QAbstractTexture Class

class Qt3DRender ::QAbstractTexture

A base class to be used to provide textures. 更多...

头: #include <QAbstractTexture>
CMake: find_package(Qt6 REQUIRED COMPONENTS 3drender)
target_link_libraries(mytarget PRIVATE Qt6::3drender)
qmake: QT += 3drender
实例化: AbstractTexture
继承: Qt3DCore::QNode
继承者:
13 types

Qt3DRender::QSharedGLTexture , Qt3DRender::QTexture1D , Qt3DRender::QTexture1DArray , Qt3DRender::QTexture2D , Qt3DRender::QTexture2DArray , Qt3DRender::QTexture2DMultisample , Qt3DRender::QTexture2DMultisampleArray , Qt3DRender::QTexture3D , Qt3DRender::QTextureBuffer , Qt3DRender::QTextureCubeMap , Qt3DRender::QTextureCubeMapArray , Qt3DRender::QTextureLoader ,和 Qt3DRender::QTextureRectangle

公共类型

enum CubeMapFace { CubeMapPositiveX, CubeMapNegativeX, CubeMapPositiveY, CubeMapNegativeY, CubeMapPositiveZ, …, AllFaces }
enum Filter { Nearest, Linear, NearestMipMapNearest, NearestMipMapLinear, LinearMipMapNearest, LinearMipMapLinear }
enum Status { None, Loading, Ready, Error }
enum Target { TargetAutomatic, Target1D, Target1DArray, Target2D, Target2DArray, …, TargetBuffer }
enum TextureFormat { NoFormat, Automatic, R8_UNorm, RG8_UNorm, RGB8_UNorm, …, LuminanceAlphaFormat }

特性

公共函数

void addTextureImage (Qt3DRender::QAbstractTextureImage * textureImage )
Qt3DRender::QAbstractTexture::ComparisonFunction comparisonFunction () const
Qt3DRender::QAbstractTexture::ComparisonMode comparisonMode () const
int depth () const
Qt3DRender::QAbstractTexture::TextureFormat format () const
bool generateMipMaps () const
QVariant handle () const
Qt3DRender::QAbstractTexture::HandleType handleType () const
int height () const
int layers () const
Qt3DRender::QAbstractTexture::Filter magnificationFilter () const
float maximumAnisotropy () const
Qt3DRender::QAbstractTexture::Filter minificationFilter () const
int mipLevels () const
void removeTextureImage (Qt3DRender::QAbstractTextureImage * textureImage )
int samples () const
void setSize (int w , int h = 1, int d = 1)
void setWrapMode (const Qt3DRender::QTextureWrapMode & wrapMode )
Qt3DRender::QAbstractTexture::Status status () const
Qt3DRender::QAbstractTexture::Target target () const
QList<Qt3DRender::QAbstractTextureImage *> textureImages () const
void updateData (const Qt3DRender::QTextureDataUpdate & update )
int width () const
Qt3DRender::QTextureWrapMode * wrapMode ()

公共槽

void setComparisonFunction (Qt3DRender::QAbstractTexture::ComparisonFunction function )
void setComparisonMode (Qt3DRender::QAbstractTexture::ComparisonMode mode )
void setDepth (int depth )
void setFormat (Qt3DRender::QAbstractTexture::TextureFormat format )
void setGenerateMipMaps (bool gen )
void setHeight (int height )
void setLayers (int layers )
void setMagnificationFilter (Qt3DRender::QAbstractTexture::Filter f )
void setMaximumAnisotropy (float anisotropy )
void setMinificationFilter (Qt3DRender::QAbstractTexture::Filter f )
void setMipLevels (int mipLevels )
void setSamples (int samples )
void setWidth (int width )

