Base type for collision shapes. 更多...
| import 語句: | import QtQuick3D.Physics |
| Since: | Qt 6.4 |
| 繼承: | Node |
| 繼承者: | BoxShape , CapsuleShape , ConvexMeshShape , HeightFieldShape , PlaneShape , SphereShape ,和 TriangleMeshShape |
This is the base type for all collision shapes. A collision shape is used to define the physical shape and extent of an object for the purposes of the physics simulation.
另請參閱 Shapes and Bodies overview documentation .
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enableDebugDraw : bool |
This property enables drawing the shape's debug view.