空间音频平移范例
// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include <QApplication>
#include <QAudioEngine>
#include <QAudioListener>
#include <QAudioRoom>
#include <QCheckBox>
#include <QComboBox>
#include <QCommandLineParser>
#include <QFileDialog>
#include <QFormLayout>
#include <QHBoxLayout>
#include <QLibraryInfo>
#include <QLineEdit>
#include <QPropertyAnimation>
#include <QPushButton>
#include <QSlider>
#include <QSpatialSound>
#include <QStandardPaths>
class AudioWidget : public QWidget
{
public:
AudioWidget();
void setFile(const QString &file);
private slots:
void updatePosition();
void newOcclusion();
void modeChanged();
void fileChanged(const QString &file);
void openFileDialog();
void updateRoom();
void animateChanged();
private:
QLineEdit *fileEdit = nullptr;
QPushButton *fileDialogButton = nullptr;
QSlider *azimuth = nullptr;
QSlider *elevation = nullptr;
QSlider *distance = nullptr;
QSlider *occlusion = nullptr;
QSlider *roomDimension = nullptr;
QSlider *reverbGain = nullptr;
QSlider *reflectionGain = nullptr;
QComboBox *mode = nullptr;
QCheckBox *animateButton = nullptr;
QPropertyAnimation *animation = nullptr;
QAudioEngine engine;
QAudioListener *listener = nullptr;
QSpatialSound *sound = nullptr;
QAudioRoom *room = nullptr;
QFileDialog *fileDialog = nullptr;
};
AudioWidget::AudioWidget()
: QWidget()
{
setMinimumSize(400, 300);
auto *form = new QFormLayout(this);
auto *fileLayout = new QHBoxLayout;
fileEdit = new QLineEdit;
fileEdit->setPlaceholderText(tr("Audio File"));
fileLayout->addWidget(fileEdit);
fileDialogButton = new QPushButton(tr("Choose..."));
fileLayout->addWidget(fileDialogButton);
form->addRow(fileLayout);
azimuth = new QSlider(Qt::Horizontal);
azimuth->setRange(-180, 180);
form->addRow(tr("Azimuth (-180 - 180 degree):"), azimuth);
elevation = new QSlider(Qt::Horizontal);
elevation->setRange(-90, 90);
form->addRow(tr("Elevation (-90 - 90 degree)"), elevation);
distance = new QSlider(Qt::Horizontal);
distance->setRange(0, 1000);
distance->setValue(100);
form->addRow(tr("Distance (0 - 10 meter):"), distance);
occlusion = new QSlider(Qt::Horizontal);
occlusion->setRange(0, 400);
form->addRow(tr("Occlusion (0 - 4):"), occlusion);
roomDimension = new QSlider(Qt::Horizontal);
roomDimension->setRange(0, 10000);
roomDimension->setValue(1000);
form->addRow(tr("Room dimension (0 - 100 meter):"), roomDimension);
reverbGain = new QSlider(Qt::Horizontal);
reverbGain->setRange(0, 500);
reverbGain->setValue(0);
form->addRow(tr("Reverb gain (0-5):"), reverbGain);
reflectionGain = new QSlider(Qt::Horizontal);
reflectionGain->setRange(0, 500);
reflectionGain->setValue(0);
form->addRow(tr("Reflection gain (0-5):"), reflectionGain);
mode = new QComboBox;
mode->addItem(tr("Surround"), QVariant::fromValue(QAudioEngine::Surround));
mode->addItem(tr("Stereo"), QVariant::fromValue(QAudioEngine::Stereo));
mode->addItem(tr("Headphone"), QVariant::fromValue(QAudioEngine::Headphone));
form->addRow(tr("Output mode:"), mode);
animateButton = new QCheckBox(tr("Animate sound position"));
form->addRow(animateButton);
connect(fileEdit, &QLineEdit::textChanged, this, &AudioWidget::fileChanged);
connect(fileDialogButton, &QPushButton::clicked, this, &AudioWidget::openFileDialog);
connect(azimuth, &QSlider::valueChanged, this, &AudioWidget::updatePosition);
connect(elevation, &QSlider::valueChanged, this, &AudioWidget::updatePosition);
connect(distance, &QSlider::valueChanged, this, &AudioWidget::updatePosition);
connect(occlusion, &QSlider::valueChanged, this, &AudioWidget::newOcclusion);
