QOpenGLDebugLogger 类

QOpenGLDebugLogger 启用 OpenGL 调试消息的日志。 更多...

头: #include <QOpenGLDebugLogger>
CMake: find_package(Qt6 REQUIRED COMPONENTS OpenGL)
target_link_libraries(mytarget PRIVATE Qt6::OpenGL)
qmake: QT += opengl
继承: QObject

公共类型

enum LoggingMode { AsynchronousLogging, SynchronousLogging }

特性

公共函数

QOpenGLDebugLogger (QObject * parent = nullptr)
virtual ~QOpenGLDebugLogger ()
void disableMessages (QOpenGLDebugMessage::Sources sources = QOpenGLDebugMessage::AnySource, QOpenGLDebugMessage::Types 类型 = QOpenGLDebugMessage::AnyType, QOpenGLDebugMessage::Severities severities = QOpenGLDebugMessage::AnySeverity)
void disableMessages (const QList<GLuint> & ids , QOpenGLDebugMessage::Sources sources = QOpenGLDebugMessage::AnySource, QOpenGLDebugMessage::Types 类型 = QOpenGLDebugMessage::AnyType)
void enableMessages (QOpenGLDebugMessage::Sources sources = QOpenGLDebugMessage::AnySource, QOpenGLDebugMessage::Types 类型 = QOpenGLDebugMessage::AnyType, QOpenGLDebugMessage::Severities severities = QOpenGLDebugMessage::AnySeverity)
void enableMessages (const QList<GLuint> & ids , QOpenGLDebugMessage::Sources sources = QOpenGLDebugMessage::AnySource, QOpenGLDebugMessage::Types 类型 = QOpenGLDebugMessage::AnyType)
bool initialize ()
bool isLogging () const
QList<QOpenGLDebugMessage> loggedMessages () const
QOpenGLDebugLogger::LoggingMode loggingMode () const
qint64 maximumMessageLength () const
void popGroup ()
void pushGroup (const QString & name , GLuint id = 0, QOpenGLDebugMessage::Source source = QOpenGLDebugMessage::ApplicationSource)

公共槽

void logMessage (const QOpenGLDebugMessage & debugMessage )
void startLogging (QOpenGLDebugLogger::LoggingMode loggingMode = AsynchronousLogging)
void stopLogging ()

信号

void messageLogged (const QOpenGLDebugMessage & debugMessage )

详细描述

介绍

OpenGL programming can be very error prone. Most of the time, a single failing call to OpenGL can cause an entire portion of an application to stop working, with nothing being drawn on the screen.

The only way to be sure that no errors are being returned from the OpenGL implementation is checking with glGetError after each and every API call. Moreover, OpenGL errors stack up, therefore glGetError should always be used in a loop like this:

GLenum error = GL_NO_ERROR;
do {
    error = glGetError();
    if (error != GL_NO_ERROR) {
        // handle the error
    }
} while (error != GL_NO_ERROR);
					

If you try to clear the error stack, make sure not just keep going until GL_NO_ERROR is returned but also break on GL_CONTEXT_LOST as that error value will keep repeating.

There are also many other information we are interested in (as application developers), for instance performance issues, or warnings about using deprecated APIs. Those kind of messages are not reported through the ordinary OpenGL error reporting mechanisms.

QOpenGLDebugLogger aims at addressing these issues by providing access to the OpenGL debug log . If your OpenGL implementation supports it (by exposing the GL_KHR_debug extension), messages from the OpenGL server will be either logged in an internal OpenGL log, or passed in "real-time" to listeners as they're generated from OpenGL.

QOpenGLDebugLogger supports both these modes of operation. Refer to the following sections to find out the differences between them.

