QRhiD3D11NativeHandles Struct

Holds the D3D device and device context used by the QRhi . 更多...

头: #include <QRhiD3D11NativeHandles>
CMake: find_package(Qt6 REQUIRED COMPONENTS Gui)
target_link_libraries(mytarget PRIVATE Qt6::Gui)
qmake: QT += gui
Since: Qt 6.6
继承: QRhiNativeHandles

公共变量

qint32 adapterLuidHigh
quint32 adapterLuidLow
void * context
void * dev
int featureLevel

详细描述

注意: The class uses void * as the type since including the COM-based d3d11.h headers is not acceptable here. The actual types are ID3D11Device * and ID3D11DeviceContext * .

注意: This is a RHI API with limited compatibility guarantees, see QRhi 了解细节。

成员变量文档编制

qint32 QRhiD3D11NativeHandles:: adapterLuidHigh

The high part of the local identifier (LUID) of the DXGI adapter to use. Relevant only when QRhi creates the device, ignored when importing a device and device context.

quint32 QRhiD3D11NativeHandles:: adapterLuidLow

The low part of the local identifier (LUID) of the DXGI adapter to use. Relevant only when QRhi creates the device, ignored when importing a device and device context.

void *QRhiD3D11NativeHandles:: context

Points to a ID3D11DeviceContext or left set to nullptr if no existing device context is to be imported.

注意: When importing a device, both the device and the device context must be set to valid objects.

void *QRhiD3D11NativeHandles:: dev

Points to a ID3D11Device or left set to nullptr if no existing device is to be imported.

注意: When importing a device, both the device and the device context must be set to valid objects.

int QRhiD3D11NativeHandles:: featureLevel

Specifies the feature level passed to D3D11CreateDevice() . Relevant only when QRhi creates the device, ignored when importing a device and device context. When not set, the default rules outlined in the D3D documentation apply.