QSpatialSound Class

A sound object in 3D space. 更多...

头: #include <QSpatialSound>
CMake: find_package(Qt6 REQUIRED COMPONENTS SpatialAudio)
target_link_libraries(mytarget PRIVATE Qt6::SpatialAudio)
qmake: QT += spatialaudio
继承: QObject

公共类型

enum class DistanceModel { Logarithmic, Linear, ManualAttenuation }
enum Loops { Infinite, Once }

特性

公共函数

QSpatialSound (QAudioEngine * engine )
virtual ~QSpatialSound ()
bool autoPlay () const
float directivity () const
float directivityOrder () const
float distanceCutoff () const
QSpatialSound::DistanceModel distanceModel () const
QAudioEngine * engine () const
int loops () const
float manualAttenuation () const
float nearFieldGain () const
float occlusionIntensity () const
QVector3D position () const
QQuaternion rotation () const
void setAutoPlay (bool autoPlay )
void setDirectivity (float alpha )
void setDirectivityOrder (float alpha )
void setDistanceCutoff (float cutoff )
void setDistanceModel (QSpatialSound::DistanceModel model )
void setLoops (int loops )
void setManualAttenuation (float attenuation )
void setNearFieldGain (float gain )
void setOcclusionIntensity (float occlusion )
void setPosition (QVector3D pos )
void setRotation (const QQuaternion & q )
void setSize (float size )
void setSource (const QUrl & url )
void setVolume (float volume )
float size () const
QUrl source () const
float volume () const

公共槽

void pause ()
void play ()
void stop ()

信号

void autoPlayChanged ()
void directivityChanged ()
void directivityOrderChanged ()
void distanceCutoffChanged ()
void distanceModelChanged ()
void loopsChanged ()
void manualAttenuationChanged ()
void nearFieldGainChanged ()
void occlusionIntensityChanged ()
void positionChanged ()
void rotationChanged ()
void sizeChanged ()
void sourceChanged ()
void volumeChanged ()

详细描述

QSpatialSound represents an audible object in 3D space. You can define its position and orientation in space, set the sound it is playing and define a volume for the object.

The object can have different attenuation behavior, emit sound mainly in one direction or spherically, and behave as if occluded by some other object.

成员类型文档编制

enum class QSpatialSound:: DistanceModel

Defines how the volume of the sound scales with distance to the listener.

常量 描述
QSpatialSound::DistanceModel::Logarithmic 0 Volume decreases logarithmically with distance.
QSpatialSound::DistanceModel::Linear 1 Volume decreases linearly with distance.
QSpatialSound::DistanceModel::ManualAttenuation 2 Attenuation is defined manually using the manualAttenuation 特性。

enum QSpatialSound:: Loops

Lets you control the sound playback loop using the following values:

常量 描述
QSpatialSound::Infinite -1 Playback infinitely
QSpatialSound::Once 1 Playback once

特性文档编制

autoPlay : bool

Determines whether the sound should automatically start playing when a source gets specified.

默认值为 true .

访问函数:

bool autoPlay () const
void setAutoPlay (bool autoPlay )

通知程序信号:

void autoPlayChanged ()

directivity : float

Defines the directivity of the sound source. A value of 0 implies that the sound is emitted equally in all directions, while a value of 1 implies that the source mainly emits sound in the forward direction.

Valid values are between 0 and 1, the default is 0.

访问函数:

float directivity () const
void setDirectivity (float alpha )

通知程序信号:

void directivityChanged ()

directivityOrder : float

Defines the order of the directivity of the sound source. A higher order implies a sharper localization of the sound cone.

The minimum value and default for this property is 1.

访问函数:

float directivityOrder () const
void setDirectivityOrder (float alpha )

通知程序信号:

void directivityOrderChanged ()

distanceCutoff : float

Defines a distance beyond which sound coming from the source will cutoff. If the listener is further away from the sound object than the cutoff distance it won't be audible anymore.

