QRhiVertexInputBinding Class

Describes a vertex input binding. 更多...

头: #include <QRhiVertexInputBinding>
CMake: find_package(Qt6 REQUIRED COMPONENTS Gui)
target_link_libraries(mytarget PRIVATE Qt6::Gui)
qmake: QT += gui
Since: Qt 6.6

公共类型

enum Classification { PerVertex, PerInstance }

公共函数

QRhiVertexInputBinding ()
QRhiVertexInputBinding (quint32 stride , QRhiVertexInputBinding::Classification cls = PerVertex, quint32 stepRate = 1)
QRhiVertexInputBinding::Classification classification () const
quint32 instanceStepRate () const
void setClassification (QRhiVertexInputBinding::Classification c )
void setInstanceStepRate (quint32 rate )
void setStride (quint32 s )
quint32 stride () const
size_t qHash (const QRhiVertexInputBinding & v , size_t seed = 0)
bool operator!= (const QRhiVertexInputBinding & a , const QRhiVertexInputBinding & b )
bool operator== (const QRhiVertexInputBinding & a , const QRhiVertexInputBinding & b )

详细描述

Specifies the stride (in bytes, must be a multiple of 4), the classification and optionally the instance step rate.

As an example, assume a vertex shader with the following inputs:

layout(location = 0) in vec4 position;
layout(location = 1) in vec2 texcoord;
					

Now let's assume also that 3 component vertex positions (x, y, z) and 2 component texture coordinates (u, v) are provided in a non-interleaved format in a buffer (or separate buffers even). Defining two bindings could then be done like this:

QRhiVertexInputLayout inputLayout;
inputLayout.setBindings({
    { 3 * sizeof(float) },
    { 2 * sizeof(float) }
});
					

Only the stride is interesting here since instancing is not used. The binding number is given by the index of the QRhiVertexInputBinding element in the bindings vector of the QRhiVertexInputLayout .

Once a graphics pipeline with this vertex input layout is bound, the vertex inputs could be set up like the following for drawing a cube with 36 vertices, assuming we have a single buffer with first the positions and then the texture coordinates:

const QRhiCommandBuffer::VertexInput vbufBindings[] = {
    { cubeBuf, 0 },
    { cubeBuf, 36 * 3 * sizeof(float) }
};
cb->setVertexInput(0, 2, vbufBindings);
					

Note how the index defined by startBinding + i ,其中 i is the index in the second argument of setVertexInput (), matches the index of the corresponding entry in the bindings vector of the QRhiVertexInputLayout .

注意: the stride must always be a multiple of 4.

注意: This is a RHI API with limited compatibility guarantees, see QRhi 了解细节。

另请参阅 QRhiCommandBuffer::setVertexInput ().

成员类型文档编制

enum QRhiVertexInputBinding:: Classification

Describes the input data classification.

常量 描述
QRhiVertexInputBinding::PerVertex 0 Data is per-vertex
QRhiVertexInputBinding::PerInstance 1 Data is per-instance

成员函数文档编制

[constexpr noexcept] QRhiVertexInputBinding:: QRhiVertexInputBinding ()

Constructs a default vertex input binding description.

QRhiVertexInputBinding:: QRhiVertexInputBinding ( quint32 stride , QRhiVertexInputBinding::Classification cls = PerVertex, quint32 stepRate = 1)

Constructs a vertex input binding description with the specified stride , classification cls , and instance step rate stepRate .

注意: stepRate other than 1 is only supported when QRhi::CustomInstanceStepRate is reported to be supported.

QRhiVertexInputBinding::Classification QRhiVertexInputBinding:: classification () const

Returns the input data classification.

另请参阅 setClassification ().

quint32 QRhiVertexInputBinding:: instanceStepRate () const

Returns the instance step rate.

另请参阅 setInstanceStepRate ().

void QRhiVertexInputBinding:: setClassification ( QRhiVertexInputBinding::Classification c )

Sets the input data classification c . By default this is set to PerVertex .

另请参阅 classification ().

void QRhiVertexInputBinding:: setInstanceStepRate ( quint32 rate )

Sets the instance step rate . By default this is set to 1.

另请参阅 instanceStepRate ().

void QRhiVertexInputBinding:: setStride ( quint32 s )

Sets the stride to s .

另请参阅 stride ().

quint32 QRhiVertexInputBinding:: stride () const

Returns the stride in bytes.

另请参阅 setStride ().

相关非成员

[noexcept] size_t qHash (const QRhiVertexInputBinding & v , size_t seed = 0)

返回哈希值为 v ,使用 seed 做计算种子。

[noexcept] bool operator!= (const QRhiVertexInputBinding & a , const QRhiVertexInputBinding & b )

返回 false if the values in the two QRhiVertexInputBinding 对象 a and b 相等;否则返回 true .

[noexcept] bool operator== (const QRhiVertexInputBinding & a , const QRhiVertexInputBinding & b )

返回 true if the values in the two QRhiVertexInputBinding 对象 a and b 相等。