QSkeleton Class

class Qt3DCore ::QSkeleton

Holds the data for a skeleton to be used with skinned meshes. 更多...

头: #include <QSkeleton>
CMake: find_package(Qt6 COMPONENTS 3dcore REQUIRED)
target_link_libraries(mytarget PRIVATE Qt6::3dcore)
qmake: QT += 3dcore
Since: Qt 5.10
实例化: Skeleton
继承: Qt3DCore::QAbstractSkeleton

特性

公共函数

  QSkeleton (Qt3DCore::QNode * parent = nullptr)
Qt3DCore::QJoint * rootJoint () const

公共槽

void setRootJoint (Qt3DCore::QJoint * rootJoint )

信号

void rootJointChanged (Qt3DCore::QJoint * rootJoint )

详细描述

Use QSkeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see QSkeletonLoader .

特性文档编制

rootJoint : Qt3DCore::QJoint *

Holds the root joint of the hierarchy of joints forming the skeleton.

访问函数:

Qt3DCore::QJoint * rootJoint () const
void setRootJoint (Qt3DCore::QJoint * rootJoint )

通知程序信号:

void rootJointChanged (Qt3DCore::QJoint * rootJoint )

成员函数文档编制

QSkeleton:: QSkeleton ( Qt3DCore::QNode * parent = nullptr)

Constructs a new QSkeleton with parent .