QSGTexture Class

The QSGTexture class is the base class for textures used in the scene graph. 更多...

头: #include <QSGTexture>
CMake: find_package(Qt6 REQUIRED COMPONENTS Quick)
target_link_libraries(mytarget PRIVATE Qt6::Quick)
qmake: QT += quick
继承: QObject
继承者: QSGDynamicTexture

公共类型

enum AnisotropyLevel { AnisotropyNone, Anisotropy2x, Anisotropy4x, Anisotropy8x, Anisotropy16x }
enum 过滤 { None, Nearest, Linear }
enum WrapMode { Repeat, ClampToEdge, MirroredRepeat }

公共函数

QSGTexture ()
virtual ~QSGTexture () override
QSGTexture::AnisotropyLevel anisotropyLevel () const
virtual qint64 comparisonKey () const = 0
QRectF convertToNormalizedSourceRect (const QRectF & rect ) const
QSGTexture::Filtering filtering () const
virtual bool hasAlphaChannel () const = 0
virtual bool hasMipmaps () const = 0
QSGTexture::WrapMode horizontalWrapMode () const
virtual bool isAtlasTexture () const
QSGTexture::Filtering mipmapFiltering () const
QNativeInterface * nativeInterface () const
virtual QRectF normalizedTextureSubRect () const
virtual QSGTexture * removedFromAtlas (QRhiResourceUpdateBatch * resourceUpdates = nullptr) const
void setAnisotropyLevel (QSGTexture::AnisotropyLevel level )
void setFiltering (QSGTexture::Filtering filter )
void setHorizontalWrapMode (QSGTexture::WrapMode hwrap )
void setMipmapFiltering (QSGTexture::Filtering filter )
void setVerticalWrapMode (QSGTexture::WrapMode vwrap )
virtual QSize textureSize () const = 0
QSGTexture::WrapMode verticalWrapMode () const

详细描述

Users can freely implement their own texture classes to support arbitrary input textures, such as YUV video frames or 8 bit alpha masks. The scene graph provides a default implementation for RGBA textures.The default implementation is not instantiated directly, rather they are constructed via factory functions, such as QQuickWindow::createTextureFromImage ().

With the default implementation, each QSGTexture is backed by a QRhiTexture, which in turn contains a native texture object, such as an OpenGL texture or a Vulkan image.

The size in pixels is given by textureSize (). hasAlphaChannel () reports if the texture contains opacity values and hasMipmaps () reports if the texture contains mipmap levels.

材质 that work with textures reimplement updateSampledImage () to provide logic that decides which QSGTexture's underlying native texture should be exposed at a given shader resource binding point.

QSGTexture does not separate image (texture) and sampler objects. The parameters for filtering and wrapping can be specified with setMipmapFiltering (), setFiltering (), setHorizontalWrapMode () 和 setVerticalWrapMode (). The scene graph and Qt's graphics abstraction takes care of creating separate sampler objects, when applicable.

Texture Atlases

Some scene graph backends use texture atlasses, grouping multiple small textures into one large texture. If this is the case, the function isAtlasTexture () will return true. Atlases are used to aid the rendering algorithm to do better sorting which increases performance. Atlases are also essential for batching (merging together geometry to reduce the number of draw calls), because two instances of the same material using two different QSGTextures are not batchable, whereas if both QSGTextures refer to the same atlas, batching can happen, assuming the materials are otherwise compatible.

The location of the texture inside the atlas is given with the normalizedTextureSubRect () 函数。

If the texture is used in such a way that atlas is not preferable, the function removedFromAtlas () can be used to extract a non-atlased copy.

注意: 所有带有 QSG 前缀的类只应用于场景图形渲染线程。见 场景图形和渲染 了解更多信息。

另请参阅 场景图形 - 渲染 FBO (帧缓冲对象) .

成员类型文档编制

enum QSGTexture:: AnisotropyLevel

Specifies the anisotropic filtering level to be used when the texture is not screen aligned.

常量 描述
QSGTexture::AnisotropyNone 0 No anisotropic filtering.
QSGTexture::Anisotropy2x 1 2x anisotropic filtering.
QSGTexture::Anisotropy4x 2 4x anisotropic filtering.
QSGTexture::Anisotropy8x 3 8x anisotropic filtering.
QSGTexture::Anisotropy16x 4 16x anisotropic filtering.

enum QSGTexture:: 过滤

Specifies how sampling of texels should filter when texture coordinates are not pixel aligned.

常量 描述
QSGTexture::None 0 No filtering should occur. This value is only used together with setMipmapFiltering ().
QSGTexture::Nearest 1 Sampling returns the nearest texel.
QSGTexture::Linear 2 Sampling returns a linear interpolation of the neighboring texels.

enum QSGTexture:: WrapMode

Specifies how the sampler should treat texture coordinates.

常量 描述
QSGTexture::Repeat 0 Only the fractional part of the texture coordinate is used, causing values above 1 and below 0 to repeat.
QSGTexture::ClampToEdge 1 Values above 1 are clamped to 1 and values below 0 are clamped to 0.
QSGTexture::MirroredRepeat 2 When the texture coordinate is even, only the fractional part is used. When odd, the texture coordinate is set to 1 - fractional part . This value has been introduced in Qt 5.10.

成员函数文档编制

QSGTexture:: QSGTexture ()

Constructs the QSGTexture base class.

[override virtual] QSGTexture:: ~QSGTexture ()

销毁 QSGTexture .

