QOpenGLShader 类允许编译 OpenGL 着色器。 更多...
头: | #include <QOpenGLShader> |
CMake: |
find_package(Qt6 REQUIRED COMPONENTS OpenGL)
target_link_libraries(mytarget PRIVATE Qt6::OpenGL) |
qmake: | QT += opengl |
继承: | QObject |
flags | ShaderType |
enum | ShaderTypeBit { Vertex, Fragment, Geometry, TessellationControl, TessellationEvaluation, Compute } |
QOpenGLShader (QOpenGLShader::ShaderType type , QObject * parent = nullptr) | |
virtual | ~QOpenGLShader () |
bool | compileSourceCode (const char * source ) |
bool | compileSourceCode (const QByteArray & source ) |
bool | compileSourceCode (const QString & source ) |
bool | compileSourceFile (const QString & fileName ) |
bool | isCompiled () const |
QString | log () const |
GLuint | shaderId () const |
QOpenGLShader::ShaderType | shaderType () const |
QByteArray | sourceCode () const |
bool | hasOpenGLShaders (QOpenGLShader::ShaderType type , QOpenGLContext * context = nullptr) |
This class supports shaders written in the OpenGL Shading Language (GLSL) and in the OpenGL/ES Shading Language (GLSL/ES).
QOpenGLShader and QOpenGLShaderProgram shelter the programmer from the details of compiling and linking vertex and fragment shaders.
另请参阅 QOpenGLShaderProgram .
This enum specifies the type of QOpenGLShader that is being created.
常量 | 值 | 描述 |
---|---|---|
QOpenGLShader::Vertex
|
0x0001
|
Vertex shader written in the OpenGL Shading Language (GLSL). |
QOpenGLShader::Fragment
|
0x0002
|
Fragment shader written in the OpenGL Shading Language (GLSL). |
QOpenGLShader::Geometry
|
0x0004
|
Geometry shaders written in the OpenGL Shading Language (GLSL) (requires OpenGL >= 3.2 or OpenGL ES >= 3.2). |
QOpenGLShader::TessellationControl
|
0x0008
|
Tessellation control shaders written in the OpenGL shading language (GLSL) (requires OpenGL >= 4.0 or OpenGL ES >= 3.2). |
QOpenGLShader::TessellationEvaluation
|
0x0010
|
Tessellation evaluation shaders written in the OpenGL shading language (GLSL) (requires OpenGL >= 4.0 or OpenGL ES >= 3.2). |
QOpenGLShader::Compute
|
0x0020
|
Compute shaders written in the OpenGL shading language (GLSL) (requires OpenGL >= 4.3 or OpenGL ES >= 3.1). |
The ShaderType type is a typedef for QFlags <ShaderTypeBit>. It stores an OR combination of ShaderTypeBit values.
[explicit]
QOpenGLShader::
QOpenGLShader
(
QOpenGLShader::ShaderType
type
,
QObject
*
parent
= nullptr)
Constructs a new QOpenGLShader object of the specified type and attaches it to parent . If shader programs are not supported, QOpenGLShaderProgram::hasOpenGLShaderPrograms () 将返回 false。
This constructor is normally followed by a call to compileSourceCode () 或 compileSourceFile ().
The shader will be associated with the current QOpenGLContext .
另请参阅 compileSourceCode () 和 compileSourceFile ().
[virtual noexcept]
QOpenGLShader::
~QOpenGLShader
()
Deletes this shader. If the shader has been attached to a QOpenGLShaderProgram object, then the actual shader will stay around until the QOpenGLShaderProgram 被销毁。
设置
source
code for this shader and compiles it. Returns
true
if the source was successfully compiled, false otherwise.
另请参阅 compileSourceFile ().
这是重载函数。
设置
source
code for this shader and compiles it. Returns
true
if the source was successfully compiled, false otherwise.
另请参阅 compileSourceFile ().
这是重载函数。
设置
source
code for this shader and compiles it. Returns
true
if the source was successfully compiled, false otherwise.
另请参阅 compileSourceFile ().
Sets the source code for this shader to the contents of
fileName
and compiles it. Returns
true
if the file could be opened and the source compiled, false otherwise.
另请参阅 compileSourceCode ().
[static]
bool
QOpenGLShader::
hasOpenGLShaders
(
QOpenGLShader::ShaderType
type
,
QOpenGLContext
*
context
= nullptr)
返回
true
if shader programs of type
type
are supported on this system; false otherwise.
The
context
is used to resolve the GLSL extensions. If
context
is
nullptr
,那么
QOpenGLContext::currentContext
() is used.
返回
true
if this shader has been compiled; false otherwise.
另请参阅 compileSourceCode () 和 compileSourceFile ().
Returns the errors and warnings that occurred during the last compile.
另请参阅 compileSourceCode () 和 compileSourceFile ().
Returns the OpenGL identifier associated with this shader.
另请参阅 QOpenGLShaderProgram::programId ().
Returns the type of this shader.
Returns the source code for this shader.
另请参阅 compileSourceCode ().