Base type for all concrete physical bodies. 更多...
import 语句: | import QtQuick3D.Physics |
Since: | Qt 6.4 |
继承: | PhysicsNode |
继承者: | CharacterController , DynamicRigidBody ,和 StaticRigidBody |
PhysicsBody is the base type for all objects that have a physical presence. These objects interact with other bodies. Some types are not influenced by the simulation, such as StaticRigidBody : They only influence other bodies. Other bodies are fully governed by the simulation.
另请参阅 Shapes and Bodies overview documentation .
physicsMaterial : PhysicsMaterial |
This property defines how the body behaves when it collides with or slides against other bodies in the simulation.