Qt Quick 3D Physics provides the following QML types:
Import the QtQuick3D .Physics module with the following statement:
import QtQuick3D.Physics
| BoxShape | Defines a box collision shape |
| CapsuleShape | Defines a pill-like shape |
| CharacterController | Controls the motion of a character |
| CollisionShape | Base type for collision shapes |
| ConvexMeshShape | A convex collision shape based on a 3D mesh |
| DynamicRigidBody | A physical body that can move or be moved |
| HeightFieldShape | A collision shape where the elevation is defined by a height map |
| PhysicsBody | Base type for all concrete physical bodies |
| PhysicsMaterial | Defines the physics material of a body |
| PhysicsNode | Base type for all objects in the physics scene |
| PhysicsWorld | Controls the physics simulation |
| PlaneShape | A collision shape that defines an infinite plane |
| SphereShape | Defines a spherical collision shape |
| StaticRigidBody | A physical body that does not move |
| TriangleMeshShape | A collision shape based on a 3D mesh |
| TriggerBody | Reports when objects enter a given volume |