QVector4D 类

QVector4D 类表示 4D 空间中的向量或顶点。 更多...

头: #include <QVector4D>
CMake: find_package(Qt6 REQUIRED COMPONENTS Gui)
target_link_libraries(mytarget PRIVATE Qt6::Gui)
qmake: QT += gui

公共函数

QVector4D ()
QVector4D (float xpos , float ypos , float zpos , float wpos )
QVector4D (QPoint point )
QVector4D (QPointF point )
QVector4D (QVector2D vector )
QVector4D (QVector2D vector , float zpos , float wpos )
QVector4D (QVector3D vector )
QVector4D (QVector3D vector , float wpos )
bool isNull () const
float length () const
float lengthSquared () const
void normalize ()
QVector4D normalized () const
void setW (float w )
void setX (float x )
void setY (float y )
void setZ (float z )
QPoint toPoint () const
QPointF toPointF () const
QVector2D toVector2D () const
QVector2D toVector2DAffine () const
QVector3D toVector3D () const
QVector3D toVector3DAffine () const
float w () const
float x () const
float y () const
float z () const
QVariant operator QVariant () const
QVector4D & operator*= (float factor )
QVector4D & operator*= (QVector4D vector )
QVector4D & operator+= (QVector4D vector )
QVector4D & operator-= (QVector4D vector )
QVector4D & operator/= (float divisor )
QVector4D & operator/= (QVector4D vector )
float & operator[] (int i )
float operator[] (int i ) const

静态公共成员

float dotProduct (QVector4D v1 , QVector4D v2 )
bool qFuzzyCompare (QVector4D v1 , QVector4D v2 )
bool operator!= (QVector4D v1 , QVector4D v2 )
QVector4D operator* (float factor , QVector4D vector )
QVector4D operator* (QVector4D vector , float factor )
QVector4D operator* (QVector4D v1 , QVector4D v2 )
QVector4D operator+ (QVector4D v1 , QVector4D v2 )
QVector4D operator- (QVector4D v1 , QVector4D v2 )
QVector4D operator- (QVector4D vector )
QVector4D operator/ (QVector4D vector , float divisor )
QVector4D operator/ (QVector4D vector , QVector4D divisor )
QDataStream & operator<< (QDataStream & stream , QVector4D vector )
bool operator== (QVector4D v1 , QVector4D v2 )
QDataStream & operator>> (QDataStream & stream , QVector4D & vector )

详细描述

Vectors are one of the main building blocks of 4D affine representations of 3D space. They consist of four finite floating-point coordinates, traditionally called x, y, z and w.

The QVector4D class can also be used to represent vertices in 4D space. We therefore do not need to provide a separate vertex class.

另请参阅 QQuaternion , QVector2D ,和 QVector3D .

成员函数文档编制

[constexpr] QVector4D:: QVector4D ()

Constructs a null vector, i.e. with coordinates (0, 0, 0, 0).

[constexpr] QVector4D:: QVector4D ( float xpos , float ypos , float zpos , float wpos )

构造向量采用坐标 ( xpos , ypos , zpos , wpos )。所有参数必须是有限的。

[explicit constexpr] QVector4D:: QVector4D ( QPoint point )

Constructs a vector with x and y coordinates from a 2D point , and z and w coordinates of 0.

[explicit constexpr] QVector4D:: QVector4D ( QPointF point )

Constructs a vector with x and y coordinates from a 2D point , and z and w coordinates of 0.

[explicit constexpr] QVector4D:: QVector4D ( QVector2D vector )

构造 4D 向量从指定 2D vector . The z and w coordinates are set to zero.

另请参阅 toVector2D ().

[constexpr] QVector4D:: QVector4D ( QVector2D vector , float zpos , float wpos )

构造 4D 向量从指定 2D vector . The z and w coordinates are set to zpos and wpos respectively, each of which must be finite.

另请参阅 toVector2D ().

[explicit constexpr] QVector4D:: QVector4D ( QVector3D vector )

构造 4D 向量从指定 3D vector . The w coordinate is set to zero.

另请参阅 toVector3D ().

[constexpr] QVector4D:: QVector4D ( QVector3D vector , float wpos )

构造 4D 向量从指定 3D vector 。w 坐标被设为 wpos ,必须是有限的。

另请参阅 toVector3D ().

