要导入和使用模块的 QML 类型,使用下列语句:
import Qt3D.Core 2.5
见 Qt 3D QML 类型 了解 Qt 3D 中的所有 QML 类型的列表。
AbstractSkeleton | A skeleton contains the joints for a skinned mesh |
Armature | Used to calculate skinning transform matrices and set them on shaders |
Attribute | Defines an attribute and how data should be read from a Buffer |
BoundingVolume | Can be used to override an entity's bounding volume |
Buffer | Provides a data store for raw data to later be used as vertices or uniforms |
Component3D | Provides the base type for creating Qt 3D components |
CoreSettings | 保存核心数据处理过程的相关设置 |
Entity | Node subclass that can aggregate several Component3D instances that will specify its behavior |
EntityLoader | Provides a way to dynamically load an Entity subtree |
几何体 | 封装几何体 |
GeometryView | 封装几何图形细节 |
Joint | Used to transforms parts of skinned meshes |
Node | A base QML type that other types inherit. It cannot be directly created |
NodeInstantiator | 动态创建节点 |
QuaternionAnimation | A PropertyAnimation for quaternions |
Skeleton | Holds the data for a skeleton to be used with skinned meshes |
SkeletonLoader | Used to load a skeleton of joints from file |
Transform | Used to perform transforms on meshes |