信号

void comparisonFunctionChanged (Qt3DRender::QAbstractTexture::ComparisonFunction comparisonFunction )
void comparisonModeChanged (Qt3DRender::QAbstractTexture::ComparisonMode comparisonMode )
void depthChanged (int depth )
void formatChanged (Qt3DRender::QAbstractTexture::TextureFormat format )
void generateMipMapsChanged (bool generateMipMaps )
void handleChanged (QVariant handle )
void handleTypeChanged (Qt3DRender::QAbstractTexture::HandleType handleType )
void heightChanged (int height )
void layersChanged (int layers )
void magnificationFilterChanged (Qt3DRender::QAbstractTexture::Filter magnificationFilter )
void maximumAnisotropyChanged (float maximumAnisotropy )
void minificationFilterChanged (Qt3DRender::QAbstractTexture::Filter minificationFilter )
void mipLevelsChanged (int mipLevels )
void samplesChanged (int samples )
void statusChanged (Qt3DRender::QAbstractTexture::Status status )
void widthChanged (int width )

保护函数

QAbstractTexture (Qt3DCore::QNode * parent = nullptr)
QAbstractTexture (Qt3DRender::QAbstractTexture::Target target , Qt3DCore::QNode * parent = nullptr)
void setStatus (Qt3DRender::QAbstractTexture::Status status )

详细描述

The QAbstractTexture class shouldn't be used directly but rather through one of its subclasses. Each subclass implements a given texture target (2D, 2DArray, 3D, CubeMap ...) Each subclass provides a set of functors for each layer, cube map face and mipmap level. In turn the backend uses those functor to properly fill a corresponding OpenGL texture with data. It is expected the functor does as minimal processing as possible so as not to slow down textures generation and upload. If the content of a texture is the result of a slow procedural generation process, it is recommended not to implement this directly in a functor.

All textures are unique. If you instantiate twice the same texture this will create 2 identical textures on the GPU, no sharing will take place.

成员类型文档编制

enum QAbstractTexture:: CubeMapFace

This enum identifies the faces of a cube map texture

常量 描述
Qt3DRender::QAbstractTexture::CubeMapPositiveX 0x8515 Specify the positive X face of a cube map
Qt3DRender::QAbstractTexture::CubeMapNegativeX 0x8516 Specify the negative X face of a cube map
Qt3DRender::QAbstractTexture::CubeMapPositiveY 0x8517 Specify the positive Y face of a cube map
Qt3DRender::QAbstractTexture::CubeMapNegativeY 0x8518 Specify the negative Y face of a cube map
Qt3DRender::QAbstractTexture::CubeMapPositiveZ 0x8519 Specify the positive Z face of a cube map
Qt3DRender::QAbstractTexture::CubeMapNegativeZ 0x851A Specify the negative Z face of a cube map
Qt3DRender::QAbstractTexture::AllFaces 0x851b Specify all the faces of a cube map

注意: AllFaces should only be used when a behavior needs to be applied to all the faces of a cubemap. This is the case for example when using a cube map as a texture attachment. Using AllFaces in the attachment specfication would result in all faces being bound to the attachment point. On the other hand, if a specific face is specified, the attachment would only be using the specified face.

enum QAbstractTexture:: Filter

Holds the filter type of the texture provider.

常量 描述
Qt3DRender::QAbstractTexture::Nearest 0x2600 GL_NEAREST
Qt3DRender::QAbstractTexture::Linear 0x2601 GL_LINEAR
Qt3DRender::QAbstractTexture::NearestMipMapNearest 0x2700 GL_NEAREST_MIPMAP_NEAREST
Qt3DRender::QAbstractTexture::NearestMipMapLinear 0x2702 GL_NEAREST_MIPMAP_LINEAR
Qt3DRender::QAbstractTexture::LinearMipMapNearest 0x2701 GL_LINEAR_MIPMAP_NEAREST
Qt3DRender::QAbstractTexture::LinearMipMapLinear 0x2703 GL_LINEAR_MIPMAP_LINEAR

enum QAbstractTexture:: Status

Contains the status of the texture provider.