创建 OpenGL 调试上下文

For efficiency reasons, OpenGL implementations are allowed not to create any debug output at all, unless the OpenGL context is a debug context. In order to create a debug context from Qt, you must set the QSurfaceFormat::DebugContext format option on the QSurfaceFormat used to create the QOpenGLContext 对象:

QSurfaceFormat format;
// asks for a OpenGL 3.2 debug context using the Core profile
format.setMajorVersion(3);
format.setMinorVersion(2);
format.setProfile(QSurfaceFormat::CoreProfile);
format.setOption(QSurfaceFormat::DebugContext);
QOpenGLContext *context = new QOpenGLContext;
context->setFormat(format);
context->create();
					

Note that requesting a 3.2 OpenGL Core Profile is just for the example's purposes; this class is not tied to any specific OpenGL or OpenGL ES version, as it relies on the availability of the GL_KHR_debug extension (see below).

创建并初始化 QOpenGLDebugLogger

QOpenGLDebugLogger is a simple QObject -derived class. Just like all QObject subclasses, you create an instance (and optionally specify a parent object), and like the other OpenGL functions in Qt you must initialize it before usage by calling initialize () whilst there is a current OpenGL context:

QOpenGLContext *ctx = QOpenGLContext::currentContext();
QOpenGLDebugLogger *logger = new QOpenGLDebugLogger(this);
logger->initialize(); // initializes in the current context, i.e. ctx
					

注意, GL_KHR_debug extension must be available in the context in order to access the messages logged by OpenGL. You can check the presence of this extension by calling:

ctx->hasExtension(QByteArrayLiteral("GL_KHR_debug"));
					

where ctx 有效 QOpenGLContext . If the extension is not available, initialize () 将返回 false。

读取内部 OpenGL 调试日志

OpenGL implementations keep an internal log of debug messages. Messages stored in this log can be retrieved by using the loggedMessages () 函数:

const QList<QOpenGLDebugMessage> messages = logger->loggedMessages();
for (const QOpenGLDebugMessage &message : messages)
    qDebug() << message;
					

The internal log has a limited size; when it fills up, older messages will get discarded to make room for the new incoming messages. When you call loggedMessages (), the internal log will be emptied as well.

If you want to be sure not to lose any debug message, you must use real-time logging instead of calling this function. However, debug messages might still be generated in the timespan between context creation and activation of real-time logging (or, in general, when the real-time logging is disabled).

实时日志消息

It is also possible to receive a stream of debug messages from the OpenGL server as they are generated by the implementation. In order to do so, you need to connect a suitable slot to the messageLogged () signal, and start logging by calling startLogging ():

connect(logger, &QOpenGLDebugLogger::messageLogged, receiver, &LogHandler::handleLoggedMessage);
logger->startLogging();
					

Similarly, logging can be disabled at any time by calling the stopLogging () 函数。

Real-time logging can be either asynchronous or synchronous, depending on the parameter passed to startLogging (). When logging in asynchronous mode (the default, as it has a very small overhead), the OpenGL implementation can generate messages at any time, and/or in an order which is different from the order of the OpenGL commands which caused those messages to be logged. The messages could also be generated from a thread that it's different from the thread the context is currently bound to. This is because OpenGL implementations are usually highly threaded and asynchronous, and therefore no warranties are made about the relative order and the timings of the debug messages.

On the other hand, logging in synchronous mode has a high overhead, but the OpenGL implementation guarantees that all the messages caused by a certain command are received in order, before the command returns, and from the same thread the OpenGL context is bound to.

This means that when logging in synchronous mode you will be able to run your OpenGL application in a debugger, put a breakpoint on a slot connected to the messageLogged () signal, and see in the backtrace the exact call that caused the logged message. This can be extremely useful to debug an OpenGL problem. Note that if OpenGL rendering is happening in another thread, you must force the signal/slot connection type to Qt::DirectConnection in order to be able to see the actual backtrace.

参考 LoggingMode enum documentation for more information about logging modes.

注意: When real-time logging is enabled, debug messages will not be inserted in the internal OpenGL debug log any more; messages already present in the internal log will not be deleted, nor they will be emitted through the messageLogged () signal. Since some messages might be generated before real-time logging is started (and therefore be kept in the internal OpenGL log), it is important to always check if it contains any message after calling startLogging ().