connect(roomDimension, &QSlider::valueChanged, this, &AudioWidget::updateRoom);
connect(reverbGain, &QSlider::valueChanged, this, &AudioWidget::updateRoom);
connect(reflectionGain, &QSlider::valueChanged, this, &AudioWidget::updateRoom);
connect(mode, &QComboBox::currentIndexChanged, this, &AudioWidget::modeChanged);
room = new QAudioRoom(&engine);
room->setWallMaterial(QAudioRoom::BackWall, QAudioRoom::BrickBare);
room->setWallMaterial(QAudioRoom::FrontWall, QAudioRoom::BrickBare);
room->setWallMaterial(QAudioRoom::LeftWall, QAudioRoom::BrickBare);
room->setWallMaterial(QAudioRoom::RightWall, QAudioRoom::BrickBare);
room->setWallMaterial(QAudioRoom::Floor, QAudioRoom::Marble);
room->setWallMaterial(QAudioRoom::Ceiling, QAudioRoom::WoodCeiling);
updateRoom();
listener = new QAudioListener(&engine);
listener->setPosition({});
listener->setRotation({});
engine.start();
sound = new QSpatialSound(&engine);
updatePosition();
animation = new QPropertyAnimation(azimuth, "value");
animation->setDuration(10000);
animation->setStartValue(-180);
animation->setEndValue(180);
animation->setLoopCount(-1);
connect(animateButton, &QCheckBox::toggled, this, &AudioWidget::animateChanged);
}
void AudioWidget::setFile(const QString &file)
{
fileEdit->setText(file);
}
void AudioWidget::updatePosition()
{
const float az = azimuth->value() / 180. * M_PI;
const float el = elevation->value() / 180. * M_PI;
const float d = distance->value();
const float x = d * sin(az) * cos(el);
const float y = d * sin(el);
const float z = -d * cos(az) * cos(el);
sound->setPosition({x, y, z});
}
void AudioWidget::newOcclusion()
{
sound->setOcclusionIntensity(occlusion->value() / 100.);
}
void AudioWidget::modeChanged()
{
engine.setOutputMode(mode->currentData().value<QAudioEngine::OutputMode>());
}
void AudioWidget::fileChanged(const QString &file)
{
sound->setSource(QUrl::fromLocalFile(file));
sound->setSize(5);
sound->setLoops(QSpatialSound::Infinite);
}
void AudioWidget::openFileDialog()
{
if (fileDialog == nullptr) {
const QString dir = QStandardPaths::writableLocation(QStandardPaths::MusicLocation);
fileDialog = new QFileDialog(this, tr("Open Audio File"), dir);
fileDialog->setAcceptMode(QFileDialog::AcceptOpen);
const QStringList mimeTypes{"audio/mpeg", "audio/aac", "audio/x-ms-wma",
"audio/x-flac+ogg", "audio/x-wav"};
fileDialog->setMimeTypeFilters(mimeTypes);
fileDialog->selectMimeTypeFilter(mimeTypes.constFirst());
}
if (fileDialog->exec() == QDialog::Accepted)
fileEdit->setText(fileDialog->selectedFiles().constFirst());
}
void AudioWidget::updateRoom()
{
const float d = roomDimension->value();
room->setDimensions(QVector3D(d, d, 400));
room->setReflectionGain(float(reflectionGain->value()) / 100);
room->setReverbGain(float(reverbGain->value()) / 100);
}
void AudioWidget::animateChanged()
{
if (animateButton->isChecked())
animation->start();
else
animation->stop();
}
int main(int argc, char **argv)
{
QApplication app(argc, argv);
QCoreApplication::setApplicationVersion(qVersion());
QGuiApplication::setApplicationDisplayName(AudioWidget::tr("Spatial Audio test application"));
QCommandLineParser commandLineParser;
commandLineParser.addVersionOption();
commandLineParser.addHelpOption();
commandLineParser.addPositionalArgument("Audio File",
"Audio File to play");
commandLineParser.process(app);
AudioWidget w;
w.show();
if (!commandLineParser.positionalArguments().isEmpty())
w.setFile(commandLineParser.positionalArguments().constFirst());
return app.exec();
}