A skeleton contains the joints for a skinned mesh. 更多...
头: | #include <QAbstractSkeleton> |
CMake: |
find_package(Qt6 COMPONENTS 3dcore REQUIRED)
target_link_libraries(mytarget PRIVATE Qt6::3dcore) |
qmake: | QT += 3dcore |
Since: | Qt 5.10 |
实例化: | AbstractSkeleton |
继承: | Qt3DCore::QNode |
继承者: | Qt3DCore::QSkeleton and Qt3DCore::QSkeletonLoader |
int | jointCount () const |
void | jointCountChanged (int jointCount ) |
Do not use this class directly. You should use QSkeletonLoader if loading skeleton data from a file (most likely) or QSkeleton if creating the skeleton and skinned mesh data yourself (mainly for people creating editors or tooling).
[read-only]
jointCount
: const
int
Holds the number of joints contained in the skeleton
访问函数:
int | jointCount () const |
通知程序信号:
void | jointCountChanged (int jointCount ) |