访问函数:

float distanceCutoff () const
void setDistanceCutoff (float cutoff )

通知程序信号:

void distanceCutoffChanged ()

distanceModel : DistanceModel

Defines distance model for this sound source. The volume starts scaling down from size to distanceCutoff . The volume is constant for distances smaller than size and zero for distances larger than the cutoff distance.

访问函数:

QSpatialSound::DistanceModel distanceModel () const
void setDistanceModel (QSpatialSound::DistanceModel model )

通知程序信号:

void distanceModelChanged ()

另请参阅 QSpatialSound::DistanceModel .

loops : int

Determines how many times the sound is played before the player stops. Set to QSpatialSound::Infinite to play the current sound in a loop forever.

默认值为 1 .

访问函数:

int loops () const
void setLoops (int loops )

通知程序信号:

void loopsChanged ()

manualAttenuation : float

Defines a manual attenuation factor if distanceModel 被设为 QSpatialSound::DistanceModel::ManualAttenuation .

访问函数:

float manualAttenuation () const
void setManualAttenuation (float attenuation )

通知程序信号:

void manualAttenuationChanged ()

nearFieldGain : float

Defines the near field gain for the sound source. Valid values are between 0 and 1. A near field gain of 1 will raise the volume of the sound signal by approx 20 dB for distances very close to the listener.

访问函数:

float nearFieldGain () const
void setNearFieldGain (float gain )

通知程序信号:

void nearFieldGainChanged ()

occlusionIntensity : float

Defines how much the object is occluded. 0 implies the object is not occluded at all, 1 implies the sound source is fully occluded by another object.

A fully occluded object will still be audible, but especially higher frequencies will be dampened. In addition, the object will still participate in generating reverb and reflections in the room.

Values larger than 1 are possible to further dampen the direct sound coming from the source.

默认为 0。

访问函数:

float occlusionIntensity () const
void setOcclusionIntensity (float occlusion )

通知程序信号:

void occlusionIntensityChanged ()

position : QVector3D

Defines the position of the sound source in 3D space. Units are in centimeters by default.

访问函数:

QVector3D 位置 () const
void setPosition (QVector3D pos )

通知程序信号:

void positionChanged ()

另请参阅 QAudioEngine::distanceScale .

rotation : QQuaternion

Defines the orientation of the sound source in 3D space.

访问函数:

QQuaternion rotation () const
void setRotation (const QQuaternion & q )

通知程序信号:

void rotationChanged ()

size : float

Defines the size of the sound source. If the listener is closer to the sound object than the size, volume will stay constant. The size is also used to for occlusion calculations, where large sources can be partially occluded by a wall.

访问函数:

float size () const
void setSize (float size )

通知程序信号:

void sizeChanged ()

source : QUrl

The source file for the sound to be played.

访问函数:

QUrl source () const
void setSource (const QUrl & url )

通知程序信号:

void sourceChanged ()

volume : float

Defines the volume of the sound.

Values between 0 and 1 will attenuate the sound, while values above 1 provide an additional gain boost.

访问函数:

float volume () const
void setVolume (float volume )

通知程序信号:

void volumeChanged ()

成员函数文档编制

[explicit] QSpatialSound:: QSpatialSound ( QAudioEngine * engine )

Creates a spatial sound source for engine . The object can be placed in 3D space and will be louder the closer to the listener it is.

[虚拟] QSpatialSound:: ~QSpatialSound ()

Destroys the sound source.

QAudioEngine *QSpatialSound:: engine () const

Returns the engine associated with this listener.

[slot] void QSpatialSound:: pause ()

Pauses sound playback. Calling play () will continue playback.

[slot] void QSpatialSound:: play ()

Starts playing back the sound. Does nothing if the sound is already playing.

[slot] void QSpatialSound:: stop ()

Stops sound playback and resets the current position and current loop count to 0. Calling play () will start playback at the beginning of the sound file.