Defines the physics material of a body. 更多...
| import 语句: | import QtQuick3D.Physics | 
| Since: | Qt 6.4 | 
The PhysicsMaterial type determines how objects interact when they touch.
						Friction uses the Coulomb friction model, which is based around the concepts of 2 coefficients: the static friction coefficient and the dynamic friction coefficient (sometimes called kinetic friction). Friction resists relative lateral motion of two solid surfaces in contact. These two coefficients define a relationship between the normal force exerted by each surface on the other and the amount of friction force that is applied to resist lateral motion. While most real-world materials have friction coefficients between
						
0
						
						and
						
1
						
						, values above
						
1
						
						are not uncommon. The properties accept any real number greater or equal to
						
0
						
						.
					
Restitution determines how objects bounce when they collide.
| dynamicFriction : float | 
							This property defines the amount of friction applied between surfaces that are moving relative to each-other. The default value is
							
0.5
							
							.
						
							Range:
							
[0, inf]
							
						
| restitution : float | 
								This property defines the coefficient of restitution, or how bouncy the material is. The coefficient of restitution of two colliding objects is a fractional value representing the ratio of speeds after and before an impact, taken along the line of impact. A coefficient of restitution of 1 is said to collide elastically, while a coefficient of restitution < 1 is said to be inelastic. The default value is
								
0.5
								
								.
							
								Range:
								
[0, 1]
								
							
| staticFriction : float | 
									This property defines the amount of friction that is applied between surfaces that are not moving lateral to each-other. The default value is
									
0.5
									
									.
								
									Range:
									
[0, inf]