[static constexpr] float QVector4D:: dotProduct ( QVector4D v1 , QVector4D v2 )

返回点积为 v1 and v2 .

[constexpr] bool QVector4D:: isNull () const

返回 true 若 x、y、z 和 w 坐标被设为 0.0,否则返回 false .

float QVector4D:: length () const

从原点返回向量长度。

另请参阅 lengthSquared () 和 normalized ().

[constexpr] float QVector4D:: lengthSquared () const

Returns the squared length of the vector from the origin. This is equivalent to the dot product of the vector with itself.

另请参阅 length () 和 dotProduct ().

void QVector4D:: normalize ()

Normalizes the current vector in place. Nothing happens if this vector is a null vector or the length of the vector is very close to 1.

另请参阅 length () 和 normalized ().

QVector4D QVector4D:: normalized () const

Returns the normalized unit vector form of this vector.

If this vector is null, then a null vector is returned. If the length of the vector is very close to 1, then the vector will be returned as-is. Otherwise the normalized form of the vector of length 1 will be returned.

另请参阅 length () 和 normalize ().

[constexpr] void QVector4D:: setW ( float w )

Sets the w coordinate of this point to the given finite w 坐标。

另请参阅 w (), setX (), setY (),和 setZ ().

[constexpr] void QVector4D:: setX ( float x )

将此点的 X 坐标设为给定有限 x 坐标。

另请参阅 x (), setY (), setZ (),和 setW ().

[constexpr] void QVector4D:: setY ( float y )

将此点的 Y 坐标设为给定有限 y 坐标。

另请参阅 y (), setX (), setZ (),和 setW ().

[constexpr] void QVector4D:: setZ ( float z )

Sets the z coordinate of this point to the given finite z 坐标。

另请参阅 z (), setX (), setY (),和 setW ().

[constexpr] QPoint QVector4D:: toPoint () const

返回 QPoint form of this 4D vector. The z and w coordinates are dropped. The x and y coordinates are rounded to nearest integers.

另请参阅 toPointF () 和 toVector2D ().

[constexpr] QPointF QVector4D:: toPointF () const

返回 QPointF form of this 4D vector. The z and w coordinates are dropped.

另请参阅 toPoint () 和 toVector2D ().

[constexpr] QVector2D QVector4D:: toVector2D () const

Returns the 2D vector form of this 4D vector, dropping the z and w coordinates.

另请参阅 toVector2DAffine (), toVector3D (),和 toPoint ().

[constexpr] QVector2D QVector4D:: toVector2DAffine () const

Returns the 2D vector form of this 4D vector, dividing the x and y coordinates by the w coordinate and dropping the z coordinate. Returns a null vector if w is zero.

另请参阅 toVector2D (), toVector3DAffine (),和 toPoint ().

[constexpr] QVector3D QVector4D:: toVector3D () const

Returns the 3D vector form of this 4D vector, dropping the w coordinate.

另请参阅 toVector3DAffine (), toVector2D (),和 toPoint ().

[constexpr] QVector3D QVector4D:: toVector3DAffine () const

Returns the 3D vector form of this 4D vector, dividing the x, y, and z coordinates by the w coordinate. Returns a null vector if w is zero.

另请参阅 toVector3D (), toVector2DAffine (),和 toPoint ().

[constexpr] float QVector4D:: w () const

返回此点的 w 坐标。

另请参阅 setW (), x (), y (),和 z ().

[constexpr] float QVector4D:: x () const

返回此点的 X 坐标。

另请参阅 setX (), y (), z (),和 w ().

[constexpr] float QVector4D:: y () const

返回此点的 Y 坐标。

另请参阅 setY (), x (), z (),和 w ().

[constexpr] float QVector4D:: z () const

返回此点的 z 坐标。

另请参阅 setZ (), x (), y (),和 w ().

QVariant QVector4D:: operator QVariant () const

将 4D 向量返回作为 QVariant .

[constexpr] QVector4D &QVector4D:: operator*= ( float factor )

Multiplies this vector's coordinates by the given finite factor , and returns a reference to this vector.

另请参阅 operator/= () 和 operator* ().

