderDescription:: TessellationWindingOrder

常量
QShaderDescription::UnknownTessellationWindingOrder 0
QShaderDescription::CwTessellationWindingOrder 1
QShaderDescription::CcwTessellationWindingOrder 2

enum QShaderDescription:: VariableType

Represents the type of a variable or block member.

常量 描述
QShaderDescription::Unknown 0
QShaderDescription::Float 1
QShaderDescription::Vec2 2
QShaderDescription::Vec3 3
QShaderDescription::Vec4 4
QShaderDescription::Mat2 5
QShaderDescription::Mat2x3 6
QShaderDescription::Mat2x4 7
QShaderDescription::Mat3 8
QShaderDescription::Mat3x2 9
QShaderDescription::Mat3x4 10
QShaderDescription::Mat4 11
QShaderDescription::Mat4x2 12
QShaderDescription::Mat4x3 13
QShaderDescription::Int 14
QShaderDescription::Int2 15
QShaderDescription::Int3 16
QShaderDescription::Int4 17
QShaderDescription::Uint 18
QShaderDescription::Uint2 19
QShaderDescription::Uint3 20
QShaderDescription::Uint4 21
QShaderDescription::Bool 22
QShaderDescription::Bool2 23
QShaderDescription::Bool3 24
QShaderDescription::Bool4 25
QShaderDescription::Double 26
QShaderDescription::Double2 27
QShaderDescription::Double3 28
QShaderDescription::Double4 29
QShaderDescription::DMat2 30
QShaderDescription::DMat2x3 31
QShaderDescription::DMat2x4 32
QShaderDescription::DMat3 33
QShaderDescription::DMat3x2 34
QShaderDescription::DMat3x4 35
QShaderDescription::DMat4 36
QShaderDescription::DMat4x2 37
QShaderDescription::DMat4x3 38
QShaderDescription::Sampler1D 39
QShaderDescription::Sampler2D 40
QShaderDescription::Sampler2DMS 41
QShaderDescription::Sampler3D 42
QShaderDescription::SamplerCube 43
QShaderDescription::Sampler1DArray 44
QShaderDescription::Sampler2DArray 45
QShaderDescription::Sampler2DMSArray 46
QShaderDescription::Sampler3DArray 47
QShaderDescription::SamplerCubeArray 48
QShaderDescription::SamplerRect 49
QShaderDescription::SamplerBuffer 50
QShaderDescription::SamplerExternalOES 51
QShaderDescription::Sampler 52 For separate samplers.
QShaderDescription::Image1D 53
QShaderDescription::Image2D 54
QShaderDescription::Image2DMS 55
QShaderDescription::Image3D 56
QShaderDescription::ImageCube 57
QShaderDescription::Image1DArray 58
QShaderDescription::Image2DArray 59
QShaderDescription::Image2DMSArray 60
QShaderDescription::Image3DArray 61
QShaderDescription::ImageCubeArray 62
QShaderDescription::ImageRect 63
QShaderDescription::ImageBuffer 64
QShaderDescription::Struct 65
QShaderDescription::Half 66
QShaderDescription::Half2 67
QShaderDescription::Half3 68
QShaderDescription::Half4 69

成员函数文档编制

QShaderDescription:: QShaderDescription ()

Constructs a new, empty QShaderDescription.

注意: Being empty implies that isValid () 返回 false for the newly constructed instance.

QShaderDescription:: QShaderDescription (const QShaderDescription & other )

构造副本为 other .

[noexcept] QShaderDescription:: ~QShaderDescription ()

析构函数。

QList < QShaderDescription::InOutVariable > QShaderDescription:: combinedImageSamplers () const

Returns the list of combined image samplers

With GLSL/Vulkan shaders as source a layout(binding = 1) uniform sampler2D tex; uniform generates the following: (shown as textual JSON here)

"combinedImageSamplers": [
     {
         "binding": 1,
         "name": "tex",
         "set": 0,
         "type": "sampler2D"
     }
 ]
					

This does not mean that other language versions of the shader must also use a combined image sampler, especially considering that the concept may not exist everywhere. For instance, a HLSL version will likely just use a Texture2D and SamplerState object with registers t1 and s1, respectively.

std::array < uint , 3 > QShaderDescription:: computeShaderLocalSize () const

Returns the local size of a compute shader.

For example, for a compute shader with the following declaration the function returns { 256, 16, 1}.

layout(local_size_x = 256, local_size_y = 16, local_size_z = 1) in;
					

[static] QShaderDescription QShaderDescription:: deserialize ( QDataStream * stream , int version )

返回新的 QShaderDescription loaded from stream . version specifies the qsb version.

另请参阅 serialize ().

QList < QShaderDescription::BuiltinVariable > QShaderDescription:: inputBuiltinVariables () const

Returns the list of active builtins used as input. For example, a tessellation evaluation shader reading the value of gl_TessCoord and gl_Position will have TessCoordBuiltin and PositionBuiltin listed here.

QList < QShaderDescription::InOutVariable > QShaderDescription:: inputVariables () const

Returns the list of input variables. This includes vertex inputs (sometimes called attributes) for the vertex stage, and inputs for other stages (sometimes called varyings).

bool QShaderDescription:: isValid () const

返回 true 若 QShaderDescription contains at least one entry in one of the variable and block lists.

