Qt Quick 3D - Scene Effects Example
// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtCore
import QtQuick.Window
import QtQuick.Controls
import QtQuick.Layouts
import QtQuick.Dialogs
import QtQuick3D
import QtQuick3D.Helpers
import QtQuick3D.AssetUtils
Window {
visible: true
width: 1280
height: 720
property url importUrl
SettingsPage {
id: settingsPage
camera: view3D.camera
sceneEnvironment: env
anchors.left: parent.left
anchors.top: pane.bottom
anchors.bottom: parent.bottom
implicitWidth: 420
color: "lightGray"
lutTexture: lutSourceTexture
}
View3D {
id: view3D
anchors.top: pane.bottom
anchors.bottom: parent.bottom
anchors.left: settingsPage.right
anchors.right: parent.right
environment: ExtendedSceneEnvironment {
id: env
backgroundMode: SceneEnvironment.SkyBox
lightProbe: Texture {
textureData: ProceduralSkyTextureData{}
}
InfiniteGrid {
visible: helper.gridEnabled
gridInterval: helper.gridInterval
}
skyboxBlurAmount: 0.1
exposure: 1.0
lensFlareBloomBias: 2.75
lensFlareApplyDirtTexture: true
lensFlareApplyStarburstTexture: true
lensFlareCameraDirection: view3D.camera.forward
lutTexture: lutSourceTexture
Texture {
id: lutSourceTexture
source: "qrc:/luts/identity.png"
}
fog: Fog {
}
}
camera: helper.orbitControllerEnabled ? orbitCamera : wasdCamera
DirectionalLight {
eulerRotation.x: -35
eulerRotation.y: -90
castsShadow: true
}
Node {
id: orbitCameraNode
PerspectiveCamera {
id: orbitCamera
}
}
PerspectiveCamera {
id: wasdCamera
onPositionChanged: {
// Near/far logic copied from OrbitController
let distance = position.length()
if (distance < 1) {
clipNear = 0.01
clipFar = 100
} else if (distance < 100) {
clipNear = 0.1
clipFar = 1000
} else {
clipNear = 1
clipFar = 10000
}
}
}
function resetView() {
if (importNode.status !== RuntimeLoader.Error) {
helper.resetController()
}
}
function resetModel() {
importUrl = ""
helper.updateBounds(defaultModel.bounds)
resetView()
}
RandomInstancing {
id: instancing
instanceCount: 30
position: InstanceRange {
property alias boundsDiameter: helper.boundsDiameter
from: Qt.vector3d(-3*boundsDiameter, -3*boundsDiameter, -3*boundsDiameter);
to: Qt.vector3d(3*boundsDiameter, 3*boundsDiameter, 3*boundsDiameter)
}
color: InstanceRange { from: "black"; to: "white" }
}
QtObject {
id: helper
property real boundsDiameter: 0
property vector3d boundsCenter
property vector3d boundsSize
property bool orbitControllerEnabled: true
property bool gridEnabled: gridButton.checked
property real cameraDistance: orbitControllerEnabled ? orbitCamera.z : wasdCamera.position.length()
property real gridInterval: Math.pow(10, Math.round(Math.log10(cameraDistance)) - 1)
function updateBounds(bounds) {
boundsSize = Qt.vector3d(bounds.maximum.x - bounds.minimum.x,
bounds.maximum.y - bounds.minimum.y,
bounds.maximum.z - bounds.minimum.z)
boundsDiameter = Math.max(boundsSize.x, boundsSize.y, boundsSize.z)
boundsCenter = Qt.vector3d((bounds.maximum.x + bounds.minimum.x) / 2,
(bounds.maximum.y + bounds.minimum.y) / 2,
(bounds.maximum.z + bounds.minimum.z) / 2 )
wasdController.speed = boundsDiameter / 1000.0
wasdController.shiftSpeed = 3 * wasdController.speed
wasdCamera.clipNear = boundsDiameter / 100
wasdCamera.clipFar = boundsDiameter * 10
view3D.resetView()
}
function resetController() {
orbitCameraNode.eulerRotation = Qt.vector3d(-5, 0, 0)
orbitCameraNode.position = boundsCenter
orbitCamera.position = Qt.vector3d(0, 0, 2 * helper.boundsDiameter)
orbitCamera.eulerRotation = Qt.vector3d(0, 0, 0)
orbitControllerEnabled = true
}
function switchController(useOrbitController) {
if (useOrbitController) {
let wasdOffset = wasdCamera.position.minus(boundsCenter)
let wasdDistance = wasdOffset.length()
let wasdDistanceInPlane = Qt.vector3d(wasdOffset.x, 0, wasdOffset.z).length()
let yAngle = Math.atan2(wasdOffset.x, wasdOffset.z) * 180 / Math.PI
let xAngle = -Math.atan2(wasdOffset.y, wasdDistanceInPlane) * 180 / Math.PI
orbitCameraNode.position = boundsCenter
orbitCameraNode.eulerRotation = Qt.vector3d(xAngle, yAngle, 0)
orbitCamera.position = Qt.vector3d(0, 0, wasdDistance)
orbitCamera.eulerRotation = Qt.vector3d(0, 0, 0)
} else {
wasdCamera.position = orbitCamera.scenePosition
wasdCamera.rotation = orbitCamera.sceneRotation
wasdController.focus = true
}
orbitControllerEnabled = useOrbitController
}
}
RuntimeLoader {
id: importNode
