A skeleton contains the joints for a skinned mesh. 更多...
| 頭: |
#include <QAbstractSkeleton>
|
| CMake: |
find_package(Qt6 REQUIRED COMPONENTS 3DCore)
target_link_libraries(mytarget PRIVATE Qt6::3DCore)
|
| qmake: |
QT += 3dcore
|
| 在 QML: | AbstractSkeleton |
| 繼承: | Qt3DCore::QNode |
| 繼承者: | |
| 狀態: | 棄用 |
| int | jointCount () const |
| void | jointCountChanged (int jointCount ) |
Do not use this class directly. You should use QSkeletonLoader if loading skeleton data from a file (most likely) or QSkeleton if creating the skeleton and skinned mesh data yourself (mainly for people creating editors or tooling).
[read-only]
jointCount
: const
int
Holds the number of joints contained in the skeleton
訪問函數:
| int | jointCount () const |
通知程序信號:
| void | jointCountChanged (int jointCount ) |