Encapsulate an environment light object in a Qt 3D scene. 更多...
头: | #include <QEnvironmentLight> |
CMake: |
find_package(Qt6 COMPONENTS 3drender REQUIRED)
target_link_libraries(mytarget PRIVATE Qt6::3drender) |
qmake: | QT += 3drender |
Since: | Qt 5.9 |
实例化: | EnvironmentLight |
继承: | Qt3DCore::QComponent |
Qt3DRender::QAbstractTexture * | irradiance () const |
Qt3DRender::QAbstractTexture * | specular () const |
void | setIrradiance (Qt3DRender::QAbstractTexture * irradiance ) |
void | setSpecular (Qt3DRender::QAbstractTexture * specular ) |
void | irradianceChanged (Qt3DRender::QAbstractTexture * environmentIrradiance ) |
void | specularChanged (Qt3DRender::QAbstractTexture * environmentSpecular ) |
QEnvironmentLight uses cubemaps to implement image-based lighting (IBL), a technique often used in conjunction with physically-based rendering (PBR). The cubemaps are typically expected be based on high dynamic range (HDR) images, with a suitable OpenGL format (such as RGBA16F) that can handle the increased range of values.
There are a variety of tools that can be used to produce the cubemaps needed by QEnvironmentLight. Some examples include
HDRI Haven provides many CC0-licensed HDR images that can be used as source material for the above tools.
Holds the current environment irradiance map texture.
By default, the environment irradiance texture is null.
注意: The exact meaning and use of this property is up to the material implementation.
访问函数:
Qt3DRender::QAbstractTexture * | irradiance () const |
void | setIrradiance (Qt3DRender::QAbstractTexture * irradiance ) |
通知程序信号:
void | irradianceChanged (Qt3DRender::QAbstractTexture * environmentIrradiance ) |
Holds the current environment specular map texture.
By default, the environment specular texture is null.
注意: The exact meaning and use of this property is up to the material implementation.
访问函数:
Qt3DRender::QAbstractTexture * | specular () const |
void | setSpecular (Qt3DRender::QAbstractTexture * specular ) |
通知程序信号:
void | specularChanged (Qt3DRender::QAbstractTexture * environmentSpecular ) |