常量
Qt3DRender::QAbstractTexture::None 0
Qt3DRender::QAbstractTexture::Loading 1
Qt3DRender::QAbstractTexture::Ready 2
Qt3DRender::QAbstractTexture::Error 3

enum QAbstractTexture:: Target

常量 描述
Qt3DRender::QAbstractTexture::TargetAutomatic 0 Target will be determined by the Qt3D engine
Qt3DRender::QAbstractTexture::Target1D 0x0DE0 GL_TEXTURE_1D
Qt3DRender::QAbstractTexture::Target1DArray 0x8C18 GL_TEXTURE_1D_ARRAY
Qt3DRender::QAbstractTexture::Target2D 0x0DE1 GL_TEXTURE_2D
Qt3DRender::QAbstractTexture::Target2DArray 0x8C1A GL_TEXTURE_2D_ARRAY
Qt3DRender::QAbstractTexture::Target3D 0x806F GL_TEXTURE_3D
Qt3DRender::QAbstractTexture::TargetCubeMap 0x8513 GL_TEXTURE_CUBE_MAP
Qt3DRender::QAbstractTexture::TargetCubeMapArray 0x9009 GL_TEXTURE_CUBE_MAP_ARRAY
Qt3DRender::QAbstractTexture::Target2DMultisample 0x9100 GL_TEXTURE_2D_MULTISAMPLE
Qt3DRender::QAbstractTexture::Target2DMultisampleArray 0x9102 GL_TEXTURE_2D_MULTISAMPLE_ARRAY
Qt3DRender::QAbstractTexture::TargetRectangle 0x84F5 GL_TEXTURE_RECTANGLE
Qt3DRender::QAbstractTexture::TargetBuffer 0x8C2A GL_TEXTURE_BUFFER