QSGTexture::AnisotropyLevel QSGTexture:: anisotropyLevel () const

Returns the anisotropy level in use for filtering this texture.

另请参阅 setAnisotropyLevel ().

[pure virtual] qint64 QSGTexture:: comparisonKey () const

Returns a key suitable for comparing textures. Typically used in QSGMaterial::compare () implementations.

Just comparing QSGTexture pointers is not always sufficient because two QSGTexture instances that refer to the same native texture object underneath should also be considered equal. Hence the need for this function.

Implementations of this function are not expected to, and should not create any graphics resources (native texture objects) in case there are none yet.

A QSGTexture that does not have a native texture object underneath is typically not equal to any other QSGTexture , so the return value has to be crafted accordingly. There are exceptions to this, in particular when atlasing is used (where multiple textures share the same atlas texture under the hood), that is then up to the subclass implementations to deal with as appropriate.

警告: This function can only be called from the rendering thread.

QRectF QSGTexture:: convertToNormalizedSourceRect (const QRectF & rect ) const

返回 rect converted to normalized coordinates.

另请参阅 normalizedTextureSubRect ().

QSGTexture::Filtering QSGTexture:: filtering () const

Returns the sampling mode to be used for this texture.

另请参阅 setFiltering ().

[pure virtual] bool QSGTexture:: hasAlphaChannel () const

Returns true if the texture data contains an alpha channel.

[pure virtual] bool QSGTexture:: hasMipmaps () const

Returns true if the texture data contains mipmap levels.

QSGTexture::WrapMode QSGTexture:: horizontalWrapMode () const

Returns the horizontal wrap mode to be used for this texture.

另请参阅 setHorizontalWrapMode ().

[虚拟] bool QSGTexture:: isAtlasTexture () const

Returns whether this texture is part of an atlas or not.

默认实现返回 false。

QSGTexture::Filtering QSGTexture:: mipmapFiltering () const

Returns whether mipmapping should be used when sampling from this texture.

另请参阅 setMipmapFiltering ().

template <typename QNativeInterface> QNativeInterface *QSGTexture:: nativeInterface () const

Returns a native interface of the given type for the texture.

此函数提供对平台特定功能的访问为 QSGTexture , as declared in the QNativeInterface 名称空间:

QNativeInterface::QSGD3D11Texture 提供对 Direct3D 11 纹理对象的访问和启用采纳
QNativeInterface::QSGMetalTexture 提供对 Metal 纹理对象的访问和启用采纳
QNativeInterface::QSGOpenGLTexture 提供对 OpenGL 纹理对象的访问和启用采纳
QNativeInterface::QSGVulkanTexture 提供对 Vulkan 图像对象的访问和启用采纳

This allows accessing the underlying native texture object, such as, the GLuint texture ID with OpenGL, or the VkImage handle with Vulkan.

若请求接口不可用 nullptr 被返回。

[虚拟] QRectF QSGTexture:: normalizedTextureSubRect () const

Returns the rectangle inside textureSize () that this texture represents in normalized coordinates.

The default implementation returns a rect at position (0, 0) with width and height of 1.

[虚拟] QSGTexture *QSGTexture:: removedFromAtlas ( QRhiResourceUpdateBatch * resourceUpdates = nullptr) const

This function returns a copy of the current texture which is removed from its atlas.

The current texture remains unchanged, so texture coordinates do not need to be updated.

Removing a texture from an atlas is primarily useful when passing it to a shader that operates on the texture coordinates 0-1 instead of the texture subrect inside the atlas.

If the texture is not part of a texture atlas, this function returns 0.

Implementations of this function are recommended to return the same instance for multiple calls to limit memory usage.

resourceUpdates is an optional resource update batch, on which texture operations, if any, are enqueued. Materials can retrieve an instance from QSGMaterialShader::RenderState . When null, the removedFromAtlas() implementation creates its own batch and submit it right away. However, when a valid instance is specified, this function will not submit the update batch.

警告: This function can only be called from the rendering thread.

void QSGTexture:: setAnisotropyLevel ( QSGTexture::AnisotropyLevel level )

Sets the level of anisotropic filtering to level 。默认值为 QSGTexture::AnisotropyNone , which means no anisotropic filtering is enabled.

注意: The request may be ignored depending on the graphics API in use. There is no guarantee anisotropic filtering is supported at run time.

另请参阅 anisotropyLevel ().

void QSGTexture:: setFiltering ( QSGTexture::Filtering filter )

Sets the sampling mode to filter .

另请参阅 filtering ().

void QSGTexture:: setHorizontalWrapMode ( QSGTexture::WrapMode hwrap )

Sets the horizontal wrap mode to hwrap

另请参阅 horizontalWrapMode ().

void QSGTexture:: setMipmapFiltering ( QSGTexture::Filtering filter )

Sets the mipmap sampling mode to filter .

Setting the mipmap filtering has no effect it the texture does not have mipmaps.

另请参阅 mipmapFiltering () 和 hasMipmaps ().

void QSGTexture:: setVerticalWrapMode ( QSGTexture::WrapMode vwrap )

Sets the vertical wrap mode to vwrap

另请参阅 verticalWrapMode ().

[pure virtual] QSize QSGTexture:: textureSize () const

Returns the size of the texture in pixels.

QSGTexture::WrapMode QSGTexture:: verticalWrapMode () const

Returns the vertical wrap mode to be used for this texture.

另请参阅 setVerticalWrapMode ().