Qt Quick 3D - 抗锯齿范例
// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick3D
import QtQuick3D.Helpers
import QtQuick.Controls
import QtQuick.Layouts
Window {
visible: true
width: 800
height: 600
title: qsTr("Quick3D Antialiasing Example")
color: "black"
View3D {
id: view3D
property real animationValue: 0.0
anchors.fill: parent
SequentialAnimation on animationValue {
id: modelAnimation
running: false
NumberAnimation {
from: 0.0
to: 1.0
duration: 1000
easing.type: Easing.InOutQuad
}
NumberAnimation {
from: 1.0
to: 0.0
duration: 1000
easing.type: Easing.InOutQuad
}
}
PerspectiveCamera {
z: 500
}
DirectionalLight {
eulerRotation.x: -30
}
environment: SceneEnvironment {
id: sceneEnvironment
clearColor: "#f0f0f0"
backgroundMode: SceneEnvironment.Color
antialiasingMode: modeButton1.checked ? SceneEnvironment.NoAA : modeButton2.checked
? SceneEnvironment.SSAA : modeButton3.checked
? SceneEnvironment.MSAA : SceneEnvironment.ProgressiveAA
antialiasingQuality: qualityButton1.checked ? SceneEnvironment.Medium : qualityButton2.checked
? SceneEnvironment.High : SceneEnvironment.VeryHigh
temporalAAEnabled: temporalModeButton.checked
temporalAAStrength: temporalStrengthSlider.value
}
Node {
id: scene
Model {
source: "#Cube"
eulerRotation.y: 45
eulerRotation.x: 30 + view3D.animationValue * 100
scale: Qt.vector3d(2, 2, 2)
materials: DefaultMaterial {
diffuseColor: "#4aee45"
}
}
Model {
source: "#Cube"
x: 200
y: 150 + view3D.animationValue * 10
eulerRotation.y: 5
eulerRotation.x: 5
scale: Qt.vector3d(0.5, 0.5, 0.5)
materials: DefaultMaterial {
diffuseColor: "#faee45"
}
}
Model {
source: "#Sphere"
x: 120
y: -40
z: 160 + view3D.animationValue * 40
scale: Qt.vector3d(1.5, 1.5, 1.5)
materials: DefaultMaterial {
diffuseColor: Qt.rgba(0.8, 0.8, 0.8, 1.0)
}
}
}
}
Frame {
background: Rectangle {
color: "#c0c0c0"
border.color: "#202020"
}
anchors.top: parent.top
anchors.left: parent.left
anchors.margins: 10
ColumnLayout {
id: settingsArea
Text {
Layout.alignment: Qt.AlignHCenter
font.bold: true
text: "antialiasingMode"
}
RadioButton {
id: modeButton1
checked: true
text: qsTr("NoAA")
}
RadioButton {
id: modeButton2
text: qsTr("SSAA")
}
RadioButton {
id: modeButton3
text: qsTr("MSAA")
}
RadioButton {
id: modeButton4
text: qsTr("ProgressiveAA")
}
Rectangle {
Layout.fillWidth: true
height: 1
color: "#909090"
}
Text {
Layout.alignment: Qt.AlignHCenter
font.bold: true
text: "antialiasingQuality"
}
ButtonGroup {
buttons: antialiasingQualityColumn.children
}
ColumnLayout {
id: antialiasingQualityColumn
RadioButton {
id: qualityButton1
text: qsTr("Medium")
}
RadioButton {
id: qualityButton2
checked: true
text: qsTr("High")
}
RadioButton {
id: qualityButton3
text: qsTr("VeryHigh")
}
}
Rectangle {
Layout.fillWidth: true
height: 1
color: "#909090"
}
CheckBox {
id: temporalModeButton
text: "temporalAAEnabled"
}
Item { width: 1; height: 10 }
Slider {
id: temporalStrengthSlider
from: 0.0
to: 2.0
value: 0.3
Text {
anchors.horizontalCenter: parent.horizontalCenter
anchors.bottom: parent.verticalCenter
anchors.bottomMargin: 16
text: "temporalAAStrength: " + temporalStrengthSlider.value.toFixed(2);
z: 10
}
}
Rectangle {
Layout.fillWidth: true
height: 1
color: "#909090"
}
Button {
id: animationButton
Layout.alignment: Qt.AlignHCenter
text: "Animate!"
onClicked: {
modelAnimation.restart();
}
}
}
}
Item {
width: debugViewToggleText.implicitWidth
height: debugViewToggleText.implicitHeight
anchors.right: parent.right
Label {
id: debugViewToggleText
text: "Click here " + (dbg.visible ? "to hide DebugView" : "for DebugView")
anchors.right: parent.right
anchors.top: parent.top
}
MouseArea {
anchors.fill: parent
onClicked: dbg.visible = !dbg.visible
DebugView {
y: debugViewToggleText.height * 2
anchors.right: parent.right
source: view3D
id: dbg
visible: false
}
}
}
}