[constexpr] QVector4D &QVector4D:: operator*= ( QVector4D vector )

Multiplies each component of this vector by the corresponding component of vector and returns a reference to this vector.

另请参阅 operator/= () 和 operator* ().

[constexpr] QVector4D &QVector4D:: operator+= ( QVector4D vector )

添加给定 vector to this vector and returns a reference to this vector.

另请参阅 operator-= ().

[constexpr] QVector4D &QVector4D:: operator-= ( QVector4D vector )

减去给定 vector from this vector and returns a reference to this vector.

另请参阅 operator+= ().

[constexpr] QVector4D &QVector4D:: operator/= ( float divisor )

Divides this vector's coordinates by the given divisor , and returns a reference to this vector. The divisor must not be either zero or NaN.

另请参阅 operator*= ().

[constexpr] QVector4D &QVector4D:: operator/= ( QVector4D vector )

Divides each component of this vector by the corresponding component of vector and returns a reference to this vector.

The vector must have no component that is either zero or NaN.

另请参阅 operator*= () 和 operator/ ().

[constexpr] float &QVector4D:: operator[] ( int i )

Returns the component of the vector at index position i 作为可修改引用。

i must be a valid index position in the vector (i.e., 0 <= i < 4).

[constexpr] float QVector4D:: operator[] ( int i ) const

Returns the component of the vector at index position i .

i must be a valid index position in the vector (i.e., 0 <= i < 4).

相关非成员

bool qFuzzyCompare ( QVector4D v1 , QVector4D v2 )

返回 true if v1 and v2 are equal, allowing for a small fuzziness factor for floating-point comparisons; false otherwise.

[constexpr] bool operator!= ( QVector4D v1 , QVector4D v2 )

返回 true if v1 不等于 v2 ;否则返回 false 。此运算符使用精确浮点比较。

[constexpr] QVector4D operator* ( float factor , QVector4D vector )

返回副本为给定 vector ,乘以给定 factor .

另请参阅 QVector4D::operator*= ().

[constexpr] QVector4D operator* ( QVector4D vector , float factor )

返回副本为给定 vector ,乘以给定 factor .

另请参阅 QVector4D::operator*= ().

[constexpr] QVector4D operator* ( QVector4D v1 , QVector4D v2 )

返回 QVector4D object formed by multiplying each component of v1 by the corresponding component of v2 .

注意: This is not a cross product of v1 and v2 in any sense. (Its components add up to the dot product of v1 and v2 )。

另请参阅 QVector4D::operator*= ().

[constexpr] QVector4D operator+ ( QVector4D v1 , QVector4D v2 )

返回 QVector4D object that is the sum of the given vectors, v1 and v2 ;分别相加各分量。

另请参阅 QVector4D::operator+= ().

[constexpr] QVector4D operator- ( QVector4D v1 , QVector4D v2 )

返回 QVector4D 对象的形成是通过减去 v2 from v1 ;分别减去各分量。

另请参阅 QVector4D::operator-= ().

[constexpr] QVector4D operator- ( QVector4D vector )

这是重载函数。

返回 QVector4D object that is formed by changing the sign of all three components of the given vector .

相当于 QVector4D(0,0,0,0) - vector .

[constexpr] QVector4D operator/ ( QVector4D vector , float divisor )

返回 QVector4D object formed by dividing each component of the given vector 通过给定 divisor .

The divisor must not be either zero or NaN.

另请参阅 QVector4D::operator/= ().

[constexpr] QVector4D operator/ ( QVector4D vector , QVector4D divisor )

返回 QVector4D object formed by dividing each component of the given vector by the corresponding component of the given divisor .

The divisor must have no component that is either zero or NaN.

另请参阅 QVector4D::operator/= ().

QDataStream & operator<< ( QDataStream & stream , QVector4D vector )

写入给定 vector 到给定 stream 并返回流引用。

另请参阅 序列化 Qt 数据类型 .

[constexpr] bool operator== ( QVector4D v1 , QVector4D v2 )

返回 true if v1 等于 v2 ;否则返回 false 。此运算符使用精确浮点比较。

QDataStream & operator>> ( QDataStream & stream , QVector4D & vector )

读取 4D 向量从给定 stream 进给定 vector 并返回流引用。

另请参阅 序列化 Qt 数据类型 .