Holds the data for a skeleton to be used with skinned meshes. 更多...
import 语句: | import Qt3D.Core 2.5 |
实例化: | QSkeleton |
继承: | AbstractSkeleton |
Use Skeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see SkeletonLoader .
rootJoint : Joint |
Holds the root joint of the hierarchy of joints forming the skeleton.