Qt Quick 模块提供用于在 Qt/C++ 应用程序中嵌入 Qt Quick 的类。 更多...
包含 Qt Quick 实用程序,当与 OpenGL 后端一起使用时 |
提供对 Direct3D 11 纹理对象的访问和启用采纳 | |
Provides access to and enables adopting Direct3D 12 texture objects | |
提供对 Metal 纹理对象的访问和启用采纳 | |
提供对 OpenGL 纹理对象的访问和启用采纳 | |
提供对 Vulkan 图像对象的访问和启用采纳 | |
Interface for asynchronous control of QML image requests | |
Convenience class for integrating OpenGL rendering using a framebuffer object (FBO) with Qt Quick | |
Controls lower level graphics settings for the QQuickWindow | |
Opaque container for native graphics objects representing graphics devices or contexts | |
用于支持 QML 中像素图和线程化图像请求的接口 | |
Interface for asynchronous image loading in QQuickAsyncImageProvider | |
The most basic of all visual items in Qt Quick | |
Adds supplementary information to the QQuickItem::itemChange() function | |
Contains the result from QQuickItem::grabToImage() | |
Way to use the QPainter API in the QML Scene Graph | |
Mechanism for rendering the Qt Quick scenegraph onto an offscreen render target in a fully application-controlled manner | |
Opaque container for native graphics resources specifying a render target, and associated metadata | |
Portable alternative to QQuickFramebufferObject that is not tied to OpenGL, but rather allows integrating rendering with the QRhi APIs with Qt Quick | |
A QQuickRhiItemRenderer implements the rendering logic of a QQuickRhiItem | |
Access to the QTextDocument of QQuickTextEdit | |
Interface for loading custom textures from QML | |
用于显示 Qt Quick 用户界面的窗口 | |
用于显示图形 QML 场景的窗口 | |
Describes some of the RHI's graphics state at the point of a beginExternalCommands() call | |
Serves as a baseclass for geometry based nodes | |
Implements the clipping functionality in the scene graph | |
Serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's | |
Convenient way of rendering solid colored geometry in the scene graph | |
Low-level storage for graphics primitives in the Qt Quick Scene Graph | |
QSGGeometry::Attribute describes a single vertex attribute in a QSGGeometry | |
QSGGeometry::AttributeSet describes how the vertices in a QSGGeometry are built up | |
QSGGeometry::ColoredPoint2D struct is a convenience struct for accessing 2D Points with a color | |
QSGGeometry::Point2D struct is a convenience struct for accessing 2D Points | |
QSGGeometry::TexturedPoint2D struct is a convenience struct for accessing 2D Points with texture coordinates | |
用于场景图形中的所有渲染内容 | |
Provided for convenience to easily draw textured content using the QML scene graph | |
Encapsulates rendering state for a shader program | |
Represents a graphics API independent shader program | |
Describes state changes that the material wants to apply to the currently active graphics pipeline state | |
Encapsulates the current rendering state during a call to QSGMaterialShader::updateUniformData() and the other update type of functions | |
Used as a unique type token in combination with QSGMaterial | |
所有场景图形节点的基类 | |
用于改变节点的不透明度 | |
Convenient way of rendering textured geometry in the scene graph | |
Convenience class for drawing solid filled rectangles using scenegraph | |
Represents a set of custom rendering commands targeting the graphics API that is in use by the scenegraph | |
An interface providing access to some of the graphics API specific internals of the scenegraph | |
Convenience class for drawing solid filled rectangles using scenegraph | |
Provided for convenience to easily draw textured content using the QML scene graph | |
Class for drawing text layouts and text documents in the Qt Quick scene graph | |
The base class for textures used in the scene graph | |
Convenient way of rendering textured geometry in the scene graph | |
在 QML 中封装基于纹理的实体 | |
实现场景图形变换 | |
Convenient way of rendering per-vertex colored geometry in the scene graph |
要链接到模块,添加此行到
qmake
.pro
文件:
QT += quick
有关 Qt Quick 模块的更多信息,见 Qt Quick 模块文档编制。