把消息插入调试日志

It is possible for applications and libraries to insert custom messages in the debug log, for instance for marking a group of related OpenGL commands and therefore being then able to identify eventual messages coming from them.

In order to do so, you can create a QOpenGLDebugMessage object by calling createApplicationMessage () 或 createThirdPartyMessage (), and then inserting it into the log by calling logMessage ():

QOpenGLDebugMessage message =
    QOpenGLDebugMessage::createApplicationMessage(QStringLiteral("Custom message"));
logger->logMessage(message);
					

Note that OpenGL implementations have a vendor-specific limit to the length of the messages that can be inserted in the debug log. You can retrieve this length by calling the maximumMessageLength () method; messages longer than the limit will automatically get truncated.

控制调试输出

QOpenGLDebugMessage is also able to apply filters to the debug messages, and therefore limit the amount of messages logged. You can enable or disable logging of messages by calling enableMessages () 和 disableMessages () respectively. By default, all messages are logged.

It is possible to enable or disable messages by selecting them by:

  • source, type and severity (and including all ids in the selection);
  • id, source and type (and including all severities in the selection).

Note that the "enabled" status for a given message is a property of the (id, source, type, severity) tuple; the message attributes do not form a hierarchy of any kind. You should be careful about the order of the calls to enableMessages () 和 disableMessages (), as it will change which messages will are enabled / disabled.

It's not possible to filter by the message text itself; applications have to do that on their own (in slots connected to the messageLogged () signal, or after fetching the messages in the internal debug log through loggedMessages ()).

In order to simplify the management of the enabled / disabled statuses, QOpenGLDebugMessage also supports the concept of debug groups . A debug group contains the group of enabled / disabled configurations of debug messages. Moreover, debug groups are organized in a stack: it is possible to push and pop groups by calling pushGroup () 和 popGroup () respectively. (When an OpenGL context is created, there is already a group in the stack).

The enableMessages () 和 disableMessages () functions will modify the configuration in the current debug group, that is, the one at the top of the debug groups stack.

When a new group is pushed onto the debug groups stack, it will inherit the configuration of the group that was previously on the top of the stack. Vice versa, popping a debug group will restore the configuration of the debug group that becomes the new top.

Pushing (respectively popping) debug groups will also automatically generate a debug message of type QOpenGLDebugMessage::GroupPushType (respectively GroupPopType ).

另请参阅 QOpenGLDebugMessage .

成员类型文档编制

enum QOpenGLDebugLogger:: LoggingMode

The LoggingMode enum defines the logging mode of the logger object.

常量 描述
QOpenGLDebugLogger::AsynchronousLogging 0 Messages from the OpenGL server are logged asynchronously. This means that messages can be logged some time after the corresponding OpenGL actions that caused them, and even be received in an out-of-order fashion, depending on the OpenGL implementation. This mode has a very low performance penalty, as OpenGL implementations are heavily threaded and asynchronous by nature.
QOpenGLDebugLogger::SynchronousLogging 1 Messages from the OpenGL server are logged synchronously and sequentially. This has a severe performance hit, as OpenGL implementations are very asynchronous by nature; but it's very useful to debug OpenGL problems, as OpenGL guarantees that the messages generated by a OpenGL command will be logged before the corresponding command execution has returned. Therefore, you can install a breakpoint on the messageLogged () signal and see in the backtrace which OpenGL command caused it; the only caveat is that if you are using OpenGL from multiple threads you may need to force direct connection when connecting to the messageLogged () 信号。

特性文档编制

[read-only] loggingMode : const LoggingMode

This property holds the logging mode passed to startLogging ().

Note that logging must have been started or the value of this property will be meaningless.

访问函数:

QOpenGLDebugLogger::LoggingMode loggingMode () const

另请参阅 startLogging () 和 isLogging ().

