QFrameAction Class

class Qt3DLogic ::QFrameAction

Provides a way to have a synchronous function executed each frame. 更多...

头: #include <QFrameAction>
CMake: find_package(Qt6 COMPONENTS 3dlogic REQUIRED)
target_link_libraries(mytarget PRIVATE Qt6::3dlogic)
qmake: QT += 3dlogic
Since: Qt 5.5
实例化: FrameAction
继承: Qt3DCore::QComponent

公共函数

  QFrameAction (Qt3DCore::QNode * parent = nullptr)

信号

void triggered (float dt )

详细描述

The QFrameAction provides a way to perform tasks each frame in a synchronized way with the Qt3D backend. This is useful to implement some aspects of application logic and to prototype functionality that can later be folded into an additional Qt3D aspect.

For example, the QFrameAction can be used to animate a property in sync with the Qt3D engine where a Qt Quick animation element is not perfectly synchronized and may lead to stutters in some cases.

To execute your own code each frame connect to the QFrameAction::triggered 信号。

成员函数文档编制

QFrameAction:: QFrameAction ( Qt3DCore::QNode * parent = nullptr)

Constructs a new QFrameAction instance with parent parent .

[signal] void QFrameAction:: triggered ( float dt )

This signal is emitted each frame with dt being the time (in seconds) since the last triggering.