Reports when objects enter a given volume. 更多...
| import 语句: | import QtQuick3D.Physics | 
| Since: | Qt 6.4 | 
| 继承: | 
This type defines a trigger body. A trigger body is a body that does not interact physically but is used to detect when objects intersect with its volume.
| collisionCount : int | 
This property returns the number of bodies currently colliding with the trigger body.
| bodyEntered ( PhysicsNode * body ) | 
This signal is emitted when the trigger body is penetrated by the specified body .
						
							注意:
						
						相应处理程序是
						
onBodyEntered
						
						.
					
| bodyExited ( PhysicsNode * body ) | 
This signal is emitted when the trigger body is no longer penetrated by the specified body .
						
							注意:
						
						相应处理程序是
						
onBodyExited
						
						.