enum QAbstractTexture:: TextureFormat

This list describes all possible texture formats

常量 描述
Qt3DRender::QAbstractTexture::NoFormat 0 GL_NONE
Qt3DRender::QAbstractTexture::Automatic 1 automatically_determines_format
Qt3DRender::QAbstractTexture::R8_UNorm 0x8229 GL_R8
Qt3DRender::QAbstractTexture::RG8_UNorm 0x822B GL_RG8
Qt3DRender::QAbstractTexture::RGB8_UNorm 0x8051 GL_RGB8
Qt3DRender::QAbstractTexture::RGBA8_UNorm 0x8058 GL_RGBA8
Qt3DRender::QAbstractTexture::R16_UNorm 0x822A GL_R16
Qt3DRender::QAbstractTexture::RG16_UNorm 0x822C GL_RG16
Qt3DRender::QAbstractTexture::RGB16_UNorm 0x8054 GL_RGB16
Qt3DRender::QAbstractTexture::RGBA16_UNorm 0x805B GL_RGBA16
Qt3DRender::QAbstractTexture::R8_SNorm 0x8F94 GL_R8_SNORM
Qt3DRender::QAbstractTexture::RG8_SNorm 0x8F95 GL_RG8_SNORM
Qt3DRender::QAbstractTexture::RGB8_SNorm 0x8F96 GL_RGB8_SNORM
Qt3DRender::QAbstractTexture::RGBA8_SNorm 0x8F97 GL_RGBA8_SNORM
Qt3DRender::QAbstractTexture::R16_SNorm 0x8F98 GL_R16_SNORM
Qt3DRender::QAbstractTexture::RG16_SNorm 0x8F99 GL_RG16_SNORM
Qt3DRender::QAbstractTexture::RGB16_SNorm 0x8F9A GL_RGB16_SNORM
Qt3DRender::QAbstractTexture::RGBA16_SNorm 0x8F9B GL_RGBA16_SNORM
Qt3DRender::QAbstractTexture::R8U 0x8232 GL_R8UI
Qt3DRender::QAbstractTexture::RG8U 0x8238 GL_RG8UI
Qt3DRender::QAbstractTexture::RGB8U 0x8D7D GL_RGB8UI
Qt3DRender::QAbstractTexture::RGBA8U 0x8D7C GL_RGBA8UI
Qt3DRender::QAbstractTexture::R16U 0x8234 GL_R16UI
Qt3DRender::QAbstractTexture::RG16U 0x823A GL_RG16UI
Qt3DRender::QAbstractTexture::RGB16U 0x8D77 GL_RGB16UI
Qt3DRender::QAbstractTexture::RGBA16U 0x8D76 GL_RGBA16UI
Qt3DRender::QAbstractTexture::R32U 0x8236 GL_R32UI
Qt3DRender::QAbstractTexture::RG32U 0x823C GL_RG32UI
Qt3DRender::QAbstractTexture::RGB32U 0x8D71 GL_RGB32UI
Qt3DRender::QAbstractTexture::RGBA32U 0x8D70 GL_RGBA32UI
Qt3DRender::QAbstractTexture::R8I 0x8231 GL_R8I
Qt3DRender::QAbstractTexture::RG8I 0x8237 GL_RG8I
Qt3DRender::QAbstractTexture::RGB8I 0x8D8F GL_RGB8I
Qt3DRender::QAbstractTexture::RGBA8I 0x8D8E GL_RGBA8I
Qt3DRender::QAbstractTexture::R16I 0x8233 GL_R16I
Qt3DRender::QAbstractTexture::RG16I 0x8239 GL_RG16I
Qt3DRender::QAbstractTexture::RGB16I 0x8D89 GL_RGB16I
Qt3DRender::QAbstractTexture::RGBA16I 0x8D88 GL_RGBA16I
Qt3DRender::QAbstractTexture::R32I 0x8235 GL_R32I
Qt3DRender::QAbstractTexture::RG32I 0x823B GL_RG32I
Qt3DRender::QAbstractTexture::RGB32I 0x8D83 GL_RGB32I
Qt3DRender::QAbstractTexture::RGBA32I 0x8D82 GL_RGBA32I
Qt3DRender::QAbstractTexture::R16F 0x822D GL_R16F
Qt3DRender::QAbstractTexture::RG16F 0x822F GL_RG16F
Qt3DRender::QAbstractTexture::RGB16F 0x881B GL_RGB16F
Qt3DRender::QAbstractTexture::RGBA16F 0x881A GL_RGBA16F
Qt3DRender::QAbstractTexture::R32F 0x822E GL_R32F
Qt3DRender::QAbstractTexture::RG32F 0x8230 GL_RG32F
Qt3DRender::QAbstractTexture::RGB32F 0x8815 GL_RGB32F
Qt3DRender::QAbstractTexture::RGBA32F 0x8814 GL_RGBA32F
Qt3DRender::QAbstractTexture::RGB9E5 0x8C3D GL_RGB9_E5
Qt3DRender::QAbstractTexture::RG11B10F 0x8C3A GL_R11F_G11F_B10F
Qt3DRender::QAbstractTexture::RG3B2 0x2A10 GL_R3_G3_B2
Qt3DRender::QAbstractTexture::R5G6B5 0x8D62 GL_RGB565
Qt3DRender::QAbstractTexture::RGB5A1 0x8057 GL_RGB5_A1
Qt3DRender::QAbstractTexture::RGBA4 0x8056 GL_RGBA4
Qt3DRender::QAbstractTexture::RGB10A2 0x8059 GL_RGB10_A2
Qt3DRender::QAbstractTexture::RGB10A2U 0x906F GL_RGB10_A2UI
Qt3DRender::QAbstractTexture::D16 0x81A5 GL_DEPTH_COMPONENT16
