QSGTextNode Class

The QSGTextNode class is a class for drawing text layouts and text documents in the Qt Quick scene graph. 更多...

头: #include <QSGTextNode>
CMake: find_package(Qt6 REQUIRED COMPONENTS Quick)
target_link_libraries(mytarget PRIVATE Qt6::Quick)
qmake: QT += quick
Since: Qt 6.7
继承: QSGTransformNode

公共类型

enum RenderType { QtRendering, NativeRendering, CurveRendering }
enum TextStyle { Normal, Outline, Raised, Sunken }

公共函数

void addTextDocument (QPointF position , QTextDocument * document , int selectionStart = -1, int selectionCount = -1)
void addTextLayout (QPointF position , QTextLayout * layout , int selectionStart = -1, int selectionCount = -1, int lineStart = 0, int lineCount = -1)
virtual void clear () = 0
virtual QColor color () const = 0
virtual QSGTexture::Filtering filtering () const = 0
virtual QColor linkColor () const = 0
virtual QSGTextNode::RenderType renderType () const = 0
virtual int renderTypeQuality () const = 0
virtual QColor selectionColor () const = 0
virtual QColor selectionTextColor () const = 0
virtual void setColor (QColor color ) = 0
virtual void setFiltering (QSGTexture::Filtering filtering ) = 0
virtual void setLinkColor (QColor linkColor ) = 0
virtual void setRenderType (QSGTextNode::RenderType renderType ) = 0
virtual void setRenderTypeQuality (int renderTypeQuality ) = 0
virtual void setSelectionColor (QColor color ) = 0
virtual void setSelectionTextColor (QColor selectionTextColor ) = 0
virtual void setStyleColor (QColor styleColor ) = 0
virtual void setTextStyle (QSGTextNode::TextStyle textStyle ) = 0
virtual void setViewport (const QRectF & viewport ) = 0
virtual QColor styleColor () const = 0
virtual QSGTextNode::TextStyle textStyle () = 0
virtual QRectF viewport () const = 0

详细描述

QSGTextNode can be useful for creating custom Qt Quick items that require text. It is used in Qt Quick by the Text, TextEdit and TextInput 元素。

You can create QSGTextNode objects using QQuickWindow::createTextNode ()。 addTextLayout () 和 addTextDocument () functions provide ways to add text to the QSGTextNode. The text must already be laid out.

注意: Properties must be set before addTextLayout () 或 addTextDocument () are called in order to have an effect.

成员类型文档编制

enum QSGTextNode:: RenderType

This enum type describes type of glyph node used for rendering the text.

常量 描述
QSGTextNode::QtRendering 0 Text is rendered using a scalable distance field for each glyph.
QSGTextNode::NativeRendering 1 Text is rendered using a platform-specific technique.
QSGTextNode::CurveRendering 2 Text is rendered using a curve rasterizer running directly on the graphics hardware.

选择 NativeRendering if you prefer text to look native on the target platform and do not require advanced features such as transformation of the text. Using such features in combination with the NativeRendering render type will lend poor and sometimes pixelated results.

Both Text.QtRendering and Text.CurveRendering are hardware-accelerated techniques. QtRendering is the faster of the two, but uses more memory and will exhibit rendering artifacts at large sizes. CurveRendering should be considered as an alternative in cases where QtRendering does not give good visual results or where reducing graphics memory consumption is a priority.

另请参阅 setRenderType () 和 setRenderTypeQuality ().

enum QSGTextNode:: TextStyle

This enum type describes styles that can be applied to text rendering.

常量 描述
QSGTextNode::Normal 0 The text is drawn without any style applied.
QSGTextNode::Outline 1 The text is drawn with an outline.
QSGTextNode::Raised 2 The text is drawn raised.
QSGTextNode::Sunken 3 The text is drawn sunken.

另请参阅 setTextStyle () 和 setStyleColor ().

成员函数文档编制

void QSGTextNode:: addTextDocument ( QPointF position , QTextDocument * document , int selectionStart = -1, int selectionCount = -1)

Adds the contents of document to the text node at position 。若 selectionStart is >= 0, then this marks the first character in a selected area of selectionCount number of characters. The selection is represented as a background fill with the selectionColor () and the selected text is rendered in the selectionTextColor ().

This function forwards its arguments to the virtual function doAddTextDocument().

另请参阅 clear () and doAddTextDocument().

void QSGTextNode:: addTextLayout ( QPointF position , QTextLayout * layout , int selectionStart = -1, int selectionCount = -1, int lineStart = 0, int lineCount = -1)

Adds the contents of layout to the text node at position 。若 selectionStart is >= 0, then this marks the first character in a selected area of selectionCount number of characters. The selection is represented as a background fill with the selectionColor () and the selected text is rendered in the selectionTextColor ().

For convenience, lineStart and lineCount can be used to select the range of QTextLine objects to include from the layout. This can be useful, for instance, when creating elided layouts. If lineCount is < 0, then the the node will include the lines from lineStart to the end of the layout.

This function forwards its arguments to the virtual function doAddTextLayout().

另请参阅 clear () and doAddTextLayout().