成员函数文档编制

[explicit] QOpenGLDebugLogger:: QOpenGLDebugLogger ( QObject * parent = nullptr)

Constructs a new logger object with the given parent .

注意: The object must be initialized before logging can happen.

另请参阅 initialize ().

[virtual noexcept] QOpenGLDebugLogger:: ~QOpenGLDebugLogger ()

Destroys the logger object.

void QOpenGLDebugLogger:: disableMessages ( QOpenGLDebugMessage::Sources sources = QOpenGLDebugMessage::AnySource, QOpenGLDebugMessage::Types 类型 = QOpenGLDebugMessage::AnyType, QOpenGLDebugMessage::Severities severities = QOpenGLDebugMessage::AnySeverity)

Disables the logging of messages with the given sources ,为给定 类型 and with the given severities and any message id.

The logging will be disabled in the current control group.

另请参阅 enableMessages (), pushGroup (),和 popGroup ().

void QOpenGLDebugLogger:: disableMessages (const QList < GLuint > & ids , QOpenGLDebugMessage::Sources sources = QOpenGLDebugMessage::AnySource, QOpenGLDebugMessage::Types 类型 = QOpenGLDebugMessage::AnyType)

Disables the logging of messages with the given ids , from the given sources and of the given 类型 and any severity.

The logging will be disabled in the current control group.

另请参阅 enableMessages (), pushGroup (),和 popGroup ().

void QOpenGLDebugLogger:: enableMessages ( QOpenGLDebugMessage::Sources sources = QOpenGLDebugMessage::AnySource, QOpenGLDebugMessage::Types 类型 = QOpenGLDebugMessage::AnyType, QOpenGLDebugMessage::Severities severities = QOpenGLDebugMessage::AnySeverity)

Enables the logging of messages from the given sources ,为给定 类型 and with the given severities and any message id.

The logging will be enabled in the current control group.

另请参阅 disableMessages (), pushGroup (),和 popGroup ().

void QOpenGLDebugLogger:: enableMessages (const QList < GLuint > & ids , QOpenGLDebugMessage::Sources sources = QOpenGLDebugMessage::AnySource, QOpenGLDebugMessage::Types 类型 = QOpenGLDebugMessage::AnyType)

Enables the logging of messages with the given ids , from the given sources and of the given 类型 and any severity.

The logging will be enabled in the current control group.

另请参阅 disableMessages (), pushGroup (),和 popGroup ().

bool QOpenGLDebugLogger:: initialize ()

Initializes the object in the current OpenGL context. The context must support the GL_KHR_debug extension for the initialization to succeed. The object must be initialized before any logging can happen.

It is safe to call this function multiple times from the same context.

This function can also be used to change the context of a previously initialized object; note that in this case the object must not be logging when you call this function.

返回 true if the logger is successfully initialized; false otherwise.

另请参阅 QOpenGLContext .

bool QOpenGLDebugLogger:: isLogging () const

返回 true if this object is currently logging, false otherwise.

另请参阅 startLogging ().

[slot] void QOpenGLDebugLogger:: logMessage (const QOpenGLDebugMessage & debugMessage )

Inserts the message debugMessage into the OpenGL debug log. This provides a way for applications or libraries to insert custom messages that can ease the debugging of OpenGL applications.

注意: debugMessage must have QOpenGLDebugMessage::ApplicationSource or QOpenGLDebugMessage::ThirdPartySource as its source, and a valid type and severity, otherwise it will not be inserted into the log.

注意: The object must be initialized before logging can happen.

另请参阅 initialize ().

QList < QOpenGLDebugMessage > QOpenGLDebugLogger:: loggedMessages () const

Reads all the available messages in the OpenGL internal debug log and returns them. Moreover, this function will clear the internal debug log, so that subsequent invocations will not return messages that were already returned.

另请参阅 startLogging ().

QOpenGLDebugLogger::LoggingMode QOpenGLDebugLogger:: loggingMode () const

Returns the logging mode of the object.

注意: Getter function for property loggingMode.