QList < QShaderDescription::BuiltinVariable > QShaderDescription:: outputBuiltinVariables () const

Returns the list of active built-in variables used as input. For example, a vertex shader will very often have PositionBuiltin as an output built-in.

QList < QShaderDescription::InOutVariable > QShaderDescription:: outputVariables () const

Returns the list of output variables.

QList < QShaderDescription::PushConstantBlock > QShaderDescription:: pushConstantBlocks () const

Returns the list of push constant blocks.

注意: Avoid relying on push constant blocks for shaders that are to be used in combination with the Qt Rendering Hardware Interface since that currently has no support for them.

void QShaderDescription:: serialize ( QDataStream * stream , int version ) const

Serializes this QShaderDescription to stream . version specifies the qsb version.

另请参阅 deserialize () 和 toJson ().

QList < QShaderDescription::StorageBlock > QShaderDescription:: storageBlocks () const

Returns the list of shader storage blocks.

For example, with GLSL/Vulkan shaders as source, the declaration

struct Stuff {
    vec2 a;
    vec2 b;
};
layout(std140, binding = 0) buffer StuffSsbo {
    vec4 whatever;
    Stuff stuff[];
} buf;
					

generates the following: (shown as textual JSON here)

"storageBlocks": [ {
    "binding": 0,
    "blockName": "StuffSsbo",
    "instanceName": "buf",
    "knownSize": 16,
    "runtimeArrayStride": 16
    "members": [
        {
            "name": "whatever",
            "offset": 0,
            "size": 16,
            "type": "vec4"
        },
        {
            "arrayDims": [
                0
            ],
            "name": "stuff",
            "offset": 16,
            "size": 0,
            "structMembers": [
                {
                    "name": "a",
                    "offset": 0,
                    "size": 8,
                    "type": "vec2"
                },
                {
                    "name": "b",
                    "offset": 8,
                    "size": 8,
                    "type": "vec2"
                }
            ],
            "type": "struct"
        }
    ],
    "set": 0
} ]
					

注意: The size of the last member in the storage block is undefined. This shows up as size 0 and an array dimension of [0] . The storage block's knownSize excludes the size of the last member since that will only be known at run time. The stride in bytes between array items for a last member with undefined array size is runtimeArrayStride . This value is determined according to the specified buffer memory layout standard (std140, std430) rules.

注意: SSBOs are not available with some graphics APIs, such as, OpenGL 2.x or OpenGL ES older than 3.1.

QList < QShaderDescription::InOutVariable > QShaderDescription:: storageImages () const

Returns the list of image variables.

These will likely occur in compute shaders. For example, layout (binding = 0, rgba8) uniform readonly image2D inputImage; generates the following: (shown as textual JSON here)

"storageImages": [
     {
         "binding": 0,
         "imageFormat": "rgba8",
         "name": "inputImage",
         "set": 0,
         "type": "image2D"
     }
 ]
					

注意: Separate image objects are not compatible with some graphics APIs, such as, OpenGL 2.x or OpenGL ES older than 3.1.

QShaderDescription::TessellationMode QShaderDescription:: tessellationMode () const

Returns the tessellation execution mode for a tessellation control or evaluation shader.

When not set, the returned value is UnknownTessellationMode .

For example, for a tessellation evaluation shader with the following declaration the function returns TrianglesTessellationMode .

layout(triangles) in;
					

uint QShaderDescription:: tessellationOutputVertexCount () const

Returns the number of output vertices.

For example, for a tessellation control shader with the following declaration the function returns 3.

layout(vertices = 3) out;
					

QShaderDescription::TessellationPartitioning QShaderDescription:: tessellationPartitioning () const

Returns the tessellation partitioning mode for a tessellation control or evaluation shader.

When not set, the returned value is UnknownTessellationPartitioning .

For example, for a tessellation evaluation shader with the following declaration the function returns FractionalOddTessellationPartitioning .

layout(triangles, fractional_odd_spacing, ccw) in;
					

QShaderDescription::TessellationWindingOrder QShaderDescription:: tessellationWindingOrder () const

Returns the tessellation winding order for a tessellation control or evaluation shader.

When not set, the returned value is UnknownTessellationWindingOrder .

For example, for a tessellation evaluation shader with the following declaration the function returns CcwTessellationWindingOrder .

layout(triangles, fractional_odd_spacing, ccw) in;
					

QByteArray QShaderDescription:: toJson () const

Returns a serialized JSON text version of the data.

注意: There is no deserialization method provided for JSON text.

另请参阅 serialize ().

QList < QShaderDescription::UniformBlock > QShaderDescription:: uniformBlocks () const

Returns the list of uniform blocks.

QShaderDescription &QShaderDescription:: operator= (const QShaderDescription & other )

赋值 other 到此对象。

相关非成员

[noexcept] bool operator== (const QShaderDescription & lhs , const QShaderDescription & rhs )

返回 true 若两 QShaderDescription 对象 lhs and rhs 相等。