[pure virtual] void QSGTextNode:: clear ()

Clears the contents of the node, deleting nodes and other data that represents the layouts and documents that have been added to it.

另请参阅 addTextLayout () 和 addTextDocument ().

[pure virtual] QColor QSGTextNode:: color () const

Returns the main color used when rendering the text.

另请参阅 setColor ().

[pure virtual] QSGTexture::Filtering QSGTextNode:: filtering () const

Returns the sampling mode used when scaling images that are part of the displayed text.

另请参阅 setFiltering ().

[pure virtual] QColor QSGTextNode:: linkColor () const

Returns the color of hyperlinks in the text.

另请参阅 setLinkColor ().

[pure virtual] QSGTextNode::RenderType QSGTextNode:: renderType () const

Returns the type of glyph node used for rendering the text.

另请参阅 setRenderType ().

[pure virtual] int QSGTextNode:: renderTypeQuality () const

Returns the render type quality of the node. See setRenderTypeQuality () 了解细节。

另请参阅 setRenderTypeQuality ().

[pure virtual] QColor QSGTextNode:: selectionColor () const

Returns the color of the selection background when any part of the text is marked as selected.

另请参阅 setSelectionColor ().

[pure virtual] QColor QSGTextNode:: selectionTextColor () const

Returns the color of the selection text when any part of the text is marked as selected.

另请参阅 setSelectionTextColor ().

[pure virtual] void QSGTextNode:: setColor ( QColor color )

Sets the main color to use when rendering the text to color .

The default is black: QColor(0, 0, 0) .

另请参阅 color ().

[pure virtual] void QSGTextNode:: setFiltering ( QSGTexture::Filtering filtering )

Sets the sampling mode used when scaling images that are part of the displayed text to filtering . For smoothly scaled images, use QSGTexture::Linear 这里。

默认为 QSGTexture::Nearest .

另请参阅 filtering ().

[pure virtual] void QSGTextNode:: setLinkColor ( QColor linkColor )

Sets the color of or hyperlinks to linkColor in the text.

The default is blue: QColor(0, 0, 255) .

另请参阅 linkColor ().

[pure virtual] void QSGTextNode:: setRenderType ( QSGTextNode::RenderType renderType )

Sets the type of glyph node in use to renderType .

默认为 QtRendering .

另请参阅 renderType ().

[pure virtual] void QSGTextNode:: setRenderTypeQuality ( int renderTypeQuality )

renderType () in use supports it, set the quality to use when rendering the text. When supported, this can be used to trade visual fidelity for execution speed or memory.

renderTypeQuality is < 0, the default quality is used.

The renderTypeQuality can be any integer, although limitations imposed by the underlying graphics hardware may be encountered if extreme values are set. The Qt Quick Text element operates with the following predefined values:

常量 描述
DefaultRenderTypeQuality -1 (default)
LowRenderTypeQuality 26
NormalRenderTypeQuality 52
HighRenderTypeQuality 104
VeryHighRenderTypeQuality 208

This value is currently only respected by the QtRendering render type. Setting it changes the resolution of the distance fields used to represent the glyphs. Setting it above normal will cause memory consumption to increase, but reduces filtering artifacts on very large text.

The default is -1.

另请参阅 renderTypeQuality ().

[pure virtual] void QSGTextNode:: setSelectionColor ( QColor color )

Sets the color of the selection background to color when any part of the text is marked as selected.

The default is dark blue: QColor(0, 0, 128) .

另请参阅 selectionColor ().

[pure virtual] void QSGTextNode:: setSelectionTextColor ( QColor selectionTextColor )

Sets the color of the selection text to selectionTextColor when any part of the text is marked as selected.

The default is white: QColor(255, 255, 255) .

另请参阅 selectionTextColor ().

[pure virtual] void QSGTextNode:: setStyleColor ( QColor styleColor )

Sets the style color to use when rendering the text to styleColor .

The default is black: QColor(0, 0, 0) .

另请参阅 styleColor () 和 setTextStyle ().

[pure virtual] void QSGTextNode:: setTextStyle ( QSGTextNode::TextStyle textStyle )

Sets the style of the rendered text to textStyle 。默认为 Normal .

另请参阅 textStyle () 和 setStyleColor ().

[pure virtual] void QSGTextNode:: setViewport (const QRectF & viewport )

Sets the bounding rect of the viewport where the text is displayed to viewport . Providing this information makes it possible for the QSGTextNode to optimize which parts of the text layout or document are included in the scene graph.

The default is a default-constructed QRectF . For this viewport, all contents will be included in the graph.

另请参阅 viewport ().

[pure virtual] QColor QSGTextNode:: styleColor () const

Returns the style color used when rendering the text.

另请参阅 setStyleColor () 和 textStyle ().

[pure virtual] QSGTextNode::TextStyle QSGTextNode:: textStyle ()

Returns the style of the rendered text.

另请参阅 setTextStyle () 和 styleColor ().

[pure virtual] QRectF QSGTextNode:: viewport () const

Returns the current viewport set for this QSGTextNode .

另请参阅 setViewport ().