Qt3DRender::QAbstractTexture::D24 0x81A6 GL_DEPTH_COMPONENT24
Qt3DRender::QAbstractTexture::D24S8 0x88F0 GL_DEPTH24_STENCIL8
Qt3DRender::QAbstractTexture::D32 0x81A7 GL_DEPTH_COMPONENT32
Qt3DRender::QAbstractTexture::D32F 0x8CAC GL_DEPTH_COMPONENT32F
Qt3DRender::QAbstractTexture::D32FS8X24 0x8CAD GL_DEPTH32F_STENCIL8
Qt3DRender::QAbstractTexture::RGB_DXT1 0x83F0 GL_COMPRESSED_RGB_S3TC_DXT1_EXT
Qt3DRender::QAbstractTexture::RGBA_DXT1 0x83F1 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
Qt3DRender::QAbstractTexture::RGBA_DXT3 0x83F2 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
Qt3DRender::QAbstractTexture::RGBA_DXT5 0x83F3 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
Qt3DRender::QAbstractTexture::R_ATI1N_UNorm 0x8DBB GL_COMPRESSED_RED_RGTC1
Qt3DRender::QAbstractTexture::R_ATI1N_SNorm 0x8DBC GL_COMPRESSED_SIGNED_RED_RGTC1
Qt3DRender::QAbstractTexture::RG_ATI2N_UNorm 0x8DBD GL_COMPRESSED_RG_RGTC2
Qt3DRender::QAbstractTexture::RG_ATI2N_SNorm 0x8DBE GL_COMPRESSED_SIGNED_RG_RGTC2
Qt3DRender::QAbstractTexture::RGB_BP_UNSIGNED_FLOAT 0x8E8F GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
Qt3DRender::QAbstractTexture::RGB_BP_SIGNED_FLOAT 0x8E8E GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
Qt3DRender::QAbstractTexture::RGB_BP_UNorm 0x8E8C GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
Qt3DRender::QAbstractTexture::R11_EAC_UNorm 0x9270 GL_COMPRESSED_R11_EAC
Qt3DRender::QAbstractTexture::R11_EAC_SNorm 0x9271 GL_COMPRESSED_SIGNED_R11_EAC
Qt3DRender::QAbstractTexture::RG11_EAC_UNorm 0x9272 GL_COMPRESSED_RG11_EAC
Qt3DRender::QAbstractTexture::RG11_EAC_SNorm 0x9273 GL_COMPRESSED_SIGNED_RG11_EAC
Qt3DRender::QAbstractTexture::RGB8_ETC2 0x9274 GL_COMPRESSED_RGB8_ETC2
Qt3DRender::QAbstractTexture::SRGB8_ETC2 0x9275 GL_COMPRESSED_SRGB8_ETC2
Qt3DRender::QAbstractTexture::RGB8_PunchThrough_Alpha1_ETC2 0x9276 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
Qt3DRender::QAbstractTexture::SRGB8_PunchThrough_Alpha1_ETC2 0x9277 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
Qt3DRender::QAbstractTexture::RGBA8_ETC2_EAC 0x9278 GL_COMPRESSED_RGBA8_ETC2_EAC
Qt3DRender::QAbstractTexture::SRGB8_Alpha8_ETC2_EAC 0x9279 GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
Qt3DRender::QAbstractTexture::RGB8_ETC1 0x8D64 GL_ETC1_RGB8_OES
Qt3DRender::QAbstractTexture::SRGB8 0x8C41 GL_SRGB8
Qt3DRender::QAbstractTexture::SRGB8_Alpha8 0x8C43 GL_SRGB8_ALPHA8
Qt3DRender::QAbstractTexture::SRGB_DXT1 0x8C4C GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
Qt3DRender::QAbstractTexture::SRGB_Alpha_DXT1 0x8C4D GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
Qt3DRender::QAbstractTexture::SRGB_Alpha_DXT3 0x8C4E GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
Qt3DRender::QAbstractTexture::SRGB_Alpha_DXT5 0x8C4F GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
Qt3DRender::QAbstractTexture::SRGB_BP_UNorm 0x8E8D GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
Qt3DRender::QAbstractTexture::DepthFormat 0x1902 GL_DEPTH_COMPONENT
Qt3DRender::QAbstractTexture::AlphaFormat 0x1906 GL_ALPHA
Qt3DRender::QAbstractTexture::RGBFormat 0x1907 GL_RGB
Qt3DRender::QAbstractTexture::RGBAFormat 0x1908 GL_RGBA
Qt3DRender::QAbstractTexture::LuminanceFormat 0x1909 GL_LUMINANCE
Qt3DRender::QAbstractTexture::LuminanceAlphaFormat 0x190A 0x190A

