Qt 3D 模塊包含支持近實時仿真係統的功能。 更多...
This module is deprecated since 6.8. We strongly advise against using it in new code.
| 包含用於 Qt 3D 模擬框架的基礎類,及提供使用 Qt 3D 框架進行渲染的能力類 | |
| 包含用於把 QML 功能實現到 Qt3D 應用程序的類 |
| The base class for aspects that provide a vertical slice of behavior | |
| 用於所有函子的抽象基類 | |
| A skeleton contains the joints for a skinned mesh | |
| Used to calculate skinning transform matrices and set them on shaders | |
| Responsible for handling all the QAbstractAspect subclasses that have been registered with the scene | |
| Base class for jobs executed in an aspect | |
| Defines an attribute and how data should be read from a QBuffer | |
| 用於所有 Qt3D 後端節點的基類 | |
| Creates and maps backend nodes to their respective frontend nodes | |
| Can be used to override the bounding volume of an entity | |
| Provides a data store for raw data to later be used as vertices or uniforms | |
| Base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component | |
| 保存核心數據處理過程的相關設置 | |
| Qt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior | |
| 封裝幾何體 | |
| 封裝幾何圖形細節 | |
| Used to transforms parts of skinned meshes | |
| The base class of all Qt3D node classes used to build a Qt3D scene | |
| 唯一 QNode 標識 | |
| Holds the data for a skeleton to be used with skinned meshes | |
| Used to load a skeleton of joints from file | |
| Used to perform transforms on meshes | |
| Environment for the QAspectEngine and a method for instantiating QML components |
Qt 3D 模塊提供用於近實時模擬 (構建在 Qt 3D 框架上) 的基礎和核心類型。