Holds the data for a skeleton to be used with skinned meshes. 更多...
| 头: | #include <QSkeleton> | 
| CMake: | find_package(Qt6 COMPONENTS 3dcore REQUIRED) target_link_libraries(mytarget PRIVATE Qt6::3dcore) | 
| qmake: | QT += 3dcore | 
| Since: | Qt 5.10 | 
| 实例化: | Skeleton | 
| 继承: | Qt3DCore::QAbstractSkeleton | 
| QSkeleton (Qt3DCore::QNode * parent = nullptr) | |
| Qt3DCore::QJoint * | rootJoint () const | 
| void | setRootJoint (Qt3DCore::QJoint * rootJoint ) | 
| void | rootJointChanged (Qt3DCore::QJoint * rootJoint ) | 
Use QSkeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see QSkeletonLoader .
Holds the root joint of the hierarchy of joints forming the skeleton.
访问函数:
| Qt3DCore::QJoint * | rootJoint () const | 
| void | setRootJoint (Qt3DCore::QJoint * rootJoint ) | 
通知程序信号:
| void | rootJointChanged (Qt3DCore::QJoint * rootJoint ) | 
Constructs a new QSkeleton with parent .