QSGOpaqueTextureMaterial Class

The QSGOpaqueTextureMaterial class provides a convenient way of rendering textured geometry in the scene graph. 更多...

头: #include <QSGOpaqueTextureMaterial>
CMake: find_package(Qt6 REQUIRED COMPONENTS Quick)
target_link_libraries(mytarget PRIVATE Qt6::Quick)
qmake: QT += quick
继承: QSGMaterial
继承者: QSGTextureMaterial

公共函数

QSGOpaqueTextureMaterial ()
QSGTexture::AnisotropyLevel anisotropyLevel () const
QSGTexture::Filtering filtering () const
QSGTexture::WrapMode horizontalWrapMode () const
QSGTexture::Filtering mipmapFiltering () const
void setAnisotropyLevel (QSGTexture::AnisotropyLevel level )
void setFiltering (QSGTexture::Filtering filtering )
void setHorizontalWrapMode (QSGTexture::WrapMode mode )
void setMipmapFiltering (QSGTexture::Filtering filtering )
void setTexture (QSGTexture * texture )
void setVerticalWrapMode (QSGTexture::WrapMode mode )
QSGTexture * texture () const
QSGTexture::WrapMode verticalWrapMode () const

详细描述

警告: This utility class is only functional when running with the default backend of the Qt Quick scenegraph.

The opaque textured material will fill every pixel in a geometry with the supplied texture. The material does not respect the opacity of the QSGMaterialShader::RenderState , so opacity nodes in the parent chain of nodes using this material, have no effect.

The geometry to be rendered with an opaque texture material requires vertices in attribute location 0 and texture coordinates in attribute location 1. The texture coordinate is a 2-dimensional floating-point tuple. The QSGGeometry::defaultAttributes_TexturedPoint2D returns an attribute set compatible with this material.

The texture to be rendered can be set using setTexture (). How the texture should be rendered can be specified using setMipmapFiltering (), setFiltering (), setHorizontalWrapMode () 和 setVerticalWrapMode (). The rendering state is set on the texture instance just before it is bound.

The opaque textured material respects the current matrix and the alpha channel of the texture. It will disregard the accumulated opacity in the scenegraph.

A texture material must have a texture set before it is used as a material in the scene graph.

成员函数文档编制

QSGOpaqueTextureMaterial:: QSGOpaqueTextureMaterial ()

Creates a new QSGOpaqueTextureMaterial.

The default mipmap filtering and filtering mode is set to QSGTexture::Nearest . The default wrap modes is set to QSGTexture::ClampToEdge .

QSGTexture::AnisotropyLevel QSGOpaqueTextureMaterial:: anisotropyLevel () const

Returns this material's anistropy level.

另请参阅 setAnisotropyLevel ().

QSGTexture::Filtering QSGOpaqueTextureMaterial:: filtering () const

Returns this material's filtering mode.

The default filtering is QSGTexture::Nearest .

另请参阅 setFiltering ().

QSGTexture::WrapMode QSGOpaqueTextureMaterial:: horizontalWrapMode () const

Returns this material's horizontal wrap mode.

The default horizontal wrap mode is QSGTexture::ClampToEdge .

另请参阅 setHorizontalWrapMode ().

QSGTexture::Filtering QSGOpaqueTextureMaterial:: mipmapFiltering () const

Returns this material's mipmap filtering mode.

The default mipmap mode is QSGTexture::Nearest .

另请参阅 setMipmapFiltering ().

void QSGOpaqueTextureMaterial:: setAnisotropyLevel ( QSGTexture::AnisotropyLevel level )

Sets this material's anistropy level to level .

另请参阅 anisotropyLevel ().

void QSGOpaqueTextureMaterial:: setFiltering ( QSGTexture::Filtering filtering )

Sets the filtering to filtering .

The filtering mode is set on the texture instance just before the texture is bound for rendering.

另请参阅 filtering ().

void QSGOpaqueTextureMaterial:: setHorizontalWrapMode ( QSGTexture::WrapMode mode )

Sets the horizontal wrap mode to mode .

The horizontal wrap mode is set on the texture instance just before the texture is bound for rendering.

另请参阅 horizontalWrapMode ().

void QSGOpaqueTextureMaterial:: setMipmapFiltering ( QSGTexture::Filtering filtering )

Sets the mipmap mode to filtering .

The mipmap filtering mode is set on the texture instance just before the texture is bound for rendering.

If the texture does not have mipmapping support, enabling mipmapping has no effect.

另请参阅 mipmapFiltering ().

void QSGOpaqueTextureMaterial:: setTexture ( QSGTexture * texture )

Sets the texture of this material to texture .

The material does not take ownership of the texture.

另请参阅 texture ().

void QSGOpaqueTextureMaterial:: setVerticalWrapMode ( QSGTexture::WrapMode mode )

Sets the vertical wrap mode to mode .

The vertical wrap mode is set on the texture instance just before the texture is bound for rendering.

另请参阅 verticalWrapMode ().

QSGTexture *QSGOpaqueTextureMaterial:: texture () const

Returns this texture material's texture.

另请参阅 setTexture ().

QSGTexture::WrapMode QSGOpaqueTextureMaterial:: verticalWrapMode () const

Returns this material's vertical wrap mode.

The default vertical wrap mode is QSGTexture::ClampToEdge .

另请参阅 setVerticalWrapMode ().