特性文档编制

comparisonFunction : ComparisonFunction

Holds the comparison function of the texture provider.

访问函数:

Qt3DRender::QAbstractTexture::ComparisonFunction comparisonFunction () const
void setComparisonFunction (Qt3DRender::QAbstractTexture::ComparisonFunction function )

通知程序信号:

void comparisonFunctionChanged (Qt3DRender::QAbstractTexture::ComparisonFunction comparisonFunction )

comparisonMode : ComparisonMode

Holds the comparison mode of the texture provider.

访问函数:

Qt3DRender::QAbstractTexture::ComparisonMode comparisonMode () const
void setComparisonMode (Qt3DRender::QAbstractTexture::ComparisonMode mode )

通知程序信号:

void comparisonModeChanged (Qt3DRender::QAbstractTexture::ComparisonMode comparisonMode )

depth : int

Holds the depth of the texture provider.

访问函数:

int depth () const
void setDepth (int depth )

通知程序信号:

void depthChanged (int depth )

format : TextureFormat

Holds the format of the texture provider.

访问函数:

Qt3DRender::QAbstractTexture::TextureFormat format () const
void setFormat (Qt3DRender::QAbstractTexture::TextureFormat format )

通知程序信号:

void formatChanged (Qt3DRender::QAbstractTexture::TextureFormat format )

generateMipMaps : bool

Holds whether the texture provider should auto generate mipmaps.

访问函数:

bool generateMipMaps () const
void setGenerateMipMaps (bool gen )

通知程序信号:

void generateMipMapsChanged (bool generateMipMaps )

[read-only] handle : const QVariant

Holds the current texture handle, if Qt 3D is using the OpenGL renderer, handle is a texture id integer.

访问函数:

QVariant handle () const

通知程序信号:

void handleChanged (QVariant handle )

[read-only] handleType : const HandleType

Holds the current texture handle type.

访问函数:

Qt3DRender::QAbstractTexture::HandleType handleType () const

通知程序信号:

void handleTypeChanged (Qt3DRender::QAbstractTexture::HandleType handleType )

height : int

Holds the height of the texture provider.

访问函数:

int height () const
void setHeight (int height )

通知程序信号:

void heightChanged (int height )

layers : int

Holds the maximum layer count of the texture provider. By default, the maximum layer count is 1.

注意: this has a meaning only for texture providers that have 3D or array target formats.

访问函数:

int layers () const
void setLayers (int layers )

通知程序信号:

void layersChanged (int layers )

magnificationFilter : Filter

Holds the magnification filter of the texture provider.

访问函数:

Qt3DRender::QAbstractTexture::Filter magnificationFilter () const
void setMagnificationFilter (Qt3DRender::QAbstractTexture::Filter f )

通知程序信号:

void magnificationFilterChanged (Qt3DRender::QAbstractTexture::Filter magnificationFilter )

maximumAnisotropy : float

Holds the maximum anisotropy of the texture provider.

访问函数:

float maximumAnisotropy () const
void setMaximumAnisotropy (float anisotropy )

通知程序信号:

void maximumAnisotropyChanged (float maximumAnisotropy )

minificationFilter : Filter

Holds the minification filter of the texture provider.

访问函数:

Qt3DRender::QAbstractTexture::Filter minificationFilter () const
void setMinificationFilter (Qt3DRender::QAbstractTexture::Filter f )

通知程序信号:

void minificationFilterChanged (Qt3DRender::QAbstractTexture::Filter minificationFilter )

mipLevels : int

Holds the mipmap levels of the texture provider.

访问函数:

int mipLevels () const
void setMipLevels (int mipLevels )

通知程序信号:

void mipLevelsChanged (int mipLevels )

samples : int

Holds the number of samples per texel for the texture provider. By default, the number of samples is 1.

