QAbstractAspect Class

class Qt3DCore ::QAbstractAspect

QAbstractAspect is the base class for aspects that provide a vertical slice of behavior. 更多...

头: #include <Qt3DCore/QAbstractAspect>
CMake: find_package(Qt6 COMPONENTS 3dcore REQUIRED)
target_link_libraries(mytarget PRIVATE Qt6::3dcore)
qmake: QT += 3dcore
继承: QObject
继承者: Qt3DAnimation::QAnimationAspect , Qt3DInput::QInputAspect , Qt3DLogic::QLogicAspect ,和 Qt3DRender::QRenderAspect

公共函数

  QAbstractAspect (QObject * parent = nullptr)

保护函数

void registerBackendType (const Qt3DCore::QBackendNodeMapperPtr & functor )
void registerBackendType (const QMetaObject & obj , const Qt3DCore::QBackendNodeMapperPtr & functor )
Qt3DCore::QNodeId rootEntityId () const
  QAspectJobPtr
  QBackendNodeMapperPtr

  QT3D_REGISTER_ASPECT ( name , AspectType )

详细描述

成员函数文档编制

QAbstractAspect:: QAbstractAspect ( QObject * parent = nullptr)

Constructs a new QAbstractAspect with parent

[protected] template <typename Frontend> void QAbstractAspect:: registerBackendType (const Qt3DCore::QBackendNodeMapperPtr & functor )

Registers backend with functor .

[protected] void QAbstractAspect:: registerBackendType (const QMetaObject & obj , const Qt3DCore::QBackendNodeMapperPtr & functor )

Registers backend with obj and functor .

[protected] Qt3DCore::QNodeId QAbstractAspect:: rootEntityId () const

Returns root entity node id.

相关非成员

QAspectJobPtr

共享指针为 QAspectJob .

QBackendNodeMapperPtr

共享指针为 QBackendNodeMapper .

宏文档编制

QT3D_REGISTER_ASPECT ( name , AspectType )

Convenience macro for registering AspectType for instantiation by the currently set Qt3DCore::QAspectFactory. This makes it possible to create an instance of AspectType in the aspect thread by later passing name to Qt3DCore::QAspectEngine::registerAspect (const QString &name).

注意: It is also possible to register a new aspect without using this macro by instead using Qt3DCore::QAspectEngine::registerAspect ( QAbstractAspect *aspect) which will handle moving a previously created aspect instance to the aspect thread context.

KDAB has published a few articles about writing custom Qt3D aspects on their blog . These provide an excellent starting point if you wish to learn more about it.