source: importUrl
instancing: instancingButton.checked ? instancing : null
onBoundsChanged: helper.updateBounds(bounds)
}
Model {
id: defaultModel
source: "#Sphere"
visible: importNode.status === RuntimeLoader.Empty
instancing: instancingButton.checked ? instancing : null
onBoundsChanged: helper.updateBounds(bounds)
materials: PrincipledMaterial {
baseColor: "green"
}
scale: Qt.vector3d(helper.boundsSize.x / 100,
helper.boundsSize.y / 100,
helper.boundsSize.z / 100)
}
Model {
parent: importNode
source: "#Cube"
materials: PrincipledMaterial {
baseColor: "red"
}
opacity: 0.2
visible: visualizeButton.checked && importNode.status !== RuntimeLoader.Error
}
Rectangle {
id: messageBox
visible: importNode.status === RuntimeLoader.Error
color: "red"
width: parent.width * 0.8
height: parent.height * 0.8
anchors.centerIn: parent
radius: Math.min(width, height) / 10
opacity: 0.6
Text {
anchors.fill: parent
font.pixelSize: 36
text: "Status: " + importNode.errorString + "\nPress \"Import...\" to import a model"
color: "white"
wrapMode: Text.Wrap
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
}
}
}
OrbitCameraController {
id: orbitController
origin: orbitCameraNode
anchors.fill: view3D
camera: orbitCamera
enabled: helper.orbitControllerEnabled
}
WasdController {
id: wasdController
anchors.fill: view3D
controlledObject: wasdCamera
enabled: !helper.orbitControllerEnabled
}
Rectangle {
id: pane
width: parent.width
anchors.top: parent.top
height: controlsLayout.implicitHeight * 1.20
color: "lightGray"
RowLayout {
id: controlsLayout
anchors.verticalCenter: parent.verticalCenter
Button {
id: importButton
text: "Import..."
onClicked: fileDialog.open()
focusPolicy: Qt.NoFocus
}
Button {
id: resetModel
text: "ResetModel"
onClicked: view3D.resetModel()
focusPolicy: Qt.NoFocus
}
Button {
id: resetButton
text: "Reset view"
onClicked: view3D.resetView()
focusPolicy: Qt.NoFocus
}
Button {
id: visualizeButton
checkable: true
text: "Visualize bounds"
focusPolicy: Qt.NoFocus
}
Button {
id: instancingButton
checkable: true
text: "Instancing"
focusPolicy: Qt.NoFocus
}
Button {
id: gridButton
text: "Show grid"
focusPolicy: Qt.NoFocus
checkable: true
checked: false
}
Button {
id: controllerButton
text: helper.orbitControllerEnabled ? "Orbit" : "WASD"
onClicked: helper.switchController(!helper.orbitControllerEnabled)
focusPolicy: Qt.NoFocus
}
RowLayout {
Label {
text: "Material Override"
}
ComboBox {
id: materialOverrideComboBox
textRole: "text"
valueRole: "value"
implicitContentWidthPolicy: ComboBox.WidestText
onActivated: env.debugSettings.materialOverride = currentValue
Component.onCompleted: materialOverrideComboBox.currentIndex = materialOverrideComboBox.indexOfValue(env.debugSettings.materialOverride)
model: [
{ value: DebugSettings.None, text: "None"},
{ value: DebugSettings.BaseColor, text: "Base Color"},
{ value: DebugSettings.Roughness, text: "Roughness"},
{ value: DebugSettings.Metalness, text: "Metalness"},
{ value: DebugSettings.Diffuse, text: "Diffuse"},
{ value: DebugSettings.Specular, text: "Specular"},
{ value: DebugSettings.ShadowOcclusion, text: "Shadow Occlusion"},
{ value: DebugSettings.Emission, text: "Emission"},
{ value: DebugSettings.AmbientOcclusion, text: "Ambient Occlusion"},
{ value: DebugSettings.Normals, text: "Normals"},
{ value: DebugSettings.Tangents, text: "Tangents"},
{ value: DebugSettings.Binormals, text: "Binormals"},
{ value: DebugSettings.F0, text: "F0"}
]
}
}
CheckBox {
text: "Wireframe"
checked: env.debugSettings.wireframeEnabled
onCheckedChanged: {
env.debugSettings.wireframeEnabled = checked
}
}
}
}
FileDialog {
id: fileDialog
nameFilters: ["glTF files (*.gltf *.glb)", "All files (*)"]
onAccepted: importUrl = selectedFile
Settings {
id: fileDialogSettings
category: "QtQuick3D.Examples.RuntimeLoader"
property alias currentFolder: fileDialog.currentFolder
}
}
Item {
width: debugViewToggleText.implicitWidth
height: debugViewToggleText.implicitHeight
anchors.right: parent.right
Label {
id: debugViewToggleText
text: "Click here " + (dbg.visible ? "to hide DebugView" : "for DebugView")
anchors.right: parent.right
anchors.top: parent.top
}
MouseArea {
anchors.fill: parent
onClicked: dbg.visible = !dbg.visible
DebugView {
y: debugViewToggleText.height * 2
anchors.right: parent.right
source: view3D
id: dbg
visible: false
}
}
}
}