注意: this has a meaning only for texture providers that have multisample formats.

访问函数:

int samples () const
void setSamples (int samples )

通知程序信号:

void samplesChanged (int samples )

[read-only] status : const Status

Holds the current status of the texture provider.

访问函数:

Qt3DRender::QAbstractTexture::Status status () const

通知程序信号:

void statusChanged (Qt3DRender::QAbstractTexture::Status status )

[read-only] target : const Target

Holds the target format of the texture provider.

注意: The target format can only be set once.

访问函数:

Qt3DRender::QAbstractTexture::Target target () const

width : int

Holds the width of the texture provider.

访问函数:

int width () const
void setWidth (int width )

通知程序信号:

void widthChanged (int width )

[read-only] wrapMode : Qt3DRender::QTextureWrapMode * const

Holds the wrap mode of the texture provider.

访问函数:

Qt3DRender::QTextureWrapMode * wrapMode ()

成员函数文档编制

[explicit protected] QAbstractTexture:: QAbstractTexture ( Qt3DCore::QNode * parent = nullptr)

The constructor creates a new QAbstractTexture::QAbstractTexture instance with the specified parent .

[explicit protected] QAbstractTexture:: QAbstractTexture ( Qt3DRender::QAbstractTexture::Target target , Qt3DCore::QNode * parent = nullptr)

The constructor creates a new QAbstractTexture::QAbstractTexture instance with the specified target and parent .

void QAbstractTexture:: addTextureImage ( Qt3DRender::QAbstractTextureImage * textureImage )

Adds a new Qt3DCore::QAbstractTextureImage textureImage to the texture provider.

注意: Qt3DRender::QAbstractTextureImage should never be shared between multiple Qt3DRender::QAbstractTexture 实例。

Qt3DRender::QAbstractTexture::ComparisonFunction QAbstractTexture:: comparisonFunction () const

Returns the current comparison function.

注意: Getter function for property comparisonFunction.

另请参阅 setComparisonFunction ().

Qt3DRender::QAbstractTexture::ComparisonMode QAbstractTexture:: comparisonMode () const

Returns the current comparison mode.

注意: Getter function for property comparisonMode.

另请参阅 setComparisonMode ().

int QAbstractTexture:: depth () const

Returns the depth of the texture

注意: Getter function for property depth.

另请参阅 setDepth ().

Qt3DRender::QAbstractTexture::TextureFormat QAbstractTexture:: format () const

Returns the texture provider's format.

注意: Getter function for property format.

另请参阅 setFormat ().

QVariant QAbstractTexture:: handle () const

Returns the current texture handle, if Qt 3D is using the OpenGL renderer, handle is a texture id integer.

注意: Getter function for property handle.

Qt3DRender::QAbstractTexture::HandleType QAbstractTexture:: handleType () const

Returns the current texture handle type.

注意: Getter function for property handleType.

int QAbstractTexture:: height () const

Returns the height of the texture

注意: Getter function for property height.

另请参阅 setHeight ().

int QAbstractTexture:: layers () const

Returns the maximum number of layers for the texture provider.

注意: this has a meaning only for texture providers that have 3D or array target formats.

注意: Getter function for property layers.

另请参阅 setLayers ().

float QAbstractTexture:: maximumAnisotropy () const

Returns the current maximum anisotropy

注意: Getter function for property maximumAnisotropy.

另请参阅 setMaximumAnisotropy ().

void QAbstractTexture:: removeTextureImage ( Qt3DRender::QAbstractTextureImage * textureImage )

Removes a Qt3DCore::QAbstractTextureImage textureImage from the texture provider.

int QAbstractTexture:: samples () const

Returns the number of samples per texel for the texture provider.

注意: this has a meaning only for texture providers that have multisample formats.

注意: Getter function for property samples.

另请参阅 setSamples ().