另请参阅 startLogging ().

qint64 QOpenGLDebugLogger:: maximumMessageLength () const

Returns the maximum supported length, in bytes, for the text of the messages passed to logMessage (). This is also the maximum length of a debug group name, as pushing or popping groups will automatically log a message with the debug group name as the message text.

If a message text is too long, it will be automatically truncated by QOpenGLDebugLogger .

注意: Message texts are encoded in UTF-8 when they get passed to OpenGL, so their size in bytes does not usually match the amount of UTF-16 code units, as returned, for instance, by QString::length (). (It does if the message contains 7-bit ASCII only data, which is typical for debug messages.)

[signal] void QOpenGLDebugLogger:: messageLogged (const QOpenGLDebugMessage & debugMessage )

This signal is emitted when a debug message (wrapped by the debugMessage argument) is logged from the OpenGL server.

Depending on the OpenGL implementation, this signal can be emitted from other threads than the one(s) the receiver(s) lives in, and even different from the thread the QOpenGLContext in which this object has been initialized lives in. Moreover, the signal could be emitted from multiple threads at the same time. This is normally not a problem, as Qt will utilize a queued connection for cross-thread signal emissions, but if you force the connection type to Direct then you must be aware of the potential races in the slots connected to this signal.

If logging have been started in SynchronousLogging mode, OpenGL guarantees that this signal will be emitted from the same thread the QOpenGLContext has been bound to, and no concurrent invocations will ever happen.

注意: Logging must have been started, or this signal will not be emitted.

另请参阅 startLogging ().

void QOpenGLDebugLogger:: popGroup ()

Pops the topmost debug group from the debug groups stack. If the group is successfully popped, OpenGL will automatically log a message with message, id and source matching those of the popped group, type QOpenGLDebugMessage::GroupPopType and severity QOpenGLDebugMessage::NotificationSeverity .

Popping a debug group will restore the message filtering settings of the group that becomes the top of the debug groups stack.

注意: The object must be initialized before managing debug groups.

另请参阅 pushGroup ().

void QOpenGLDebugLogger:: pushGroup (const QString & name , GLuint id = 0, QOpenGLDebugMessage::Source source = QOpenGLDebugMessage::ApplicationSource)

Pushes a debug group with name name , id id , and source source onto the debug groups stack. If the group is successfully pushed, OpenGL will automatically log a message with message name , id id , source source , type QOpenGLDebugMessage::GroupPushType and severity QOpenGLDebugMessage::NotificationSeverity .

The newly pushed group will inherit the same filtering settings of the group that was on the top of the stack; that is, the filtering will not be changed by pushing a new group.

注意: The source must either be QOpenGLDebugMessage::ApplicationSource or QOpenGLDebugMessage::ThirdPartySource , otherwise the group will not be pushed.

注意: The object must be initialized before managing debug groups.

另请参阅 popGroup (), enableMessages (),和 disableMessages ().

[slot] void QOpenGLDebugLogger:: startLogging ( QOpenGLDebugLogger::LoggingMode loggingMode = AsynchronousLogging)

Starts logging messages coming from the OpenGL server. When a new message is received, the signal messageLogged () is emitted, carrying the logged message as argument.

loggingMode specifies whether the logging must be asynchronous (the default) or synchronous.

QOpenGLDebugLogger will record the values of GL_DEBUG_OUTPUT and GL_DEBUG_OUTPUT_SYNCHRONOUS when logging is started, and set them back when logging is stopped. Moreover, any user-defined OpenGL debug callback installed when this function is invoked will be restored when logging is stopped; QOpenGLDebugLogger will ensure that the pre-existing callback will still be invoked when logging.

注意: It's not possible to change the logging mode without stopping and starting logging again. This might change in a future version of Qt.

注意: The object must be initialized before logging can happen.

另请参阅 stopLogging () 和 initialize ().

[slot] void QOpenGLDebugLogger:: stopLogging ()

Stops logging messages from the OpenGL server.

另请参阅 startLogging ().