The QDiffuseMapMaterial provides a default implementation of the phong lighting effect where the diffuse light component is read from a texture map. 更多...
| 头: | #include <QDiffuseMapMaterial> | 
| CMake: | 
								find_package(Qt6 REQUIRED COMPONENTS 3dextras)
								 target_link_libraries(mytarget PRIVATE Qt6::3dextras)  | 
						
| qmake: | QT += 3dextras | 
| 继承: | Qt3DRender::QMaterial | 
| 状态: | Deprecated | 
This class is deprecated. We strongly advise against using it in new code.
								
  | 
						
| QDiffuseMapMaterial (Qt3DCore::QNode * parent = nullptr) | |
| virtual | ~QDiffuseMapMaterial () | 
| QColor | ambient () const | 
| Qt3DRender::QAbstractTexture * | diffuse () const | 
| float | shininess () const | 
| QColor | specular () const | 
| float | textureScale () const | 
| void | setAmbient (const QColor & color ) | 
| void | setDiffuse (Qt3DRender::QAbstractTexture * diffuse ) | 
| void | setShininess (float shininess ) | 
| void | setSpecular (const QColor & specular ) | 
| void | setTextureScale (float textureScale ) | 
| void | ambientChanged (const QColor & ambient ) | 
| void | diffuseChanged (Qt3DRender::QAbstractTexture * diffuse ) | 
| void | shininessChanged (float shininess ) | 
| void | specularChanged (const QColor & specular ) | 
| void | textureScaleChanged (float textureScale ) | 
This class is deprecated; use Qt3DExtras::QDiffuseSpecularMaterial 代替。
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Holds the current ambient color.
访问函数:
| QColor | ambient () const | 
| void | setAmbient (const QColor & color ) | 
通知程序信号:
| void | ambientChanged (const QColor & ambient ) | 
Holds the current texture used as the diffuse map.
By default, the diffuse texture has the following properties:
访问函数:
| Qt3DRender::QAbstractTexture * | diffuse () const | 
| void | setDiffuse (Qt3DRender::QAbstractTexture * diffuse ) | 
通知程序信号:
| void | diffuseChanged (Qt3DRender::QAbstractTexture * diffuse ) | 
Holds the current shininess as a float value.
访问函数:
| float | shininess () const | 
| void | setShininess (float shininess ) | 
通知程序信号:
| void | shininessChanged (float shininess ) | 
Holds the current specular color.
访问函数:
| QColor | specular () const | 
| void | setSpecular (const QColor & specular ) | 
通知程序信号:
| void | specularChanged (const QColor & specular ) | 
Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.
						When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of
						
4.0
						
						would result in 16 (4x4) tiles.
					
访问函数:
| float | textureScale () const | 
| void | setTextureScale (float textureScale ) | 
通知程序信号:
| void | textureScaleChanged (float textureScale ) | 
[explicit]
						
						QDiffuseMapMaterial::
						
							QDiffuseMapMaterial
						
						(
						
							
								Qt3DCore::QNode
							
						
						*
						
							parent
						
						= nullptr)
						
					Constructs a new QDiffuseMapMaterial instance with parent object parent .
[virtual noexcept]
						
						QDiffuseMapMaterial::
						
							~QDiffuseMapMaterial
						
						()
						
					销毁 QDiffuseMapMaterial 实例。