[slot] void QAbstractTexture:: setComparisonFunction ( Qt3DRender::QAbstractTexture::ComparisonFunction function )

Set the comparison function to function .

注意: setter 函数对于特性 comparisonFunction .

另请参阅 comparisonFunction ().

[slot] void QAbstractTexture:: setComparisonMode ( Qt3DRender::QAbstractTexture::ComparisonMode mode )

Set the comparison mode to mode .

注意: setter 函数对于特性 comparisonMode .

另请参阅 comparisonMode ().

[slot] void QAbstractTexture:: setDepth ( int depth )

Set the depth of the texture to depth .

注意: setter 函数对于特性 depth .

另请参阅 depth ().

[slot] void QAbstractTexture:: setFormat ( Qt3DRender::QAbstractTexture::TextureFormat format )

Set the texture format to format .

注意: setter 函数对于特性 format .

另请参阅 format ().

[slot] void QAbstractTexture:: setGenerateMipMaps ( bool gen )

Boolean parameter gen sets a flag indicating whether the texture provider should generate mipmaps or not.

注意: setter 函数对于特性 generateMipMaps .

另请参阅 generateMipMaps ().

[slot] void QAbstractTexture:: setHeight ( int height )

Set the height to height .

注意: setter 函数对于特性 height .

另请参阅 height ().

[slot] void QAbstractTexture:: setLayers ( int layers )

Set the maximum layer count to layers .

注意: setter 函数对于特性 layers .

另请参阅 layers ().

[slot] void QAbstractTexture:: setMagnificationFilter ( Qt3DRender::QAbstractTexture::Filter f )

Set the magnification filter to f .

注意: setter 函数对于特性 magnificationFilter .

另请参阅 magnificationFilter ().

[slot] void QAbstractTexture:: setMaximumAnisotropy ( float anisotropy )

Sets the maximum anisotropy to anisotropy .

注意: setter 函数对于特性 maximumAnisotropy .

另请参阅 maximumAnisotropy ().

[slot] void QAbstractTexture:: setMinificationFilter ( Qt3DRender::QAbstractTexture::Filter f )

Set the minification filter to the specified value f .

注意: setter 函数对于特性 minificationFilter .

另请参阅 minificationFilter ().

[slot] void QAbstractTexture:: setSamples ( int samples )

Set the number of samples per texel to samples .

注意: setter 函数对于特性 samples .

另请参阅 samples ().

void QAbstractTexture:: setSize ( int w , int h = 1, int d = 1)

Sets the size of the texture provider to width w , height h and depth d .

[protected] void QAbstractTexture:: setStatus ( Qt3DRender::QAbstractTexture::Status status )

Set the status of the texture provider to the specified status .

另请参阅 status ().

[slot] void QAbstractTexture:: setWidth ( int width )

Set the width of the texture provider to width .

注意: setter 函数对于特性 width .

另请参阅 width ().

void QAbstractTexture:: setWrapMode (const Qt3DRender::QTextureWrapMode & wrapMode )

Set the wrapmode to the value specified in wrapMode .

另请参阅 wrapMode ().

Qt3DRender::QAbstractTexture::Status QAbstractTexture:: status () const

Returns the current status of the texture provider.

注意: getter 函数对于特性 status。

另请参阅 setStatus ().

Qt3DRender::QAbstractTexture::Target QAbstractTexture:: target () const

Returns the target format of the texture provider.

注意: Getter function for property target.

QList < Qt3DRender::QAbstractTextureImage *> QAbstractTexture:: textureImages () const

Returns a list of pointers to QAbstractTextureImage objects contained in the texture provider.

[invokable] void QAbstractTexture:: updateData (const Qt3DRender::QTextureDataUpdate & update )

Updates a sub region of the texture, defined by update , without having to change the data generator or rely on adding or removing texture images.

注意: 此函数可以被援引,通过元对象系统和从 QML。见 Q_INVOKABLE .

int QAbstractTexture:: width () const

Returns the width of the texture

注意: Getter function for property width.

另请参阅 setWidth ().